[X3LU] Mayhem 3.21b
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I believe the shipyards re-spawn too fast in 2.3.9.
When the player attack a Terran/ATF shipyard, the player needs to be doing it out of sector. The reason is the Terran SY is huge, and a lot of ships would die during the attack - that is if it can attack at all because of the size of the SY preventing the ships to get within gun range (with no opposition). The problem is, as soon as the SY is destroyed, a new one is regenerated even before the player jumps in!!!!!
The problem also exists with Commonwealth SY (especially the Paranid), but to a lesser extent.
When the player attack a Terran/ATF shipyard, the player needs to be doing it out of sector. The reason is the Terran SY is huge, and a lot of ships would die during the attack - that is if it can attack at all because of the size of the SY preventing the ships to get within gun range (with no opposition). The problem is, as soon as the SY is destroyed, a new one is regenerated even before the player jumps in!!!!!
The problem also exists with Commonwealth SY (especially the Paranid), but to a lesser extent.
I like the idea of having different wares at the docks.
It makes it more viable to play the AT WAR WITH THE WORLD starts where
you need teladiadium and you're at war with the Teladi and can't get a start.
Also, on another note - Do any of the docks restock? I find that they typically
just sell out and never get restocked by traders or any other system. There isn't
a single Teladi station with teladiadium. They're all sold out.
I think the NPC's quickly race to deplete those docks to fill trade orders and
more or less leave them barren or something.
I don't need those products anymore in this current game but there was a
moment where I was like "Damn, I can't just import this stuff anymore. I
need a factory for it".
I'm not sure if this is intentional but it makes me want to quickly move out and
capture every missile available or Gauss cannon. I think I've already drained
every Gauss.
Further, on the takeover / construction of a sector should the NPCs produce
trading stations as well? It seems they make a poor effort in terms of building
to take over a sector. They drop a few random stations and move on.
Thanks for the mod, It's giving me something to play until X4 is released.
I'm hoping I have the time to write my own mods of X4. I really disliked the
X:R system of doing things. So much so I played less than 10 hours and quit.
I have high hopes for X4 and if they don't deliver I expect a full mod crew to
fufill those hopes.
O
Edit: One other question. Is the M4 ATF Hel supposed to be unscannable? I tried
and got a security error when trying to scan it. Is this normal for ATF ships? I have
to acquire them via the market or something?
It makes it more viable to play the AT WAR WITH THE WORLD starts where
you need teladiadium and you're at war with the Teladi and can't get a start.
Also, on another note - Do any of the docks restock? I find that they typically
just sell out and never get restocked by traders or any other system. There isn't
a single Teladi station with teladiadium. They're all sold out.
I think the NPC's quickly race to deplete those docks to fill trade orders and
more or less leave them barren or something.
I don't need those products anymore in this current game but there was a
moment where I was like "Damn, I can't just import this stuff anymore. I
need a factory for it".
I'm not sure if this is intentional but it makes me want to quickly move out and
capture every missile available or Gauss cannon. I think I've already drained
every Gauss.
Further, on the takeover / construction of a sector should the NPCs produce
trading stations as well? It seems they make a poor effort in terms of building
to take over a sector. They drop a few random stations and move on.
Thanks for the mod, It's giving me something to play until X4 is released.
I'm hoping I have the time to write my own mods of X4. I really disliked the
X:R system of doing things. So much so I played less than 10 hours and quit.
I have high hopes for X4 and if they don't deliver I expect a full mod crew to
fufill those hopes.
O
Edit: One other question. Is the M4 ATF Hel supposed to be unscannable? I tried
and got a security error when trying to scan it. Is this normal for ATF ships? I have
to acquire them via the market or something?
Not me.Joubarbe wrote:* Rage quits *
...
If someone manage to survive day 2 as Intruder, please let me know!
I tried it for an hour, thought it was tedious but interesting.
Built a sanctuary, saw the OCV spawn everywhere. Nope, not for me.
I returned to my OCV hunter game and ejected the jumpdrives from all my ships except the player ship. It's very interesting.
The thing is with the no jumpdrive option is that several features become obsolete. Like reapers, MLCC (?), universal traders, capturing bailed ships (since there are the other corporations claiming them). Too much for me.
I'm naturally unfriendly sometimes. Don't take what I say too badly.
