[X3LU] Phanon Plus 4.04
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Hi everyone,
I'm at 2 days 18 hours in game and still at the first stage, I keep destroying the traders I was getting reports every 4 hours, but I'm not getting anything since more that 14 hours now. TandiTech is still in sanctuary of darkness, I'm still harrassing them from time to time, does anyone know why I don't get those reports?
I'm at 2 days 18 hours in game and still at the first stage, I keep destroying the traders I was getting reports every 4 hours, but I'm not getting anything since more that 14 hours now. TandiTech is still in sanctuary of darkness, I'm still harrassing them from time to time, does anyone know why I don't get those reports?
Sounds like you ran into the "Phanon Plus got stuck" bug. You will need to use the Export/Import procedure to get it unstuck. Might also consider simply reinstalling LU (in a clean directory) so that you get rid of Phanon Plus if this is your first LU playthrough (or if you're wondering what the hell does this guy mean by Export/Import procedure).
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]
[ external image ]
What memeics said, but if you like Phanon+ features and want to keep it, then you have to do the following workaround:memeics wrote:Sounds like you ran into the "Phanon Plus got stuck" bug. You will need to use the Export/Import procedure to get it unstuck. Might also consider simply reinstalling LU (in a clean directory) so that you get rid of Phanon Plus if this is your first LU playthrough (or if you're wondering what the hell does this guy mean by Export/Import procedure).
0. YOu should have 2 installations of the game, one for regular Phanon, one with Phanon+
1. Start the game with Phanon+
2. When you get stuck (after you destroy their HQ, and they don't progress(i.e. you don't receive the bounty message/reward)), do an Export with the Phanon+, but import with Phanon regular.
3. After the import, you should receive the bounty for killing phase 1 Phanon, but before it respawns phase 2, load the save using Phanon+. You then proceed to Phanon+ phase 2.
Repeat the above for the next phase
Hope this helps
Here is a fix for the phanon plus cleanup script, also commented out some unnecessary lines in al.phanon.jumpout and al.phanon.tick and included the fix mentioned earlier in this thread for al.phanon.setshoplist
Download containing the 4 scripts:
PhanonPlusFix
Tested and working so far over 6 generations of phanon plus, either destroying their HQ or enough ships to cause them to 'fold' and move to the next generation, and I am unable to reproduce the 'stuck' bug since making these changes - phanon remaining ships and factories are removed, bounty reward is given and they respawn on the next generation some hours later.
(Tested in LU 1.7.2, using latest phanon plus version 4.04)
Download containing the 4 scripts:
PhanonPlusFix
Tested and working so far over 6 generations of phanon plus, either destroying their HQ or enough ships to cause them to 'fold' and move to the next generation, and I am unable to reproduce the 'stuck' bug since making these changes - phanon remaining ships and factories are removed, bounty reward is given and they respawn on the next generation some hours later.
(Tested in LU 1.7.2, using latest phanon plus version 4.04)
Nice!
Note that the author of Phanon+ wasn't able to reproduce any of these issues by simply using SETA and waiting long times. You'd have to actually play at regular game speed. But if you did that (got to generation 6 through regular playing) and didn't encounter the stuck issue it definitely makes a strong case that the issue would be fixed because AFAIK it happens with a sufficiently high probability in a full playthrough.
Note that the author of Phanon+ wasn't able to reproduce any of these issues by simply using SETA and waiting long times. You'd have to actually play at regular game speed. But if you did that (got to generation 6 through regular playing) and didn't encounter the stuck issue it definitely makes a strong case that the issue would be fixed because AFAIK it happens with a sufficiently high probability in a full playthrough.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]
[ external image ]
A big thank you Xo3oToC and rw602.
I haven't looked at modding X3 for quite a while now but the whole thing stalling out on the Jumpout script makes sense to me as I do recall it stalling out sometimes during the cleanup script, hence some of the extra rubbish I added to the jumpout script. I've uploaded a version of PhanonPlus with rw602's script changes and Xo3oToC's suggestion for al.Phanon.SetShopList to hopefully prevent that from occurring in future.
Thanks again guys.
