[X3LU] Mayhem 2.7.8

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Fureimuu
Posts: 335
Joined: Sun, 2. Feb 14, 10:27

Post by Fureimuu » Tue, 13. Feb 18, 23:42

VincentTH wrote:
Fureimuu wrote:Sirokos has very low robustness, yet costs 60K per hour. Isn't it M7's maintenance cost? It doubled my most expensive M6.

https://imgur.com/a/PK1ru
Robustness is random for each game. The Sirokos would have different value if you start a new game!!!!!!
60K is too much for an M6, that was my point. Robustness means nothing in this case, I have other M6s with higher robustness, yet they are still twice as cheap.

Kingtrin
Posts: 4
Joined: Tue, 6. Feb 18, 01:54

Post by Kingtrin » Wed, 14. Feb 18, 01:25

Fureimuu wrote:
VincentTH wrote:
Fureimuu wrote:Sirokos has very low robustness, yet costs 60K per hour. Isn't it M7's maintenance cost? It doubled my most expensive M6.

https://imgur.com/a/PK1ru
Robustness is random for each game. The Sirokos would have different value if you start a new game!!!!!!
60K is too much for an M6, that was my point. Robustness means nothing in this case, I have other M6s with higher robustness, yet they are still twice as cheap.
A ship being robust means it is sturdy, and so a low robustness means it takes more to maintain. It makes sense that your other ships with higher robustness would be cheaper, while the ship with very low robustness would be the most expensive. 60k credits is really not much and is easy to keep up even with a large fleet of them.

Fureimuu
Posts: 335
Joined: Sun, 2. Feb 14, 10:27

Post by Fureimuu » Wed, 14. Feb 18, 10:06

Kingtrin wrote:
Fureimuu wrote:
VincentTH wrote:
Fureimuu wrote:Sirokos has very low robustness, yet costs 60K per hour. Isn't it M7's maintenance cost? It doubled my most expensive M6.

https://imgur.com/a/PK1ru
Robustness is random for each game. The Sirokos would have different value if you start a new game!!!!!!
60K is too much for an M6, that was my point. Robustness means nothing in this case, I have other M6s with higher robustness, yet they are still twice as cheap.
A ship being robust means it is sturdy, and so a low robustness means it takes more to maintain. It makes sense that your other ships with higher robustness would be cheaper, while the ship with very low robustness would be the most expensive. 60k credits is really not much and is easy to keep up even with a large fleet of them.
So all that time I was sure that robustness stands for "expensiveness" LMAO. I'll be honest with you, I never even looked that word up in a dictionary, my mistake. But still, 60K is WAY TOO MUCH!

Shuulo
Posts: 304
Joined: Mon, 14. Apr 08, 17:03

Post by Shuulo » Wed, 14. Feb 18, 10:14

Skiron is powerful and expensive corvette. I don't see a problem with 60k if it has low robustness. If its too much for you just use different corvette, that is why robustness is random every game - to make every playthrough even more unique!

VincentTH
Posts: 5712
Joined: Wed, 6. Nov 02, 21:31

Post by VincentTH » Wed, 14. Feb 18, 10:24

Shuulo wrote:Skiron is powerful and expensive corvette. I don't see a problem with 60k if it has low robustness. If its too much for you just use different corvette, that is why robustness is random every game - to make every playthrough even more unique!
It was the Sirokos, the best M6 IMHO, therefore the high maintenance, coupled with the low robustness.

Shuulo
Posts: 304
Joined: Mon, 14. Apr 08, 17:03

Post by Shuulo » Wed, 14. Feb 18, 11:13

Oh, sometimes I miss the combat dynamics from XTL.https://youtu.be/-4Yuy7W4zOs
Panda, is it possible to make some indicator of sector takeover like in video? Or there is no sense?

Darkternal
Posts: 85
Joined: Sun, 8. Jan 17, 16:04

Post by Darkternal » Wed, 14. Feb 18, 11:49

VincentTH wrote:
Shuulo wrote:Skiron is powerful and expensive corvette. I don't see a problem with 60k if it has low robustness. If its too much for you just use different corvette, that is why robustness is random every game - to make every playthrough even more unique!
It was the Sirokos, the best M6 IMHO, therefore the high maintenance, coupled with the low robustness.
Not good ship IMHO for fleet. In fleet batles turrets has bigger role than main guns, because in fleet battles ships always "dancing" around their target, not lloking straigt at it. My choice is Phantom.

Shuulo
Posts: 304
Joined: Mon, 14. Apr 08, 17:03

Post by Shuulo » Wed, 14. Feb 18, 12:08

Darkternal wrote:
My choice is Phantom.
and mine is heavy centaur and skiron, love them

Sirrobert
Posts: 1185
Joined: Wed, 21. Aug 13, 13:55

Post by Sirrobert » Wed, 14. Feb 18, 12:59

I prefer the Appollox. Solid shields and fast.
But also they are just support ships, so their guns aren't that big a deal. My main fleet is M3 swarms.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

Shuulo
Posts: 304
Joined: Mon, 14. Apr 08, 17:03

Post by Shuulo » Wed, 14. Feb 18, 13:38

Sirrobert wrote:I prefer the Appollox. Solid shields and fast.
But also they are just support ships, so their guns aren't that big a deal. My main fleet is M3 swarms.
M4s (asp, pike) en mass are better imho. You put more guns in enemy's face for much lower cost. I personally fly a wing of cougars though.

Fureimuu
Posts: 335
Joined: Sun, 2. Feb 14, 10:27

Post by Fureimuu » Wed, 14. Feb 18, 14:22

Sirokos is worse than Tempestine, at least if you pilot it yourself. I decided to sell it in the end.

P.S. Just boarded an Aegir and it's 200K per hour :D Rip money

Darkternal
Posts: 85
Joined: Sun, 8. Jan 17, 16:04

Post by Darkternal » Wed, 14. Feb 18, 14:49

Shuulo wrote: M4s (asp, pike) en mass are better imho. You put more guns in enemy's face for much lower cost. I personally fly a wing of cougars though.
How much m4 do you have in your fleet and is it enough to conquer a sector or defend against OCV having m1/m2 in their fleet?

deztar
Posts: 30
Joined: Fri, 21. Apr 17, 14:02

Post by deztar » Wed, 14. Feb 18, 16:01

Has anyone managed to get Kha'ak ships? Do they bail and/or can they be boarded?

Nividium is nice and all, but I feel those sexy ships are underutilized.

Shuulo
Posts: 304
Joined: Mon, 14. Apr 08, 17:03

Post by Shuulo » Wed, 14. Feb 18, 16:32

Darkternal wrote:How much m4 do you have in your fleet and is it enough to conquer a sector or defend against OCV having m1/m2 in their fleet?
depends on the threat level. I use m4s with Tern mostly, this is dirt cheap (or Raptor, it is cheap as well). They simply outswarm enemies (my biggest fleet consisted of 6 Terns full of asps(150) with addition of Shark with 60 cougars. The hidden benefit is that your m3s are much more survivable if there are tons of m4s, as enemy tries to focus them first just because of their numbers, but due to their speed and small size they are harder targets to everything except flaks.

VincentTH
Posts: 5712
Joined: Wed, 6. Nov 02, 21:31

Post by VincentTH » Wed, 14. Feb 18, 16:49

deztar wrote:Has anyone managed to get Kha'ak ships? Do they bail and/or can they be boarded?

Nividium is nice and all, but I feel those sexy ships are underutilized.
Panda answered this question already. You can't cap them

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