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[WIP] X Rebirth: The New Frontier
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Marvin Martian





Joined: 08 Apr 2012
Posts: 2571 on topic

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PostPosted: Mon, 14. May 18, 23:47    Post subject: Reply with quote Print

remove the multiplier for higher difficult settings at trader-setup

an covered Ship should now uncovered with Skunk-Shipscan-mode (1-3?or4) if successful

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vadiolive





Joined: 18 Dec 2013



PostPosted: Tue, 15. May 18, 00:51    Post subject: Reply with quote Print

I need agre with that , even i love s/m ship its big waste engine resourcer

better reduce max you can and put L Rahanas ships since still fragile but much more usefull and burn alot less cpu power

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VincentTH



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Joined: 06 Nov 2002
Posts: 5708 on topic

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PostPosted: Tue, 15. May 18, 01:06    Post subject: Reply with quote Print

Marvin Martian wrote:
remove the multiplier for higher difficult settings at trader-setup

an covered Ship should now uncovered with Skunk-Shipscan-mode (1-3?or4) if successful


Thanks, this mod is great!!!!

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marceldev89





Joined: 10 Apr 2018



PostPosted: Tue, 15. May 18, 01:31    Post subject: Reply with quote Print

Scanning works great, quite neat seeing the factions in the zone calling in reinforcements to take the Xenon ships out. Smile

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Marvin Martian





Joined: 08 Apr 2012
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PostPosted: Tue, 15. May 18, 16:52    Post subject: Reply with quote Print

add compatibility-extension for Extinguished Hope and make at DV Shipyards Smallship-productions as optional buildstep

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VincentTH



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PostPosted: Wed, 16. May 18, 03:04    Post subject: Reply with quote Print

I talked to the police chief, and there is an option that

Quote:

limit range of each trade center to local cluster instead of galaxy for tradesubscriptions and updates


but it is greyed out. I have 2 questions:

Would it turn on when I build a Warehouse/TradeCenter? (This is a new game, I have given up the previous game when its FPS dropped to the low teens).

If I want to have my traders (home at my warehouse) to only trade within the system/cluster AND with my other warehouses (only) in a different system/cluster, can that be done? of course, I don't want galaxy trading, because that would kill all my traders.

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Marvin Martian





Joined: 08 Apr 2012
Posts: 2571 on topic

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PostPosted: Wed, 16. May 18, 08:38    Post subject: Reply with quote Print

this is the option to manage automatic tradesubscriptions by the Tradecenter Manager (the mostly useless Masstraffic station you can build with HoL CV)

---

The Warehouse Tradestationnetwork only buy required ware at other owned Warehouses if there is a stocklevel over 50% and the price is good - it is no galaxy range sell agent
so you need in the space you want to supply a warehouse who do the job, but you can at that set a ship to buy ware also from your other warehouses (best limit range of this ship at captain option to zone, buy only and whitelist this ship to network - tradestation-option should be changed from blacklist to whitelist - you can setup here range and if required blacklist single stations/zones* too)

*) the range is not directly working with stations, it use the containing zone, so if in your warehouse zone are other stations of yours too, the ship might buy at this stations too


if the stations is not part of the network and the pilot have higher skills it might automaticly use a Gate to a adjacently sector in case the warehouse sitting in a sector/zone with active gate - but thats all only in case there is no local trade available

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JESS 246





Joined: 03 Jul 2006
Posts: 518 on topic

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PostPosted: Wed, 16. May 18, 13:28    Post subject: Reply with quote Print

Q: what the hell has trading got to do with the police chief.

Shouldn't the trade be down to the trade manager and licence seller.

Maybe as an idea a "Trade chancellor" that deal with all to do with trade by setting up trading with other factions/stations.

how it works is talk to trader manager then get licence from dealer then your trading agreement with the trade chancellor and bobs you uncle.

Or something similar to this.

