Litcube's Universe: Emergent Mission System
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Okay, just dropping a second report.
I gave EMS another spin. At trade level 11 (I am more of a fighter than a trader myself) I bought a Mercury Super Freighter XL at 5% hull. I fixed it myself, and sold it. I DID lose money in the process.
This is very frustrating because at the beginning of the game, scavenging and buy/ sell ships is one of the very few ways to make money. You cannot fight invasions on your M5, you don't have capital to set traders (and trading as player is even more annoying than in Elite), therefore many players resort to this activity.
Now, EMS doesn't provide fighting "easy missions" for beginners sitting in a M5, and I already reported that at the beginning of the game EMS scams me regularly with Fighting missions for ZERO credits and used ships for a million higher price than the same ship/ loadout new from shipyard.
This single-handedly destroys any way of progress, and any activity sense of purpose. Doing missions to gather losses is not so fun, and I have no way to grow my company in way to face Litcube's challenges.
Lastly, it would be advisable to STATE in the download page that EMS will be installed over .cat and .dat nr 10. I really hope you guys will fix few variables because I'd like to keep trying EMS, but like this is simply not possible, at least for me.
EDIT: If you could lead me to the script in ScriptEditor which sets the price/ hull ratio of used ships, I could try to fiddle it myself.
I did took a look upon it, but so far I only spotted the script to launch the menu of the mission, not the profitability of the transaction (or maybe I'm blind, it's pretty late).
Thanks!
I gave EMS another spin. At trade level 11 (I am more of a fighter than a trader myself) I bought a Mercury Super Freighter XL at 5% hull. I fixed it myself, and sold it. I DID lose money in the process.
This is very frustrating because at the beginning of the game, scavenging and buy/ sell ships is one of the very few ways to make money. You cannot fight invasions on your M5, you don't have capital to set traders (and trading as player is even more annoying than in Elite), therefore many players resort to this activity.
Now, EMS doesn't provide fighting "easy missions" for beginners sitting in a M5, and I already reported that at the beginning of the game EMS scams me regularly with Fighting missions for ZERO credits and used ships for a million higher price than the same ship/ loadout new from shipyard.
This single-handedly destroys any way of progress, and any activity sense of purpose. Doing missions to gather losses is not so fun, and I have no way to grow my company in way to face Litcube's challenges.
Lastly, it would be advisable to STATE in the download page that EMS will be installed over .cat and .dat nr 10. I really hope you guys will fix few variables because I'd like to keep trying EMS, but like this is simply not possible, at least for me.
EDIT: If you could lead me to the script in ScriptEditor which sets the price/ hull ratio of used ships, I could try to fiddle it myself.
I did took a look upon it, but so far I only spotted the script to launch the menu of the mission, not the profitability of the transaction (or maybe I'm blind, it's pretty late).
Thanks!
Hariwulf
I have removed EMS pages from the wiki, In its current state its not really worth bothering with, and too much of the original Wiki articles that explained a lot of what really needs to be known to effectively use EMS were lost long ago when google code shut down.
There is another version of EMS in development, i can confirm that much, but i cant confirm when (or if) it will be released.
There is another version of EMS in development, i can confirm that much, but i cant confirm when (or if) it will be released.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire