Yep, I am already on that. Gonna set up my own mining fleet ^^Joubarbe wrote:Yeah, I may have to reset back the max. storage of all docks because there's this hardcoded auto-consumption thing that I cannot modify. And it doesn't scale...
That being said, you should try to mine your own crystals.
[X3LU] Mayhem 3.21b
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What magic is that? How do you do that mission? Do you need to be on good terms with one of the faction enemy corps? (atm I am fiendly to everyone)VincentTH wrote:or do the corp mission to get the black crystalJoubarbe wrote:Yeah, I may have to reset back the max. storage of all docks because there's this hardcoded auto-consumption thing that I cannot modify. And it doesn't scale...
That being said, you should try to mine your own crystals.
Zalioth wrote:What magic is that? How do you do that mission? Do you need to be on good terms with one of the faction enemy corps? (atm I am fiendly to everyone)VincentTH wrote:or do the corp mission to get the black crystalJoubarbe wrote:Yeah, I may have to reset back the max. storage of all docks because there's this hardcoded auto-consumption thing that I cannot modify. And it doesn't scale...
That being said, you should try to mine your own crystals.
Spoiler
Show
There is a corp mission that asks you to kill a miner. The Black Crystal that is dropped from the ship is the reward. You don't need rep with corps to do mission for them. You do incur a rep loss with the faction of the ship you kill (the nemesis of the corp).
Hey, keep calm and edit the T file from Mayhem (check out encyclopedia entry on this one) to suit your play speed more.Aven Valkyr wrote:I literally need to be hand held and honestly, I'm so pissed off
Id suggest increasing passive threat increase from 1 day to 3-4 days. this gives you plenty of time to set-up everything properly before first invasions etc.
Highlight the text within the spoiler.fia168 wrote:your mod can be installed on the version of the game X3: Albion Prelude 3.3
The spoilers do not read and do not open.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
You'd need to edit (increase the value - multiply it by a constant, although I do not know the type of that variable and thus its maximum accepted value) of the line 66:Shuulo wrote:Hey, keep calm and edit the T file from Mayhem (check out encyclopedia entry on this one) to suit your play speed more.Aven Valkyr wrote:I literally need to be hand held and honestly, I'm so pissed off
Id suggest increasing passive threat increase from 1 day to 3-4 days. this gives you plenty of time to set-up everything properly before first invasions etc.
Of the file<t id="66">86400</t> <!-- How often the threat level is increased by 1 point. (default: 86400) -->
Edit: Joubarbe, wouldn't making this an ingame configurable setting (AL setting) be a good way of dealing with difficulty for everyone?9972-L044.xml
I have two general suggestions:Aven Valkyr wrote:I'm giving it 1 last shot before I give up.
1) Use budget friendly solutions in early game. Like Sirrobert said the most relevant number is the amount of guns you point at your enemy.
Just some little thought experiment:
- you find a bailed Mamba Battlegroup fighter with 8 Plasma Burst Generators (or as reward of a "steal" mission). This is not rare.
- they sell on average 2.430.752 credits (just the weapons, you keep the ship)
- with this money and everything else bought at average prices you can build 6 (in fact nearly 7) Argon Elites and deck them out with 7 Impulse Ray Emitters each
- one IRE deals about 68% of the DPS a PBG does
- your 6 Elites will deal over 4 times more damage than a lone Mamba would. Even more, because they have the turret the Mamba lacks and keep firing while turning.
- building 3-4 decent M3 instead and switching to budget weapons on the Mamba too is also entirely possible. It's about switching weapons. One bailed ship with high grade lasers means that you can AT LEAST triple your firepower (DPS).
2) Threat management:
- staying below threat level two to the end of day one means maximum OCV delay
- of course you won't be able to build up an economy with one sector
I transferred four 2GJ shields (that I built in my Sanctuary) to a small OWP (orbital weapons platform)...but it didn't auto-equip the shields.
