Ships with unique audio tags and other questions

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Post Reply
fireanddream
Posts: 384
Joined: Sun, 13. Dec 15, 07:15
xr

Ships with unique audio tags and other questions

Post by fireanddream » Tue, 16. Jan 18, 14:18

1. Any other ships that retain their unique audio tags like those pirate syndicate/mercenary ships? Capped the argon one and was devastated to find that it reverted back to an ordinary Colossus. Still retain a Pirate Syndicate Hades though.

2. Do Auster Hauler, Sirokos, Fenrir and Hayabusa ever spawn in vanilla AP? New playthrough's rule is "cap all, buy none". Except for TS and M5s.

3. Can someone point me to a major faq post about RRFs? Their behaviors puzzle me. Qs spawned from mission killing everyone? Nothing. Shipyard got attacked? Nothing. Pirates chewing on a silicon mine? Nothing. Random Xenon passing through the gate? National state of emergency!
Also for some reason RRF fighters and M8s are not available for cap. Pilots may bail but the ship is gone the moment it turns blue. Why tho?

4. War sector spawn behaviors? I found a lone Valhalla with no hull damage and full escorts in Asteroid Belt. Also saw two Griffons once and never again. I assume some ships spawn every time the radio broadcasts.

We lost ships to mines in...
Lost contact with everything in...
The last push saw we gain control of...
The last assault saw they gain control of...
We are about to make a push for...
Stations under attack in...
Heavy losses on both sides

What exactly happens when these announcements are broadcasted?

5. Can someone confirm owning a rehabilitation facility via boarding the TL carrying the replacement?

Jimmy C
Posts: 1131
Joined: Tue, 17. Jul 12, 02:50
x3tc

Post by Jimmy C » Wed, 17. Jan 18, 18:38

fireanddream wrote:Can someone point me to a major faq post about RRFs?
No FAQ, but over 2000 captures between two games lets me know which sectors are the least likely to trigger RRFs when I take a mission to capture the spawned ships.

If there's any particular cluster of sectors you would like to trigger missions in to capture ships, I can tell you which of those sectors are unlikely to trigger an RRF appearance.
What exactly happens when these announcements are broadcasted?
The announcements are chosen at random. If they say [EVENT] in [SECTOR NAME], it means a sector changed hands... but it won't be the sector mentioned, except by sheer accident. If you are interested in capping a Valhalla, wait for an announcement that a sector has changed to Terran hands, then go immediately to see if a Valhalla has appeared in Circle of Labor or Asteroid Belt.

For more detailed information on capturing Valhallas, search for a guide I wrote on the subject a few years ago.

UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Re: Ships with unique audio tags and other questions

Post by UniTrader » Wed, 17. Jan 18, 19:07

fireanddream wrote:1. Any other ships that retain their unique audio tags like those pirate syndicate/mercenary ships? Capped the argon one and was devastated to find that it reverted back to an ordinary Colossus. Still retain a Pirate Syndicate Hades though.
if its possible to type { and } in an Object Name you might be able to rename Ships with spokebn text (limited to already recorded samples though..)
certainly possible in XR, but i never tried that in X3...
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

Nanook
Moderator (English)
Moderator (English)
Posts: 27865
Joined: Thu, 15. May 03, 20:57
x4

Re: Ships with unique audio tags and other questions

Post by Nanook » Thu, 18. Jan 18, 20:37

fireanddream wrote:...
5. Can someone confirm owning a rehabilitation facility via boarding the TL carrying the replacement?
No. These do not get replaced once destroyed. Once they're gone, they're gone for good, although they may respawn in a random location, like pirate bases. This is unconfirmed, though. For example in my current AP game, the one in Danna's chance has been destroyed. Later, I found one in Mercenary's Rift, which may or may not be there at the beginning of the game.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

Post Reply

Return to “X Trilogy Universe”