Super Sampling

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Hotshot22
Posts: 73
Joined: Mon, 26. Jul 04, 23:49
x3tc

Super Sampling

Post by Hotshot22 » Thu, 12. Apr 18, 16:51

Hi there,

it's pretty unbelievable, but I found only one reference and that was the VR edition...

As was the case with the X3 games, this - albeit much more beautiful - has a HUGE problem with aliasing!

1) So, is there any way to enable ingame SuperSampling? Via startup options, ini-tweaks, console?

Because I can of course activate nVidia Resolution Scaling, but that leads to unreadable small text :-(

2) Is there any way to set the font-size?

Thanks a bunch!

linolafett
EGOSOFT
EGOSOFT
Posts: 2154
Joined: Mon, 26. Mar 12, 14:57
x3tc

Post by linolafett » Thu, 12. Apr 18, 18:05

Short answer (as far as my artist brain knows) to both: no.
There is no Supersampling implemented and therefore not avaliable.
UI scale is also not changeable, sorry.

The supplied Anti aliasing options are not working for you?
01010111 01101000 01100101 01101110 00100000 01101001 01110011 00100000 01110010 01100101 01101100 01100101 01100001 01110011 01100101 00111111

My art stuff

Hotshot22
Posts: 73
Joined: Mon, 26. Jul 04, 23:49
x3tc

Post by Hotshot22 » Thu, 12. Apr 18, 20:57

Unfortunately, no.

The AA is just not doing enough :-\ (even 8x)
Is this "normal" Multi-Sample AA or some form of shader based AA?
'cause I've MFAA activated but it doesn't help either.

Well, what a shame... I'm currently playing with 1.5x SS. It's at least half readable. Gotta have to do I guess.

(but maybe You could implement in X4?^^)

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