[X3LU] Mayhem 3.21b

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Betelgeuse97
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Post by Betelgeuse97 » Mon, 21. May 18, 19:58

Dr2i wrote:Once a race declares an invasion against a player owned sector, do they ever stop? Or do they keep on invading until the player loses that sector?

The split seem to be overly aggressive against my albion beta.
The Ministry of War will say that that race is still attacking your sector. Could be a bug, because I've stopped NPC invasions completely in my sector long before and it still shows.

What really happens is that they'll keep invading until either:
a. You lose the sector.
b. You kill the invasion fleet, its home shipyard, and have either you or someone else take over their sector next to yours.

Fureimuu
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Post by Fureimuu » Tue, 22. May 18, 14:21

Generated asteroids yesterday, ran into an issue: Ocean of Fantasy had a huge pile of debris in one spot on the map, literally inside each other.
I don't know the exact number, but it was high enough to drop my fps to 5-10 at best (no SETA).
Fixable?

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Joubarbe
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Post by Joubarbe » Tue, 22. May 18, 18:02

What the asteroid generator does is that it makes a list of coordinates of all debris and asteroids, sector by sector. Then it destroys everything, and recreates the same patterns in random sectors. That's really procedural.

So no, I don't think I can fix that, because I really don't know why all debris would be at the same spot, as it is never the case in the vanilla universe.

Fureimuu
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Post by Fureimuu » Wed, 23. May 18, 09:05

Joubarbe wrote:What the asteroid generator does is that it makes a list of coordinates of all debris and asteroids, sector by sector. Then it destroys everything, and recreates the same patterns in random sectors. That's really procedural.

So no, I don't think I can fix that, because I really don't know why all debris would be at the same spot, as it is never the case in the vanilla universe.
I can find the save if you're interested, it's still here somewhere.

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Joubarbe
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Post by Joubarbe » Wed, 23. May 18, 10:20

I'm not :)

Fureimuu
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Post by Fureimuu » Wed, 23. May 18, 16:57

Joubarbe wrote:I'm not :)
ALLRIGHT :D

zinlakin
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From Scratch Start Issue

Post by zinlakin » Thu, 24. May 18, 02:35

Anyone know if the from scratch start is currently bugged? When I start a new game with it, it loads in briefly, the ship zones in to some sector and then the game hangs on the "Mayhem Initializing" message and the "entering sector" audio looping. The regular start works fine. I ran through it just to see the tutorial messages.

I also tried the vagrant start (same as From Scratch, but with no OCV) and the same thing happened. I have tried uninstalling X3AP, LCU, and Mayhem and doing a fresh install with no other mods and still had no luck.

Fureimuu
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Re: From Scratch Start Issue

Post by Fureimuu » Thu, 24. May 18, 07:11

zinlakin wrote:Anyone know if the from scratch start is currently bugged? When I start a new game with it, it loads in briefly, the ship zones in to some sector and then the game hangs on the "Mayhem Initializing" message and the "entering sector" audio looping. The regular start works fine. I ran through it just to see the tutorial messages.

I also tried the vagrant start (same as From Scratch, but with no OCV) and the same thing happened. I have tried uninstalling X3AP, LCU, and Mayhem and doing a fresh install with no other mods and still had no luck.
Works fine for me. Have you edited any scripts?

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Joubarbe
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Post by Joubarbe » Thu, 24. May 18, 08:01

Did you rename .cat/.dat in X3/addon/ ?

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Dr2i
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Post by Dr2i » Thu, 24. May 18, 08:57

Betelgeuse97 wrote: The Ministry of War will say that that race is still attacking your sector. Could be a bug, because I've stopped NPC invasions completely in my sector long before and it still shows.

What really happens is that they'll keep invading until either:
a. You lose the sector.
b. You kill the invasion fleet, its home shipyard, and have either you or someone else take over their sector next to yours.
Indeed. I was experiencing this in my current game until it became too tedious to just defend the sector again and again.
Note that my only mean of defence was a large orbital weapons plateform since I did not have any means of producing ships yet. I also did not have the firepower to attack the split shipyard/adjacent sector.

What this means for me is that the game forces you to do the things below:

1.Befriend all the races that are adjacent to you (If you don't have the firepower to defend then attack)

2.If you are a rogue (for exemple), only claim sectors once you have enough firepower to defend and to attack.

3.Only claim sectors that are in a line. (I can't imagine having constant invasions against several sectors)


Joubarbe,

Why not introduce a war score for the player like other races? If the player keeps winning, at some point he gets victory in that conflict and the race can try another time.
I'm naturally unfriendly sometimes. Don't take what I say too badly.

