Idea: Rare and Unique Ships

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Snafu_X3
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x3tc

Post by Snafu_X3 » Fri, 11. May 18, 04:19

Hmm.. 'unique' (or at least rare) ships/ship variants..

If locations were randomised (for 'free' abandoned hulks or hostile attks) they may work. However, IMO there is no point (WRT game balance) in 'giving' a starting player an OP ship, just as there is little point in 'giving' a late-game player a ship that they'll likely have little use for (having tricked-up all relevant vessels already) except maybe for collectors

I've no idea how the forthcoming release will turn out; maybe 'unique' ships will have some 'special ability' that makes them better than stock without being OP.. we'll see
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

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