How many ships in x4

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Commander_K
Posts: 102
Joined: Tue, 24. Jul 12, 21:01
x4

Post by Commander_K » Thu, 18. Jan 18, 09:29

Adding new ship *models' is not easily done in X:R. Adding new ships with different stats should not be a problem, IIRC.

CtMurphy
Posts: 20
Joined: Wed, 14. Nov 12, 17:04
x3ap

Post by CtMurphy » Sun, 21. Jan 18, 19:33

Commander_K wrote:Adding new ship *models' is not easily done in X:R. Adding new ships with different stats should not be a problem, IIRC.
What he said ^.^

Skeeter
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Joined: Thu, 9. Jan 03, 19:47
x3

Post by Skeeter » Sun, 21. Jan 18, 20:39

Bit boring adding clones of ships with different stats, just upgrade instead on stock ships. Point imo of different stats is to fly a different ship because of its differences and feels different as in visuals in and out.
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Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang » Sun, 21. Jan 18, 20:48

Yeah there's not many modders in the XR community that managed to import ship models from other sources. Though KrYcHokE with his Lost Sectors mod seems to be importing back a lot of old Terran, Paranid, Boron, Argon, Split ships as well as Terran stations (though there's a base already in the game for those stations to work with.) There's also the Ship mod v1.08 that has imported quite a few ships from outside the game universe, mainly ones from the Star Gate SG1 universe.

As I said there aren't many people in the modding community who have gotten down to figuring out how to add new ship models in the game, yes there are at least a dozen or more ship adding mods but they're just copy paste module ships (ships that are made with different parts of vanilla ships.)

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