Notes:
a) before I was successful in transferring and arming four Concussion Impulse Generators and arming them via the Weapons menu)
b) I also tried removing them from the OWP, then adding just one. Nope, still no shields.
c) I'm using a Helios TM that I should note, was able to access the "transfer freight via drones" without needing a transporter device. Later I added a transporter device to the Helios, but no change in behavior.
d) this is Mayhem v2.2.0
e) I tried to transfer a salvaged 1GJ shield and see if that can be equipped. (edit: same result...shield sits in inventory)
f) tried relocating the OWP and tried again but same result.
It is hour 22 so I'm hoping I have some game hours before my squadron of 17 fighters will have to help me take out the first wave of threat-2 OCV...will have to count that OWP out for now.
Notes:
a) before I was successful in transferring and arming four Concussion Impulse Generators and arming them via the Weapons menu)
b) I also tried removing them from the OWP, then adding just one. Nope, still no shields.
c) I'm using a Helios TM that I should note, was able to access the "transfer freight via drones" without needing a transporter device. Later I added a transporter device to the Helios, but no change in behavior.
d) this is Mayhem v2.2.0
e) I tried to transfer a salvaged 1GJ shield and see if that can be equipped. (edit: same result...shield sits in inventory)
f) tried relocating the OWP and tried again but same result.
It is hour 22 so I'm hoping I have some game hours before my squadron of 17 fighters will have to help me take out the first wave of threat-2 OCV...will have to count that OWP out for now.
Works fine for me. Any mod other than Mayhem?myrmidon wrote:I transferred four 2GJ shields (that I built in my Sanctuary) to a small OWP (orbital weapons platform)...but it didn't auto-equip the shields.
Notes:
a) before I was successful in transferring and arming four Concussion Impulse Generators and arming them via the Weapons menu)
b) I also tried removing them from the OWP, then adding just one. Nope, still no shields.
c) I'm using a Helios TM that I should note, was able to access the "transfer freight via drones" without needing a transporter device. Later I added a transporter device to the Helios, but no change in behavior.
d) this is Mayhem v2.2.0
e) I tried to transfer a salvaged 1GJ shield and see if that can be equipped. (edit: same result...shield sits in inventory)
f) tried relocating the OWP and tried again but same result.
It is hour 22 so I'm hoping I have some game hours before my squadron of 17 fighters will have to help me take out the first wave of threat-2 OCV...will have to count that OWP out for now.
Isn't that a Vanilla command? I don't think that's a thing in LU.myrmidon wrote:c) I'm using a Helios TM that I should note, was able to access the "transfer freight via drones" without needing a transporter device. Later I added a transporter device to the Helios, but no change in behavior.
If it's not, that means your install is ******.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
Nice catch! That's fixed, thanksVincentTH wrote:@JOubarbe
In the Upgrade GUI, say, I want to upgrade a Goner Ranger (Class M) with a Triplex Scanner (which cannot be done, class XL), the GUI rejects the attempt, but still takes away the Crystal(s) needed to do the upgrade!!!!
(now if a ship can't equip a gear, it won't be displayed)
Your computer will die off old age before that you run out.Zalioth wrote:I have just learned that in LU debris do not respawn. Does that apply in Mayhem too? I am wondering how long until I will be out of crystals after I've mined the universe out...
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
@Joubarbe:
One of the Korean community members reported something strange.
id: wikii.
He said ... When he takes 66 sectors, he would get a schematic from every faction. But he had lost all the schematics he had studied.
Of course, he said that he would study a lot of new schematics as he got a lot of schematics from the factions, but it would take a lot of time again.
So, I wonder if this is the intention or bug?
Another one said that if we use the template to produce the ship, it will automatically be equipped with a shield.
Is this also intended?
And please be aware that this is not a issue I'm experiencing, so I'm just reporting it to you at this time.
About translating...
I'm done.
One of the Korean community members reported something strange.
id: wikii.
He said ... When he takes 66 sectors, he would get a schematic from every faction. But he had lost all the schematics he had studied.
Of course, he said that he would study a lot of new schematics as he got a lot of schematics from the factions, but it would take a lot of time again.
So, I wonder if this is the intention or bug?
Another one said that if we use the template to produce the ship, it will automatically be equipped with a shield.
Is this also intended?
And please be aware that this is not a issue I'm experiencing, so I'm just reporting it to you at this time.
About translating...
I'm done.