[MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
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Can the Xenon Station in Schrodingers Drift be destroyed? I have got it down to 16% but its taking ages to go down further. 70 Fulmekrons attacking it!
I'm trying to defeat the Xenon - any tips or guidance would be appreciated.
I'm trying to defeat the Xenon - any tips or guidance would be appreciated.
Re: New Question
Hi 150,150147 wrote:Can the Xenon Station in Schrodingers Drift be destroyed? I have got it down to 16% but its taking ages to go down further. 70 Fulmekrons attacking it!
I'm trying to defeat the Xenon - any tips or guidance would be appreciated.
According to the Known Issues on the wiki the Xenon can't be fully destroyed. I bet those 70 Fulmekrons could keep them suppressed indefinitely, though! XD
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- Joined: Fri, 8. Nov 13, 22:35
XR 4.30
CWIR frm Nexus
upd russ lng for cwir 1.65 - https://drive.google.com/file/d/1M4tmCm ... sp=sharing
CWIR frm Nexus
Code: Select all
[=ERROR=] 0.00 No matching node for path '//cue[@name='OnBoardComm']/actions/do_else/add_player_choice_return' in patch file 'extensions\cwir\md\npc_architect.xml'. Skipping node.
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Property lookup failed: readtext.{40002L}.{161L}
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 md\npc_architect.xml(49): Warning while parsing expression: Property lookup failed
* Input: {40002,161}
* Pos: ^^^
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 No matching node for path '/aiscript/interrupts/library/handler/conditions/check_any/check_all/set_value[@name='$fleerespond']/@exact' in patch file 'extensions\cwir\aiscripts\interrupt.attacked.xml'. Skipping node.
[General] 0.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Tried to active state for job ID xen_destroyer_albion_diff_01, which is not valid!
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[General] 1.00 ======================================
[=ERROR=] 1.00 Tried to active state for job ID xen_destroyer_albion_diff_02, which is not valid!
[General] 1.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Tried to active state for job ID xen_fighter_patrol_albion_diff_01, which is not valid!
[General] 1.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Tried to active state for job ID xen_fighter_patrol_albion_diff_02, which is not valid!
[General] 1.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Error in MD cue md.Conquer_Mod.Kill_Stations_cue: Property lookup failed: md.$JunkDealerLists
* Expression: not md.$JunkDealerLists.{1}.indexof.[ware.inv_probe, 1, 2, 45]
[General] 1.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Error in MD cue md.Conquer_Mod.Kill_Stations_cue: Property lookup failed: md.$JunkDealerLists
* Expression: md.$JunkDealerLists.{1}
[General] 1.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Error in MD cue md.Conquer_Mod.Kill_Stations_cue: Evaluated value 'null' is not of type list
* Expression: md.$JunkDealerLists.{1}
[General] 1.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Error in MD cue md.Conquer_Mod.Kill_Stations_cue: Property lookup failed: md.$EquipmentLists
* Expression: not md.$EquipmentLists.{1}.indexof.[ware.inv_probe, 2, 5, 85]
[General] 1.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Error in MD cue md.Conquer_Mod.Kill_Stations_cue: Property lookup failed: md.$EquipmentLists
* Expression: md.$EquipmentLists.{1}
[General] 1.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Error in MD cue md.Conquer_Mod.Kill_Stations_cue: Evaluated value 'null' is not of type list
* Expression: md.$EquipmentLists.{1}
[General] 1.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Error in MD cue md.Conquer_Mod.Kill_Stations_cue: Property lookup failed: md.$EquipmentLists
* Expression: not md.$EquipmentLists.{1}.indexof.[ware.inv_hyperdrivecrystal, 8, 15, 85]
[General] 1.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Error in MD cue md.Conquer_Mod.Kill_Stations_cue: Property lookup failed: md.$EquipmentLists
* Expression: md.$EquipmentLists.{1}
[General] 1.00 ======================================
[General] 1.00 ======================================
[=ERROR=] 1.00 Error in MD cue md.Conquer_Mod.Kill_Stations_cue: Evaluated value 'null' is not of type list
* Expression: md.$EquipmentLists.{1}
[General] 1.00 ======================================
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- Joined: Fri, 8. Nov 13, 22:35
I just started to play XR again and I noticed some problems with this mod so far.....
1) Architects now don't buy materials out of nowhere when given 5mill extra.
2) Managers don't refuel ships anymore. All of my miners and trading ships are on zero and wont refuel. This is actually game braking for me
Anyone having same problem ?
1) Architects now don't buy materials out of nowhere when given 5mill extra.
2) Managers don't refuel ships anymore. All of my miners and trading ships are on zero and wont refuel. This is actually game braking for me
Anyone having same problem ?
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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- Joined: Fri, 8. Nov 13, 22:35
1. Not sure why u'd even want that.Nikola515 wrote:I just started to play XR again and I noticed some problems with this mod so far.....
1) Architects now don't buy materials out of nowhere when given 5mill extra.
2) Managers don't refuel ships anymore. All of my miners and trading ships are on zero and wont refuel. This is actually game braking for me
Anyone having same problem ?
2. Hm, as long as ur shipcaptians are set to refuel automatically, they should do so. No issues here.
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- Joined: Fri, 8. Nov 13, 22:35
Where is the challenge then?Nikola515 wrote:This is useful if you are building empire in remote places like DV or CS....
I never saw that happening, so i highly doubt it.Nikola515 wrote: I thought managers do that automatically when you assign ships to station (or they did in vanilla) ?
Could be wrong tho, i only play vanilla when i'm testing new updates.
Altho if u wanna be sure that all ur ships that u're buying do that automatically, just add this to ur npc_shiptrader.xml file where all the scripts are assigned to the shipcrew of new build ships. Can't tell u the exact line, i changed the cwir scripts too much.
<set_value name="$ship.pilot.$config_autorefuel" exact="1" />
1) I don't mind challenge but waiting for 8 hours to get fusion cores to get to my CV is just annoying. I had to go to HoL to find 39 fusion reactors by boarding ally ship. Every station was out of them for some reason.... At least now I know where money is
2) I didn't play game long time so I might be wrong about managers not auto fueling ships. I switched all of them to yes and they are working fine now (thanks for advice)
2) I didn't play game long time so I might be wrong about managers not auto fueling ships. I switched all of them to yes and they are working fine now (thanks for advice)
Last edited by Nikola515 on Sat, 16. Dec 17, 23:19, edited 1 time in total.
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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- Joined: Fri, 8. Nov 13, 22:35
Fair point. I usually build a Tech Lab first to avoid that and if i need lots more i capture ships buying them from stations cuz i'm usually out training my boarding crew so early in the game anyway.Nikola515 wrote:1) I don't mind challenge but waiting for 8 hours to get fusion cores to get to my CV is just annoying. I had to go to HoL to find 39 fusion reactors by boarding ally ship. Every station was out of them for some reason.... At least now I know where money is
I was starting to build my first warehouse so I can start mining but it just wouldn't finish. That is probably going to be my next stations as soon as my warehouse is finished.
Edit: Also I noticed in OL that all empty zones are owned by Argon gov ? Is this normal because everything in DV free for taking(empty zones)....
Edit: Also I noticed in OL that all empty zones are owned by Argon gov ? Is this normal because everything in DV free for taking(empty zones)....
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....