The unseen Crystal Factory Complex !
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- Nort The Fragrent
- Posts: 954
- Joined: Fri, 5. Jan 18, 21:00
The unseen Crystal Factory Complex !
To get Crystals ! And only see a Silicon Mine! (TC,AP)
Silicon mine L, on a Silicon Rock Yield 26 or larger.
Depending on where you get your Crystal fab L from, think of the food it needs
1 Large Silicon Mine.
1 large Cattle Ranch.
1 large Cahoona Bakery.
1 Large crystal Fab.
1 Medium Solar Power Plant.
4 complex construction kits.
First plant your Silicon mine, have a large freighter waiting full with Energy cells.
Get the Silicon Mine up and running, Stop it trading in options.
Have the Cattle ranch waiting deployment.
Save the Game,, This allows you to retry if things go wrong!
Now this is the tricky bit,
Put the Cattle Ranch right smack in the middle of the Asteroid !!
( Do not rotate it)
Drop the First and most important Complex Construction Kit.
Attach it to the Silicon Mine First, Then the Cattle Ranch
Take your time getting it facing where you want!
Then Set it.
If it shoots way out where you don't want it. Start again by reloading the game.
This is very important to get right.
Then add the Cahoona Bakery.
When adding each successive Factory, put it right smack in the middle of the asteroid!
Important
Select the silicon mine First each time, then the new Factory. This keeps the Hub in the same place.
Do the same for the Crystal Fab.
Finely Add in the Medium Power Station.
This will produce Crystal's from one Rock, with no need for ships.
Silicon Yield of at least 26, else things run out.
With larger Yields, you need to do the math, to make sure each station in the group, has enough resources.
Yield 26, is just about the minimum, required to make this work.
And all your Factory's are tucked up safe and sound inside the Rock.
Left over Produce per Hour:
Energy Cells = 164
Argnu Beef = 0
Meatstake Cahoonas = 0
Silicon Waffers = 14
Crystals = 166
So now you can dip in and take 166 Crystals each hour.
You can with larger Yield Rocks fit a lot more Factory's inside but you must crunch the numbers first. Else it can end up a big mess. Constantly running out of commodity's.
Silicon mine L, on a Silicon Rock Yield 26 or larger.
Depending on where you get your Crystal fab L from, think of the food it needs
1 Large Silicon Mine.
1 large Cattle Ranch.
1 large Cahoona Bakery.
1 Large crystal Fab.
1 Medium Solar Power Plant.
4 complex construction kits.
First plant your Silicon mine, have a large freighter waiting full with Energy cells.
Get the Silicon Mine up and running, Stop it trading in options.
Have the Cattle ranch waiting deployment.
Save the Game,, This allows you to retry if things go wrong!
Now this is the tricky bit,
Put the Cattle Ranch right smack in the middle of the Asteroid !!
( Do not rotate it)
Drop the First and most important Complex Construction Kit.
Attach it to the Silicon Mine First, Then the Cattle Ranch
Take your time getting it facing where you want!
Then Set it.
If it shoots way out where you don't want it. Start again by reloading the game.
This is very important to get right.
Then add the Cahoona Bakery.
When adding each successive Factory, put it right smack in the middle of the asteroid!
Important
Select the silicon mine First each time, then the new Factory. This keeps the Hub in the same place.
Do the same for the Crystal Fab.
Finely Add in the Medium Power Station.
This will produce Crystal's from one Rock, with no need for ships.
Silicon Yield of at least 26, else things run out.
With larger Yields, you need to do the math, to make sure each station in the group, has enough resources.
Yield 26, is just about the minimum, required to make this work.
And all your Factory's are tucked up safe and sound inside the Rock.
Left over Produce per Hour:
Energy Cells = 164
Argnu Beef = 0
Meatstake Cahoonas = 0
Silicon Waffers = 14
Crystals = 166
So now you can dip in and take 166 Crystals each hour.
You can with larger Yield Rocks fit a lot more Factory's inside but you must crunch the numbers first. Else it can end up a big mess. Constantly running out of commodity's.
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@ DSE: I don't believe they do once they are complexed. Link.
A dog has a master; a cat has domestic staff.
- Nort The Fragrent
- Posts: 954
- Joined: Fri, 5. Jan 18, 21:00
Damage occurs when deploying a station in a very tight space, up until it gets connected. Then it recovers.
Fitting all the stations inside the asteroid , keeps all the pipping hidden.
Nice and neat,
And if you have a lot in a tight space and are confused! Just study the connected station list. It's all there for you to administer.
Fitting all the stations inside the asteroid , keeps all the pipping hidden.
Nice and neat,
And if you have a lot in a tight space and are confused! Just study the connected station list. It's all there for you to administer.
hunt out my story /guide in creative.... Ramblings of an Argon Nephew
https://forum.egosoft.com/viewtopic.php ... highlight=
if you want to get straight to it go to page 13/ 14
in there I write in detail about making a full complex in one spot.
It is linked in the SuperBox, also
wow! nearly nine years ago !
how time flies
https://forum.egosoft.com/viewtopic.php ... highlight=
if you want to get straight to it go to page 13/ 14
in there I write in detail about making a full complex in one spot.
It is linked in the SuperBox, also
wow! nearly nine years ago !
how time flies
- Nort The Fragrent
- Posts: 954
- Joined: Fri, 5. Jan 18, 21:00
Thank you TTD !
My Travels in the x have been far and wide, resulting in many failures and conflicts. Yet each resurrection in my Argon Buster gave new hope with wisdom abound.
I have for the most part remained Harmless @ 0%. And concentrated on trading to elevate my %. This all happened like you many years back, and now I am back at the helm taking another path.
I have identified my safe Universe, and deliberately not ventured into Historical Bad sectors.
Yet my vast lists of data regarding where to obtain cheep stations and Fast fat ships presented a conundrum.
How to Get to Queens Retribution for my SPP XL.
Enter the advantage of the small scanner! And fast fighter. I Use The Pirinid Pegasus raider as my go to scout ship. This is available when your rank is low and funds are small!
Getting shipyard Data! And avoid your trading ships wondering into bad sectors!
Enter the sector (in your Pegasus) at slow speed, do an immediate 180 and fly behind the Gate. This stops the small scanner logging any stations in the sector. Fly out around the sector making sure you stay out of scanner range, then onto the next sector. Keep doing this until reaching Queens Retribution. When docked at the Shipyard, purchase an Octopus, Do not upgrade it. Change its name to " Do Not Fly Me "
Now carefully make your way back, making sure not to log any stations. (no jump drive!) By doing this any Universe trading ships will not go into the blank sectors and get attacked.
The Octopus allows you to keep an eye on the shipyard, Do this for other out of your safe universe shipyards. Then later when you have your own ST Ship you can jump in and out, picking up what you want.
Once your fleet of Trading Captains have raised a large enough pile of cash. Reset them to local trading (3 sector range) study your safe Universe map and have them trade in non overlapping zones. This stops them from venturing into undesirable sectors such as Omicron Lyrae, where they will dye.
I am again playing with no weapons, and no shots fired. This keeps all my trading races happy, and thus more cash to play with.
No ships on active patrol, as this just invites trouble.
Any fighters are locked up in a Taladi trading station (holds lots of ships!), dormant, only let out if required.
Over all objective!
To get as many different ships as I can. One of each, and start a Galactic Museum!
How big is space?
It's as big as you want it to be!
My Travels in the x have been far and wide, resulting in many failures and conflicts. Yet each resurrection in my Argon Buster gave new hope with wisdom abound.
I have for the most part remained Harmless @ 0%. And concentrated on trading to elevate my %. This all happened like you many years back, and now I am back at the helm taking another path.
I have identified my safe Universe, and deliberately not ventured into Historical Bad sectors.
Yet my vast lists of data regarding where to obtain cheep stations and Fast fat ships presented a conundrum.
How to Get to Queens Retribution for my SPP XL.
Enter the advantage of the small scanner! And fast fighter. I Use The Pirinid Pegasus raider as my go to scout ship. This is available when your rank is low and funds are small!
Getting shipyard Data! And avoid your trading ships wondering into bad sectors!
Enter the sector (in your Pegasus) at slow speed, do an immediate 180 and fly behind the Gate. This stops the small scanner logging any stations in the sector. Fly out around the sector making sure you stay out of scanner range, then onto the next sector. Keep doing this until reaching Queens Retribution. When docked at the Shipyard, purchase an Octopus, Do not upgrade it. Change its name to " Do Not Fly Me "
Now carefully make your way back, making sure not to log any stations. (no jump drive!) By doing this any Universe trading ships will not go into the blank sectors and get attacked.
The Octopus allows you to keep an eye on the shipyard, Do this for other out of your safe universe shipyards. Then later when you have your own ST Ship you can jump in and out, picking up what you want.
Once your fleet of Trading Captains have raised a large enough pile of cash. Reset them to local trading (3 sector range) study your safe Universe map and have them trade in non overlapping zones. This stops them from venturing into undesirable sectors such as Omicron Lyrae, where they will dye.
I am again playing with no weapons, and no shots fired. This keeps all my trading races happy, and thus more cash to play with.
No ships on active patrol, as this just invites trouble.
Any fighters are locked up in a Taladi trading station (holds lots of ships!), dormant, only let out if required.
Over all objective!
To get as many different ships as I can. One of each, and start a Galactic Museum!
How big is space?
It's as big as you want it to be!
Not entirely true. If you're using UT's, occasionally they may run out of jump fuel and take the shortest route to the nearest energy supplier, or to their next shopping target. When that happens, they can wander into any sector you've previously visited, opening it up. Once they've detected the stations, they can then trade with them.Nort The Fragrent wrote:...By doing this any Universe trading ships will not go into the blank sectors and get attacked...
So you have two options. Either don't use UT's, or play AP which allows you to blacklist sectors for your traders.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
- Nort The Fragrent
- Posts: 954
- Joined: Fri, 5. Jan 18, 21:00