This No jumpdrive feature is not really serious in the current state of Mayhem. To be acceptable, I would need to rethink several parts of the game. But still, I'm surprised to see that I enjoy it in its very simple implementation. Not having to wonder about fuel and e-cells is a delight!
The OCV's global invasion in Intruder does not last very long (they eventually get killed by all military and battle group ships). It creates a very chaotic early-game, and luck is an important part of success in this gamestart...
The OCV's global invasion in Intruder does not last very long (they eventually get killed by all military and battle group ships). It creates a very chaotic early-game, and luck is an important part of success in this gamestart...
Lag of death.
Is there some way to remove the random asteroids (debris) from a sector?
I'm curious if the asteroids or something? screwed one of the sectors in my
game up.
Mists of Elysium lags (no visible HUD) bad. It seems to bottleneck on the CPU
usage. The GPU actually throttles down and the CPU stays pinned at 17%
which is an entire core at 100%. (6 cores I7 8700k@5ghz)
I haven't had any other issues with lag in the game. The computer I'm using is
an absolute beast. I've had thousands of missiles/projectiles on screen and a TON of
ships and never seen this HUD-killing slide show lag. (I've played a whole LU game too)
The only odd thing I noticed about Mists itself is the asteroid/debris spawn in the middle.
I've warped there a handful of times thinking I crashed and if I pull the
camera away from the middle of the map things clear up and I can jump out.
If you want to look at the sector Joubarbe it's in the same save game I sent
you in your PM box.
Ophidian
I'm curious if the asteroids or something? screwed one of the sectors in my
game up.
Mists of Elysium lags (no visible HUD) bad. It seems to bottleneck on the CPU
usage. The GPU actually throttles down and the CPU stays pinned at 17%
which is an entire core at 100%. (6 cores I7 8700k@5ghz)
I haven't had any other issues with lag in the game. The computer I'm using is
an absolute beast. I've had thousands of missiles/projectiles on screen and a TON of
ships and never seen this HUD-killing slide show lag. (I've played a whole LU game too)
The only odd thing I noticed about Mists itself is the asteroid/debris spawn in the middle.
I've warped there a handful of times thinking I crashed and if I pull the
camera away from the middle of the map things clear up and I can jump out.
If you want to look at the sector Joubarbe it's in the same save game I sent
you in your PM box.
Ophidian
Here it is, hope it is just an off-by-one problem!Joubarbe wrote:Hmm send a save, I'll look into it.
[EDIT] I got it after owning 67 sectors.
However, my Argon rep dropped from 10 to 8!!!!!
Now, I can call it mission accomplished!!!!
I guess you're right. I was just trying to think of possible problems that not having jump drives would present. Thinking back it seamed that if you jump into a sector and a battle group comes through the gate behind you that there might be some collision issues. But like you said, without the quantum extension that is what happens anyhow. I just wasn't thinking it through enough.Joubarbe wrote:How is it different from jumpdrive on? When there's no quantum, they all jump at a jumpgate, so... Not sure to understand the question.
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Re: Lag of death.
I've had this happen a couple of times in different sectors, cant remember which ones ( one might have been reservoir of tranquility) but both times there was a large race fleet there.Ophidian wrote:Is there some way to remove the random asteroids (debris) from a sector?
I'm curious if the asteroids or something? screwed one of the sectors in my
game up.
Mists of Elysium lags (no visible HUD) bad. It seems to bottleneck on the CPU
usage. The GPU actually throttles down and the CPU stays pinned at 17%
which is an entire core at 100%. (6 cores I7 8700k@5ghz)
I haven't had any other issues with lag in the game. The computer I'm using is
an absolute beast. I've had thousands of missiles/projectiles on screen and a TON of
ships and never seen this HUD-killing slide show lag. (I've played a whole LU game too)
The only odd thing I noticed about Mists itself is the asteroid/debris spawn in the middle.
I've warped there a handful of times thinking I crashed and if I pull the
camera away from the middle of the map things clear up and I can jump out.
Ophidian
I have then jumped into those sectors later after the fleet has gone and no problem.
I put it down to the size of the fleet and im using the faster/balance mod so thought that might have contributed.
But, like Ophidian have had larger fleets/battles in sectors without the same problem occuring
Do Hippos Eat Giraffes?