[MOD] Some Ships
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Hi Marvin, would it be possible to create simple step-by-step tutorial how to create new ship out of existing parts/turrets?
I want to create a Caneraln bomber using Katana as a base, but with additional missile racks (if there is any fighter size part that could be attached to the model -I see several other fighters having good missile racks, but I'm not sure if they are separate part/models).
I want to create a Caneraln bomber using Katana as a base, but with additional missile racks (if there is any fighter size part that could be attached to the model -I see several other fighters having good missile racks, but I'm not sure if they are separate part/models).
- Marvin Martian
- Posts: 3546
- Joined: Sun, 8. Apr 12, 09:40
i have no idea how to do this by myself,
at the Xenon bomber i recycle the drostan body, but thats not a real good solution finally!
if you ever had worked with ship-component/macro-files:
maybe you can adopt the missile connections from torpedo_bomber into your canteran-ship file with new positions
but without experience in shipmodding this seems to get a mission impossible
and like i say above, as far i don't know how this torpedo missile stuff work, i can't describe
----
Update 1.1.9
added two new Ships an OL Carrier and OL salvage vessel (L/XL Dock)
some targetpoints of older ships fixed to in this release
at the Xenon bomber i recycle the drostan body, but thats not a real good solution finally!
if you ever had worked with ship-component/macro-files:
maybe you can adopt the missile connections from torpedo_bomber into your canteran-ship file with new positions
but without experience in shipmodding this seems to get a mission impossible
and like i say above, as far i don't know how this torpedo missile stuff work, i can't describe
----
Update 1.1.9
added two new Ships an OL Carrier and OL salvage vessel (L/XL Dock)
some targetpoints of older ships fixed to in this release
Rus lng
https://yadi.sk/d/JstVNrsG3ApYHx
Probably you forget to comment out the line or still that that.
https://yadi.sk/d/JstVNrsG3ApYHx
Code: Select all
[=ERROR=] 0.00 Cannot find macro XML file from index 'units_size_l_kit_carrier_03_macro' in file 'index\macros'
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Property lookup failed: macro.units_size_l_kit_carrier_03_macro
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 extensions\mm_shippack\md\MM_ShipPack.xml(65): Warning while parsing expression: Property lookup failed
* Input: macro.units_size_l_kit_carrier_03_macro
* Pos: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[General] 0.00 ======================================
Code: Select all
<-! <Append_to_list name = "global $ randumbuild_blacklist." Exact = "macro.units_size_l_kit_carrier_03_macro" /> ->
- Marvin Martian
- Posts: 3546
- Joined: Sun, 8. Apr 12, 09:40
Thanks a lot,
alll packages updated (same Versionnumber), the wrong macro is removed too
Split pack got also integration into LostSector SY-Macro
Edit:
the Ship.Macro is from an old unreleased testship, anyway is that macro.id used already in LostSector mod - i only need that BuildBlacklist for my own SY Mod and this may used in an future feature of CWIR so id now added them to the ModPackage
alll packages updated (same Versionnumber), the wrong macro is removed too
Split pack got also integration into LostSector SY-Macro
Edit:
the Ship.Macro is from an old unreleased testship, anyway is that macro.id used already in LostSector mod - i only need that BuildBlacklist for my own SY Mod and this may used in an future feature of CWIR so id now added them to the ModPackage
You need to introduce an update to the HoL Shipyards as well, as Krychoke changed the Macro for the L Scaffolds.Marvin Martian wrote:Thanks a lot,
alll packages updated (same Versionnumber), the wrong macro is removed too
Split pack got also integration into LostSector SY-Macro
Edit:
the Ship.Macro is from an old unreleased testship, anyway is that macro.id used already in LostSector mod - i only need that BuildBlacklist for my own SY Mod and this may used in an future feature of CWIR so id now added them to the ModPackage
- Marvin Martian
- Posts: 3546
- Joined: Sun, 8. Apr 12, 09:40
Hi...
Remakron from OL/LF/FD.
Have to do supposedly ship wrecks recycle.
If she(it) makes after order area independently or only at specific order.
Has somebody used already once such a ship?
Greeting, Mic.
Remakron from OL/LF/FD.
Have to do supposedly ship wrecks recycle.
If she(it) makes after order area independently or only at specific order.
Has somebody used already once such a ship?
Greeting, Mic.
Es gibt keine ausweglose Situation,es gibt nur phantasielose Menschen.
I have no fear,the angels follow me where ever i may go.
http://www.imgbox.de/show/img/qaUYPqZcfi.jpg
I have no fear,the angels follow me where ever i may go.
http://www.imgbox.de/show/img/qaUYPqZcfi.jpg
- Marvin Martian
- Posts: 3546
- Joined: Sun, 8. Apr 12, 09:40
With Repairservice the ship can used for restore wracks
With Carriers the ship can salvage other capitals
https://forum.egosoft.com/viewtopic.php?t=389413
With Carriers the ship can salvage other capitals
https://forum.egosoft.com/viewtopic.php?t=389413
Hi Marvin Martian .
Thanks..
Greeting ,Mic.
Thanks..
Greeting ,Mic.
Es gibt keine ausweglose Situation,es gibt nur phantasielose Menschen.
I have no fear,the angels follow me where ever i may go.
http://www.imgbox.de/show/img/qaUYPqZcfi.jpg
I have no fear,the angels follow me where ever i may go.
http://www.imgbox.de/show/img/qaUYPqZcfi.jpg
…..
Es gibt keine ausweglose Situation,es gibt nur phantasielose Menschen.
I have no fear,the angels follow me where ever i may go.
http://www.imgbox.de/show/img/qaUYPqZcfi.jpg
I have no fear,the angels follow me where ever i may go.
http://www.imgbox.de/show/img/qaUYPqZcfi.jpg