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Joubarbe
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Post by Joubarbe » Thu, 24. May 18, 09:33

I'm pretty sure I designed something like that to manage this specific case of invasions in player sectors.

... maybe not. TODO added.

(that's pretty unwise to settle next to an enemy sector...)

zinlakin
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Post by zinlakin » Thu, 24. May 18, 13:42

Joubarbe wrote:Did you rename .cat/.dat in X3/addon/ ?
I'm not sure which ones you are talking about to be honest. I just started playing X3 about a week ago. I have a cursory undertanding of naming the cat/dat files in ascending order depending on what you want loaded, but I couldnt find an installation guide for mayhem (I searched google, this forum, and the download webpage). I installed LU with the installer and then copied each folder from the Mayhem zip file into the X3 folder and clicked replace for all conflicted files. The folders were addon, object, and soundtrack I believe, though I didnt see an object file in the original x3 folder so I just pasted it into the main directory.

Anywho, if there is one could you link the installation guide?

I really appreciate the help.
Last edited by zinlakin on Thu, 24. May 18, 14:36, edited 1 time in total.

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Joubarbe
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Post by Joubarbe » Thu, 24. May 18, 14:17

Download page -> "Official version of Mayhem. Please read the full instructions." That is: "click the 'Read more...' button".

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Dr2i
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Post by Dr2i » Thu, 24. May 18, 14:34

Joubarbe wrote:(that's pretty unwise to settle next to an enemy sector...)
Tell that to the jews
I'm naturally unfriendly sometimes. Don't take what I say too badly.

Fureimuu
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Post by Fureimuu » Thu, 24. May 18, 16:00

zinlakin wrote:
Joubarbe wrote:Did you rename .cat/.dat in X3/addon/ ?
I'm not sure which ones you are talking about to be honest. I just started playing X3 about a week ago. I have a cursory undertanding of naming the cat/dat files in ascending order depending on what you want loaded, but I couldnt find an installation guide for mayhem (I searched google, this forum, and the download webpage). I installed LU with the installer and then copied each folder from the Mayhem zip file into the X3 folder and clicked replace for all conflicted files. The folders were addon, object, and soundtrack I believe, though I didnt see an object file in the original x3 folder so I just pasted it into the main directory.

Anywho, if there is one could you link the installation guide?


I really appreciate the help.
There is a "rename me" kind of file in addon folder

zinlakin
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Post by zinlakin » Fri, 25. May 18, 17:22

I found the installation guide on the downloads web page and redid everything per the instructions. The "Vagrant" and "From Scratch" starts are now working. You guys are awesome, thank you!.

One other thing I'd like to ask, is there anything like a wiki or guide for getting started in Mayhem like there is on the LU website? I've tried searching around to find answers to my questions like "Where do I get a repair laser since my astronaught doesn't have one" and "Where do I buy factories", but am getting no where fast. Like I said, I'm still pretty new to X3AP in general, but love the idea of Mayhem, so I want to learn in there.

Thanks for the help!

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Joubarbe
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Post by Joubarbe » Fri, 25. May 18, 18:38

Start with the normal gamestart (the first one).

Help is in game, encyclopedia "help" section.

God bless America.

Subscribe.

Betelgeuse97
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Post by Betelgeuse97 » Fri, 25. May 18, 20:56

What this means for me is that the game forces you to do the things below:

1.Befriend all the races that are adjacent to you (If you don't have the firepower to defend then attack)

2.If you are a rogue (for exemple), only claim sectors once you have enough firepower to defend and to attack.

3.Only claim sectors that are in a line. (I can't imagine having constant invasions against several sectors)
[/quote]
If you do #1 and that faction keeps attacking you, befriending won't help. You'll get reputation temporarily but it'll drop back down to -5 when they launch another wave from the same shipyard. This goes back to having you kill the shipyard and take over or befriend the adjacent faction to get them to permanently stop.

Fureimuu
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Post by Fureimuu » Sat, 26. May 18, 17:21

A long time ago, when I was playing XRM, I noticed that defend station and assassination missions were spawning not only pirate exclusive ships (Galleon, Carrack, etc.), but other commonwealth ships too (Shrike, Raven, Minotaur, mostly Teladi ships). Is this editable? If some scripts are somewhat clear to me (I edited cmd.deploysat.xml and it actually works like I wanted it to), files from director folder are just a set of numbers.
I understand that I'm asking too many (silly) questions here, but still ... Would be nice to see more different ships during generic missions. Thanks :o

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Joubarbe
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Post by Joubarbe » Sat, 26. May 18, 17:28

MD (Mission Director) missions are a nightmare to edit. I can't help you.

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