[X3LU] Mayhem 3.21b

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VincentTH
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Post by VincentTH » Thu, 19. Apr 18, 03:45

I believe the shipyards re-spawn too fast in 2.3.9.

When the player attack a Terran/ATF shipyard, the player needs to be doing it out of sector. The reason is the Terran SY is huge, and a lot of ships would die during the attack - that is if it can attack at all because of the size of the SY preventing the ships to get within gun range (with no opposition). The problem is, as soon as the SY is destroyed, a new one is regenerated even before the player jumps in!!!!!

The problem also exists with Commonwealth SY (especially the Paranid), but to a lesser extent.

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Joubarbe
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Post by Joubarbe » Thu, 19. Apr 18, 08:38

Yep there's a check for the other autopopulated factories: when the player has a fleet in the sector, it doesn't do anything. I'll add that check for the shipyards as well.


Ophidian
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Post by Ophidian » Thu, 19. Apr 18, 15:40

I like the idea of having different wares at the docks.

It makes it more viable to play the AT WAR WITH THE WORLD starts where
you need teladiadium and you're at war with the Teladi and can't get a start.


Also, on another note - Do any of the docks restock? I find that they typically
just sell out and never get restocked by traders or any other system. There isn't
a single Teladi station with teladiadium. They're all sold out.

I think the NPC's quickly race to deplete those docks to fill trade orders and
more or less leave them barren or something.

I don't need those products anymore in this current game but there was a
moment where I was like "Damn, I can't just import this stuff anymore. I
need a factory for it".

I'm not sure if this is intentional but it makes me want to quickly move out and
capture every missile available or Gauss cannon. I think I've already drained
every Gauss.

Further, on the takeover / construction of a sector should the NPCs produce
trading stations as well? It seems they make a poor effort in terms of building
to take over a sector. They drop a few random stations and move on.

Thanks for the mod, It's giving me something to play until X4 is released.

I'm hoping I have the time to write my own mods of X4. I really disliked the
X:R system of doing things. So much so I played less than 10 hours and quit.

I have high hopes for X4 and if they don't deliver I expect a full mod crew to
fufill those hopes. :wink:

O

Edit: One other question. Is the M4 ATF Hel supposed to be unscannable? I tried
and got a security error when trying to scan it. Is this normal for ATF ships? I have
to acquire them via the market or something?

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Hector0x
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Post by Hector0x » Thu, 19. Apr 18, 16:29

The dock storage should spawn out of thin air. There was a global shortage when Jouby reduced maximum storage in previous versions.

The Hel problem sounds like you already failed to scan this individual ship and got locked out forever. Try a different Hel.

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Shuulo
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Post by Shuulo » Thu, 19. Apr 18, 16:43

A question on Random Trading stations - does this affect Terran stations as well? If yes, this makes Terran-only playthrough much more viable, but if no, is it possible to change this?

VincentTH
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Post by VincentTH » Thu, 19. Apr 18, 16:53

Joubarbe wrote:Yep there's a check for the other autopopulated factories: when the player has a fleet in the sector, it doesn't do anything. I'll add that check for the shipyards as well.
Thanks!!!!

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Joubarbe
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Post by Joubarbe » Thu, 19. Apr 18, 17:11

Shuulo wrote:A question on Random Trading stations - does this affect Terran stations as well? If yes, this makes Terran-only playthrough much more viable, but if no, is it possible to change this?
Affects USC Orbital Support Stations only. Not the other one.

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Dr2i
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Post by Dr2i » Thu, 19. Apr 18, 20:10

Joubarbe wrote:* Rage quits *

...

If someone manage to survive day 2 as Intruder, please let me know! :)
Not me.
I tried it for an hour, thought it was tedious but interesting.
Built a sanctuary, saw the OCV spawn everywhere. Nope, not for me.

I returned to my OCV hunter game and ejected the jumpdrives from all my ships except the player ship. It's very interesting.

The thing is with the no jumpdrive option is that several features become obsolete. Like reapers, MLCC (?), universal traders, capturing bailed ships (since there are the other corporations claiming them). Too much for me.
I'm naturally unfriendly sometimes. Don't take what I say too badly.

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Joubarbe
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Post by Joubarbe » Thu, 19. Apr 18, 20:28

This No jumpdrive feature is not really serious in the current state of Mayhem. To be acceptable, I would need to rethink several parts of the game. But still, I'm surprised to see that I enjoy it in its very simple implementation. Not having to wonder about fuel and e-cells is a delight!

The OCV's global invasion in Intruder does not last very long (they eventually get killed by all military and battle group ships). It creates a very chaotic early-game, and luck is an important part of success in this gamestart...

