Please don't take my example as Gospel, it was only a very high-level example of what it could be like lol, like a synopsis for a book. I certainly haven't sat down and drafted out an entire storyline to cover the intended use of a teleporter in the game xDUniTrader wrote:the problem with that is that the interesting new stuff is inevitably exhausted at some point. or can you come up with enough unique Ideas to fill a total gameplay time of lets say 100 hours? (which is not that much in X).BlackDemon wrote:Oh and finally, I disagree with whoever was posting saying it's interesting to have "shields mk2", "shields mk3" etc. as upgrades through research. This sort of thing is very boring in a game, like having "+5% shield strength" or "+10% laser power" it's just a boring power-creep that does nothing interesting. Real interesting technologies like Teleportation, which add a new dynamic to your interaction with the game, your fleets, and your empire are interesting
also when i described my approach (which you obviously refer to) i also said that tech levels are just used internally for the game to keep track of the progress, its not something directly exposed to the player. He will only see Infos like "Target Ship has the most modern tech available and was Upgraded just a few hors ago" versus "Target Ship uses outdated Tech and was never upgraded in any way". Both Infos can refer to the same Ship Class, and the capabilities of both are vastly diffrent.
Regarding your Idea: X is not an Text Adventure. (well, at least its not intended as such), so a bit more than just two sentences is needed to turn this into a really useable idea in my opinion. You have stopped before even starting with the real task...
Or would you be satisfied if you fly through empty space and at some point randomly get the message you posted written into your Logbook, a few millions from your account Vanish and you suddenly have SpacePizza in your Inventory?
And I do not believe for one second that everything in the game has to 'last for hundreds of hours' as you state. It's perfectly possible to have an end-game technology gameplay element whereby it takes some amount of time to research and develop a handful of technologies, they don't have to go on and on endlessly or something with no end in sight.
I'd be happy to have teleportation and maybe one or two other really nice solid gameplay boosting research/technologies available rather than a hundred hours of "+5 to shield power" which would get super boring very quickly and feel like a complete grind fest, also making you feel extra weak until you've jumped through every hoop to max all the stats. That was my main point.