TUTORIALS and RESOURCES + Activating the Script Editor/Galaxy Editor

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

XGeneralZodX
Posts: 1
Joined: Tue, 5. Jan 10, 09:18

Post by XGeneralZodX » Tue, 5. Jan 10, 09:40

Hello. I've been playing X3 for years off and on. Just got back into the game so I thought I would try something new. I downloaded the xtm mod and got it running(love it), but I started looking around and saw ship mods. Downloaded a couple of them and the cycrow plugin installer. The installer says that they r in the game with checks for enabled and profile, but I couldn't find them in the game. I tried the thereshallbewings code but it still won't let me access the script menu. The script editor menu is in the controls menu and says "s" to access but nothing. I tried in space and in dock. I made sure that the code was correct, when i entered it the game paused and my named wasn't changed. I saved it and reloaded but still nothing. I am running ver 2.5 of x3 and 0.7.4 xtm. Any help u can give is appericated.

aj911501
Posts: 44
Joined: Wed, 26. Aug 09, 00:58
x3tc

Building a ship?

Post by aj911501 » Fri, 21. May 10, 21:30

Hey,
So, I have been wondering how to build a ship.. Is there some sort of program to download?


{The links in the OP of the sticky thread (where this post is now merged to) ought to answer some of the questions. jlehtone}

FireJim
Posts: 1
Joined: Sat, 12. Jun 10, 09:20

Post by FireJim » Sun, 13. Jun 10, 12:19

How do I get user input to use in my scripts? Such as allowing the user to pick a destination to interact with.

OR

Allow the user to input a value that will be used to make purchases. etc

ALSO

If anyone could handle a brief overview of type casting I would appreciate. I would like to use the name of the station in my messages as well as reporting values. I see there is a string to number function but I dont see a number to string function.

pacifica-ellie@hotmail.co
Posts: 4
Joined: Mon, 5. Jul 10, 21:19

Post by pacifica-ellie@hotmail.co » Mon, 12. Jul 10, 21:27

Sorry I'm crap at this but how would you go about writing a script to add engine noise to the first person view?

Bergthor
Posts: 16
Joined: Sat, 6. Sep 08, 11:45

X3 editor

Post by Bergthor » Thu, 22. Jul 10, 04:30

when opening x3 editor this shows up:error loading resources No XML/PCK resource files with Lang ID=44 found Object description and names may be unavailable ...
I looked in the stickies for help could not really find anything that covered this can someone please help. Thank you

Tolmos
Posts: 394
Joined: Thu, 23. Feb 06, 03:37
x3tc

Post by Tolmos » Sun, 5. Sep 10, 04:52

New scripter here. =D I hope I am putting this in the right place. I have a pretty general question: is there a command for the script editor that opens the command console for a selected ship? Something like "object->Open Command Console" (obviously not it).

Perfect example of what I want: when a ship completes its job you can have it send you a message asking if you want to open the command console or not. THAT is exactly what I am trying to do, but for a different task.

Please be kind to the newb and don't make fun of me too much if its an obvious answer. =D

jlehtone
Posts: 21801
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone » Sun, 5. Sep 10, 21:33

I have no idea what the Script Editor has, but I do know that in the vanilla game each ship has a boolean option to send a message to the player, when their command completes/ends. And you can reach the ship via that message.

zaphodikus2
Posts: 1
Joined: Wed, 6. Jun 18, 22:17

Post by zaphodikus2 » Wed, 6. Jun 18, 22:20

Has anyone got some pointers to how to retrieve the sound file that says

"Do not wave at the stations security cameras, distracted operators leads to undetected crime."

It plays in Kingdoms End, just want to hear it again, have to hear it again.

User avatar
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 24950
Joined: Sun, 2. Apr 06, 16:38
x4

Post by X2-Illuminatus » Thu, 7. Jun 18, 13:07

As all voice recordings, station announcements are part of the the 00144.dat file in the mov folder. It's an audio file, which you can play with your Windows Media Player. The specific line should be rather close to the end. The last five minutes are the station announcements.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

Post Reply

Return to “X³: Reunion - Scripts and Modding”