VincentTH
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Post by VincentTH » Fri, 20. Apr 18, 07:19

@Joubarbe

One more problem: The NMMC Mining Outpost in Emperor Pride should not belong to the Teladi

Shepp
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Post by Shepp » Fri, 20. Apr 18, 14:41

VincentTH wrote:@Joubarbe

One more problem: The NMMC Mining Outpost in Emperor Pride should not belong to the Teladi
How is fleet movement affected by no jump drives? With some of the biggest ships I would think that there would be kind of a log jam and maybe some collisions around the jump gates.

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Joubarbe
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Post by Joubarbe » Fri, 20. Apr 18, 15:03

How is it different from jumpdrive on? When there's no quantum, they all jump at a jumpgate, so... Not sure to understand the question.

Ophidian
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Lag of death.

Post by Ophidian » Fri, 20. Apr 18, 15:57

Is there some way to remove the random asteroids (debris) from a sector?

I'm curious if the asteroids or something? screwed one of the sectors in my
game up.

Mists of Elysium lags (no visible HUD) bad. It seems to bottleneck on the CPU
usage. The GPU actually throttles down and the CPU stays pinned at 17%
which is an entire core at 100%. (6 cores I7 8700k@5ghz)

I haven't had any other issues with lag in the game. The computer I'm using is
an absolute beast. I've had thousands of missiles/projectiles on screen and a TON of
ships and never seen this HUD-killing slide show lag. (I've played a whole LU game too)

The only odd thing I noticed about Mists itself is the asteroid/debris spawn in the middle.

I've warped there a handful of times thinking I crashed and if I pull the
camera away from the middle of the map things clear up and I can jump out.


If you want to look at the sector Joubarbe it's in the same save game I sent
you in your PM box.

Ophidian

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Joubarbe
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Post by Joubarbe » Fri, 20. Apr 18, 16:46

I've just crossed Mists of Elysium without any single lag.

Try it without the Bounty shit. Asteroids wouldn't cause that; the worst it can do is to appear through a station.

You didn't change anything about the map right?

VincentTH
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Post by VincentTH » Fri, 20. Apr 18, 17:14

@Joubarbe

I've just owned 66 sectors, but I don't receive any message about domination. I must have missed something. What should I do to claim the prize? :-)

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Joubarbe
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Post by Joubarbe » Fri, 20. Apr 18, 17:21

Hmm send a save, I'll look into it.

VincentTH
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Post by VincentTH » Fri, 20. Apr 18, 18:23

Joubarbe wrote:Hmm send a save, I'll look into it.
Here it is, hope it is just an off-by-one problem!

[EDIT] I got it after owning 67 sectors.

However, my Argon rep dropped from 10 to 8!!!!!

Now, I can call it mission accomplished!!!! :-)

Shepp
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Post by Shepp » Sat, 21. Apr 18, 02:17

Joubarbe wrote:How is it different from jumpdrive on? When there's no quantum, they all jump at a jumpgate, so... Not sure to understand the question.
I guess you're right. I was just trying to think of possible problems that not having jump drives would present. Thinking back it seamed that if you jump into a sector and a battle group comes through the gate behind you that there might be some collision issues. But like you said, without the quantum extension that is what happens anyhow. I just wasn't thinking it through enough.

TomRobinson
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Re: Lag of death.

Post by TomRobinson » Sat, 21. Apr 18, 03:27

Ophidian wrote:Is there some way to remove the random asteroids (debris) from a sector?

I'm curious if the asteroids or something? screwed one of the sectors in my
game up.

Mists of Elysium lags (no visible HUD) bad. It seems to bottleneck on the CPU
usage. The GPU actually throttles down and the CPU stays pinned at 17%
which is an entire core at 100%. (6 cores I7 8700k@5ghz)

I haven't had any other issues with lag in the game. The computer I'm using is
an absolute beast. I've had thousands of missiles/projectiles on screen and a TON of
ships and never seen this HUD-killing slide show lag. (I've played a whole LU game too)

The only odd thing I noticed about Mists itself is the asteroid/debris spawn in the middle.

I've warped there a handful of times thinking I crashed and if I pull the
camera away from the middle of the map things clear up and I can jump out.

Ophidian
I've had this happen a couple of times in different sectors, cant remember which ones ( one might have been reservoir of tranquility) but both times there was a large race fleet there.

I have then jumped into those sectors later after the fleet has gone and no problem.

I put it down to the size of the fleet and im using the faster/balance mod so thought that might have contributed.

But, like Ophidian have had larger fleets/battles in sectors without the same problem occuring
Do Hippos Eat Giraffes?

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