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[X3LU] Mayhem 2.4.2
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Joubarbe





Joined: 31 Oct 2006
Posts: 3180 on topic
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modified
PostPosted: Sun, 10. Jun 18, 08:35    Post subject: Reply with quote Print

*recorder on*

Please upload a savegame.

*recorder off*


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Last edited by Joubarbe on Sun, 10. Jun 18, 09:00; edited 1 time in total
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Joubarbe





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PostPosted: Sun, 10. Jun 18, 08:51    Post subject: Reply with quote Print

2.4.2 released


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Fureimuu





Joined: 02 Feb 2014
Posts: 141 on topic

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PostPosted: Sun, 10. Jun 18, 11:22    Post subject: Reply with quote Print

FIX: Ascension level 5.

Mine didn't trigger. Any way to run the check manually? (like asteroid generation script)

UPD: ran MonitorAchievements script manually and the menu popped up. Thanks!

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Fureimuu





Joined: 02 Feb 2014
Posts: 141 on topic

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PostPosted: Mon, 11. Jun 18, 12:21    Post subject: Reply with quote Print

Joubarbe, have you tested ascension bailing rates? Completed around 50 station defense missions, only 1 M3 bailed and 2 M4s.

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Joubarbe





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PostPosted: Mon, 11. Jun 18, 12:53    Post subject: Reply with quote Print

Yeah it works but it only affects your own ship. I'll extend that to all player ships in the next version (it was already planned).


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Fureimuu





Joined: 02 Feb 2014
Posts: 141 on topic

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PostPosted: Mon, 11. Jun 18, 13:21    Post subject: Reply with quote Print

Joubarbe wrote:
Yeah it works but it only affects your own ship. I'll extend that to all player ships in the next version (it was already planned).


I ranked up from 18 to 21 yesterday alone, how can I be so unlucky D:

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Fureimuu





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Posts: 141 on topic

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PostPosted: Mon, 11. Jun 18, 18:52    Post subject: Reply with quote Print

All right, I wanted to try something different this time. If you played XRM, you probably remember MAML from there: it has high pitch firing sound and red bullet. I like it a lot, decided to try and replace Litcube's MAML bullet and sound.
Replacing sounds was easy. However I can't change bullet's color (RGB values in Tbullets aren't working), replacing changing values in Effects file isn't working either. Is it even possible to replace one with another without editing stuff in Gmax/photoshop? I'm a little confused.

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Joubarbe





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PostPosted: Mon, 11. Jun 18, 19:17    Post subject: Reply with quote Print

No idea. If you manage to put some XRM graphics into LU, it would be good to share it Smile


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Fureimuu





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Posts: 141 on topic

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PostPosted: Mon, 11. Jun 18, 19:22    Post subject: Reply with quote Print

Joubarbe wrote:
No idea. If you manage to put some XRM graphics into LU, it would be good to share it Smile


Trying to find a way Smile Need to somehow replace the bullet body and it should work ...

Upd: managed to import XRM MAML bullet body, but it looked extremely wierd without that specific bullet trail. After playing around with particles3.pck and materials.pck I managed to change some of its (MAML trail) properties, but it wasn't enough to make it look good. Ended up making my own bullet.

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Fureimuu





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Posts: 141 on topic

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PostPosted: Wed, 13. Jun 18, 06:00    Post subject: Reply with quote Print

Spoiler
Is it intentional that Sanctuary of Darkness doesn't spawn Xenon invasions in Guiding Star? I have a fight mission but I can't talk to the guy, it throws me back to the map.
Spoiler


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Litcube





Joined: 20 Oct 2006
Posts: 4234 on topic
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PostPosted: Wed, 13. Jun 18, 23:16    Post subject: Reply with quote Print

I've had a level 5 ascension for about 4 hours now, and the label says to call a doctor if my ascension lasts for longer than 4 hours. Is this a bug?


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Falcrack





Joined: 29 Jul 2009
Posts: 1041 on topic

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PostPosted: Thu, 14. Jun 18, 02:01    Post subject: Reply with quote Print

I would like to get back the old, vanilla gates into Mayhem, is there a mod somewhere to restore them?

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Falcrack





Joined: 29 Jul 2009
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PostPosted: Thu, 14. Jun 18, 07:39    Post subject: Reply with quote Print

I've encountered a strange bug using the "move to position" command. I have a Pegasus Vanguard loaded with navigation realy satellites, which I want to use to manually place satellites. When I use "move to position" to get it to move to someplace in the sector the ship is currently in, it will move to this spot just fine. But, if I use this same command to move it to a position in a different sector, the ship will stay in its current sector, but go to the coordinates I selected. For example, ship is in Ares Iota, and I send it to move to a position (-5,-5,-5) in Tiger Theta. It will then move to position (-5,-5,-5) in Ares Iota, then send me a message saying it has finished its job and is waiting for new orders.

This is for Mayhem 2.4.2. Saved game is at the link below:

https://1drv.ms/u/s!AkeIryqhP6qUhEjhfleaqYemKkfJ

Sorry, only half the actual link is underlined for some odd reason, just copy and paste the whole link in the browser to get to the file.

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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Thu, 14. Jun 18, 08:15    Post subject: Reply with quote Print

No idea, Mayhem does not modify this script.


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Joubarbe





Joined: 31 Oct 2006
Posts: 3180 on topic
Location: France
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PostPosted: Thu, 14. Jun 18, 08:15    Post subject: Reply with quote Print

Litcube wrote:
I've had a level 5 ascension for about 4 hours now, and the label says to call a doctor if my ascension lasts for longer than 4 hours. Is this a bug?


My ascension is bigger than yours.


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