Sounds like they went too hardcore roguelite. Generally, people like the worlds and universes that are randomly created. I wouldn't like it if it shifted with me. I don't mind randomness and change, but i'd like such things to be reliable. If a station disappears, i want it to be because the Xenon came in and made a mess of things. If a new station appears, I want that to be a new kid on the block. Overly safe and stable sectors should be just that: overly safe and stable, even if that means trying to get started in that sector is unprofitable to me. With X2, i feel like i stumbled into a universe where starvation is a thing no one cares about, because there's little food, and what little food there is ends up going towards producing things other than people with big bellies. There's a certain consistency to that. I'd rather it made more sense, though.lyonhaert wrote:Not so much. Each sector still just has it's set stations, but some stations will cease to exist and later exist again at a different position. There are things that will prevent GoD from making a station disappear (having a player-owned ship docked is one), and my understanding is that things like standstill production make it more likely a station will be chosen while steady production (resources being sold without sitting empty long and products being bought without sitting full long) makes it less likely.kohlrak wrote:So the economy adapts? So if I build an SPP, for example, sucking up all the crystals, the AI will try to compensate by building something that eats crystals and a chain to make crystals? Then if I try to loop, i build something else that it then further adds, making diminishing returns for all stations every time i build?jlehtone wrote:GoD. NPC Factories disappear and reappear, based on some heuristical "need". You cannot get rid of them for good (but you can have fun "getting close enough")
But it also seems pretty random to me. It's seems to me like it just wants to keep the "landscape" of the universe shifting.
So far, the paranid and boron types are the people I like. I like split designs and i like catching spaceflies, but I hate them as people. I hate the Argon with a passion as well, for being crooked, underhanded, and backstabbing. The paranid are working on practical solutions for helping their people. The boron are scientifically oriented. Both have their problems, but the argon with their politics and the split with their lack of concern for life and wellbeing I disagree with on fundemental levels. Everyone seems to be apathetic about sentient life (aside from spaceflies for some silly reason). Even the Teladi are growing on me, especially with how they bail: showing that profit isn't really more important in their culture afterall.
As such, it doesn't surprise me at all that Argon Spacefuel plants are made and sold by the Teladi, including homeworld: not only is it profit, but it shows they respect that not everyone agrees with their rules an regulations, so that if I wanted to build a distillery in pirate space, they're cool with that.
Seems to me like a large portion of spaceweed banning is for the benefit of Teladi profit, and same with spacefuel with the argonians. The Paranid are concerned with safety: as stated by suggesting that in Paranid space there is talk about making speed limits, so they ban for those reasons. The Split ban the stuff, because it hinders their ability to prove they're better than everyone at everything.
I can expect that the Paranid will treat me much like the ashlanders in morrowind, who come to respect me the more i respect them and their culture. The split I can expect to always be up my rear end, especially the more successful I get (unless my patrol issue is part of this, I don't expect this to actually be represented in game), and basically be the Morag Tong of X. The Argonians are backstabbing, which seems fair:
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Julian's genes are the only thing that gave him any merit
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where you cure Princess Menelaus with illegal substances, or rather just help her party
I heard there's alot of melting and mixing of races in one of the future games. I hope when i finally get a new computer that's capable of playing these games properly that the culture remains in these races, or at least that the replacements are more represented.
Anyway, back on topic, you see these things and their influence on the overall economy makes sense to some degree. The split's desire to show they're superior makes sense then that they don't want anyone just coming in and taking their cool stuff and claiming it as their own. This similar action by the paranid makes sense from the fact that they don't want people of a different culture taking advantage of the things that make their culture great (this is basically the immigration issues that countries like the US and Japan show), especially if that different culture is fundementally incompatible (asians and whites are like the split and paranid respectively in this regard). I was quite shocked that the Boron were actually so accepting (and this is before i met the paranid and split), but then it made sense as time went on. Teladi was much less of a shock to me, with all their stations named after trade and glamor. Naturally, Argon has no trade issues with fellow Argonians. The goners are religious, thus they specialize in religous equipment: revival tools (salvage insurance), jumpdrive (they worship the idea of coming from earth and ultimately returning there, as well as the sacrifice that Gunn様 made?), cargo transfer equipment (never have to leave the safety of their unarmed ships). The pirates giving beginner tips on their BBS even fits character, even if beginners aren't likely to go to them (after scavenging Black Hole Sun for so long, i went to a pirate station and read that this was intentional to help new players get started). Stuff near the Xenon sectors don't seem all that invested (which is where my first mistake with station building began).
It's good to have a living, breathing universe. But I don't want the universe to be so alive that I feel like i'm dealing with the universe as a whole rather than the locals. The universe of X2 is the sum of it's tiny, intricate parts. Seems very lifeless, but it's not so full of life that it can't develop it's own charm.
EDIT: And then we have this guy to bring inconsistency to the forefront. Look, if they really follow Gunn様, they should at least take note of the fact that he was a warrior. I find it strange that they don't believe in returning fire. That said, this guy's still in the wrong, since they believe in talking people down.
I swear, the goner bailing on request must be rare. I'm trying not to lower my friendship with them, but i wouldn't mind a ship or two of theirs later on as an TSM3.