[X3LU] Mayhem 2.7.8

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Fureimuu
Posts: 335
Joined: Sun, 2. Feb 14, 10:27

Post by Fureimuu » Tue, 10. Jul 18, 13:10

Joubarbe wrote:Why August? I said July. And it's coming soon now, next week I think.
Well in August it would be out already 100%

Happyblue
Posts: 160
Joined: Sun, 14. Mar 04, 06:15

Post by Happyblue » Wed, 11. Jul 18, 17:44

Whee we've went from Last Brick to Next Week! - Week starts on Sunday you know :)

Mesthione
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Joined: Wed, 25. Jul 12, 08:13

Post by Mesthione » Wed, 11. Jul 18, 18:02

What he said. Work happens on weekdays : (

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Joubarbe
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Post by Joubarbe » Wed, 11. Jul 18, 19:31

I lied. There's still one brick I'm gonna add to this patch: order backlog (aka production queue).

I think that's worth the waiting :)

leap8
Posts: 1
Joined: Sat, 5. May 18, 01:34

Thanks

Post by leap8 » Thu, 12. Jul 18, 09:48

Just wanted to write and say i really appreciate all the work you are putting into this mod! Its absolutely fantastic and i've gotten many many hours of enjoyment from playing it!

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Joubarbe
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Post by Joubarbe » Thu, 12. Jul 18, 10:23

Thanks man!

Fureimuu
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Post by Fureimuu » Thu, 12. Jul 18, 12:14

I suggest removing the ability to charge weapons (PSP, IBL, IC), that feature makes 0 difference anyway. Maybe increase their damage a little instead, by 3-5%?

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tatakau
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Post by tatakau » Thu, 12. Jul 18, 21:25

Hey Joubarbe, just browsing through the scripts and modding forum, and saw the mod for "X3 - RESURRECTION MOD".

Any thoughts on this mod, or compatibility with Mayhem?

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Joubarbe
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Post by Joubarbe » Thu, 12. Jul 18, 21:34

No idea. Not interested in that one.

Hector0x
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Post by Hector0x » Thu, 12. Jul 18, 23:33

Is the procedural asteroid generation actually recommended now (being tagged as experimental)?

Did any of you encounter major problems?
"Hard pounding, gentlemen. Let's see who pounds the longest." - Arthur Wellesley, Duke of Wellington, British general and Prime Minister

Fureimuu
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Joined: Sun, 2. Feb 14, 10:27

Post by Fureimuu » Thu, 12. Jul 18, 23:55

Hector0x wrote:Did any of you encounter major problems?
Sometimes asteroids spawn right in front of the gate, but it happens quite rarely.

Happyblue
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Post by Happyblue » Fri, 13. Jul 18, 00:59

Hector0x wrote:Is the procedural asteroid generation actually recommended now (being tagged as experimental)?

Did any of you encounter major problems?
I haven't had any problems and it is a nice RNG element to change things up when starting a new game.

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Joubarbe
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Post by Joubarbe » Fri, 13. Jul 18, 07:21

It's on by default in 2.5.0.

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Joubarbe
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Post by Joubarbe » Fri, 13. Jul 18, 09:22

Image

Template ordered in one click. Minus the shields, because this Sanctuary doesn't have the perk (but the auto-template process will equip them from the Sanctuary's inventory).

Fureimuu
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Post by Fureimuu » Fri, 13. Jul 18, 09:30

IS THAT NEXT WEEK ALREADY?

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