I haven't looked at modding X3 for quite a while now but the whole thing stalling out on the Jumpout script makes sense to me as I do recall it stalling out sometimes during the cleanup script, hence some of the extra rubbish I added to the jumpout script. I've uploaded a version of PhanonPlus with rw602's script changes and Xo3oToC's suggestion for al.Phanon.SetShopList to hopefully prevent that from occurring in future.
Thanks again guys.
Thanks for the update Wanabe, good to see you again!
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]
[ external image ]
I've read largely through both this and the original Phanon threads, and I was curious about two things; one conditional on the other. They are thus: I am aware the original was intended to be it's own standalone, but I'm unsure if this one is capable of that (I am NOT running LitCube at this time.). Furthermore, if it *IS* capable of running separate from Litcube's mod, considering how close this was developed WITH LCU in mind, which would be BETTER to install?
To help, I'm not running any sort of Overhaul mod. Not XRM, not LitCube, or any other kind. Heavily modded, yes, but based on vanilla largely.
Also, if it wouldn't be too much trouble, I've seen a number of issues and self-implemented fixes in both threads. If there's any particular one that seems to consolidate the best, would you mind linking that page number -- that I might peruse it for myself?
To help, I'm not running any sort of Overhaul mod. Not XRM, not LitCube, or any other kind. Heavily modded, yes, but based on vanilla largely.
Also, if it wouldn't be too much trouble, I've seen a number of issues and self-implemented fixes in both threads. If there's any particular one that seems to consolidate the best, would you mind linking that page number -- that I might peruse it for myself?
-
- Posts: 29
- Joined: Sun, 3. Dec 17, 06:01
I welcome the thought of a stronger Phanon Corp, that's why I have installed this mod. But the fact, that all of their ships jump out before even 2 Ocelot M2 can damage an M7M's hull makes fighting against them very unsatisfying since destroying an M2 is impossible as they return with full shields and hull each time. The only ships I can regularly destroy before they jump are M6, TS and TL. All others escape before they recieve hull damage (even form my 2 Ocelots shooting at them at the same time) In fact all I can do is siege their headquarters, having their fleet multiple times jumping in and out which is just unpleasant. Can i somehow change their jumping behavior?
You could probably edit the scripts but this is pretty much one of the points of Phanon+, to make them behave more like you would so jump out when they get damaged. You just have to follow them where they jump (use the monitor feature of X3, it follows a ship even if it goes to a sector you have no visibility in). And no, they won't magically replenish missiles and shields, it costs them money to replenish anything so while it may seem like you haven't done any "damage" to them, you actually did, by forcing them to spend money to replenish/repair/etc. Until you are able to assault their HQ directly there isn't much else you can do, other than harassing and bleeding them at every opportunity. It's typical guerrilla warfare.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]
[ external image ]
Re: [X3LU] Phanon Plus 4.04
Is there a way to "fix" the Phanon corp?
They haven't done anything or grown since the start of the game. Their report says they been stuck on waiting to buy a TS forever, they have 7 mil, 30 military asset and nothing else.
Edit: I fixed it by running phanon start add fund script once.
They haven't done anything or grown since the start of the game. Their report says they been stuck on waiting to buy a TS forever, they have 7 mil, 30 military asset and nothing else.
Edit: I fixed it by running phanon start add fund script once.
Re: [X3LU] Phanon Plus 4.04
Tell me please this mod is compatible with 1.7.2LU?
Thank you..
Thank you..
Re: [X3LU] Phanon Plus 4.04
I've been running it on LU v1.7.2 for about 50 hours without any sort of trouble. However, since I haven't really pushed it to see if the latest update does what it's supposed to do I would still say "install at your own risk" and keep the possibility that it may fail at some point in the back of my mind. But at least up to this point it has worked without any sort of obvious issues.
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
Re: [X3LU] Phanon Plus 4.04
Are there any links to download this mod still working?
Re: [X3LU] Phanon Plus 4.04
For anybody who comes along years from now looking too. (I couldn't understand mayhem or zero hour and wanted to play what I remembered)
https://web.archive.org/web/20230411191 ... sV4.04.zip
That's 4.04
It worked for me.
https://web.archive.org/web/20230411191 ... sV4.04.zip
That's 4.04
It worked for me.