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Marvin Martian





Joined: 08 Apr 2012
Posts: 2571 on topic

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PostPosted: Wed, 16. May 18, 13:53    Post subject: Reply with quote Print

JESS 246 wrote:
Q: what the hell has trading got to do with the police chief.

feel free to add hotkey support at XR Razz

ATM this is the way you get access to Mod-Ingame-config menu, the npc have a free conversation slot and isn't very busy

i would also prefer to manage this by talk to the copilot or betty, but there is IMO now easy way to get access to

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JESS 246





Joined: 03 Jul 2006
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PostPosted: Wed, 16. May 18, 14:14    Post subject: Reply with quote Print

Hi Marvin.

understand the reasoning by placing where you can.

But isn't what i said as an idea more logical.

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Marvin Martian





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PostPosted: Wed, 16. May 18, 14:36    Post subject: Reply with quote Print

as far i know we can't add new entitytypes, as this reason the police-chief also contains "Diplomatic" with the addional option to get in touch with enemies

we would like to use an entitytype.ambassador here, but there is now way Sad

internal as port of my Cheat-Package i add also a function that add to my stations licence traders of the mainfactions and mechanics and dealers with advanced selection Wink but this should not directly part of the game
maybe i will add an option to PL-cheats for such things

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marceldev89





Joined: 10 Apr 2018



PostPosted: Wed, 16. May 18, 16:49    Post subject: Reply with quote Print

Marvin Martian wrote:
The Warehouse Tradestationnetwork only buy required ware at other owned Warehouses if there is a stocklevel over 50% and the price is good

From what I figured out by browsing through the XML files is that the warehouses stop (actively) buying at a stocklevel of about 20%. If this 50% threshold is true then that explains why my warehouse to warehouse network isn't working properly.

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Marvin Martian





Joined: 08 Apr 2012
Posts: 2571 on topic

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PostPosted: Wed, 16. May 18, 17:19    Post subject: Reply with quote Print

Oops sure?

buying should stop 80-100% stocklevel (depending on situation)

selling ware might stop at 20% stocklevel in some cases

the reason of 50% is simple to prevent traderuns across the galaxy for hand full of nothing - and i don't want to make huge calculations each time about costs

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VincentTH



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Joined: 06 Nov 2002
Posts: 5708 on topic

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PostPosted: Wed, 16. May 18, 18:25    Post subject: Reply with quote Print

Marvin Martian wrote:
this is the option to manage automatic tradesubscriptions by the Tradecenter Manager (the mostly useless Masstraffic station you can build with HoL CV)

---

The Warehouse Tradestationnetwork only buy required ware at other owned Warehouses if there is a stocklevel over 50% and the price is good - it is no galaxy range sell agent
so you need in the space you want to supply a warehouse who do the job, but you can at that set a ship to buy ware also from your other warehouses (best limit range of this ship at captain option to zone, buy only and whitelist this ship to network - tradestation-option should be changed from blacklist to whitelist - you can setup here range and if required blacklist single stations/zones* too)

*) the range is not directly working with stations, it use the containing zone, so if in your warehouse zone are other stations of yours too, the ship might buy at this stations too


if the stations is not part of the network and the pilot have higher skills it might automaticly use a Gate to a adjacently sector in case the warehouse sitting in a sector/zone with active gate - but thats all only in case there is no local trade available


Thanks, that is very helpful

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marceldev89





Joined: 10 Apr 2018



PostPosted: Wed, 16. May 18, 19:13    Post subject: Reply with quote Print

Marvin Martian wrote:
Oops sure?

buying should stop 80-100% stocklevel (depending on situation)

selling ware might stop at 20% stocklevel in some cases

the reason of 50% is simple to prevent traderuns across the galaxy for hand full of nothing - and i don't want to make huge calculations each time about costs

What I've been seeing is that the normal small traders assigned to warehouses stop buying at 20% warehouse stocklevel. Ships assigned to other stations might still be selling to warehouses but they're mostly busy with supplying the other stations for production.

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