It's called using your imagination. You can absolutely have an immersive experience from a game in a spreadsheet. Gameplay is the only thing that determines a good immersive experience.The Q wrote:Immersion comes exactly from the flowery wallpaper behind the gameplay. If this wouldn't be the case, you would be able to "play" any spreadsheet software by calling it a space game.gbjbaanb wrote:CBJ is wrong. Plain wrong. Immersion is not provided by displaying a fixed cockpit on a (in my case) 25" monitor with flowery wallpaper behind it. Immersion comes from the gameplay that lets you ignore the flowery stuff, and focus on the game. Moveable windows, no problem if you get the game right.patient zero wrote:I asked about multiple displays in another thread.
CBJ wrote:There are technical reasons why this wouldn't work, but a more important factor is that it would utterly destroy the immersion. Being able to move interactive displays within your cockpit might be nice, provided it made sense within the 3D game environment, but then they couldn't be Windows-windows. Making them Windows-windows and being able to drag them around your desktop would dump you back in the real world in a most unpleasant way.
CBJ is completely wrong here. It honestly sounds like the excuse they made back with rebirth for not letting you fly capital ships by telling us it's boring. You don't get to decide for us what we do and don't enjoy. It is a far less immersive experience for me to not be able to pull another window over with extra info that's important to what I'm doing right now.