[mod] X3 - RESURRECTION MOD (New graphic mod)

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Sorkvild
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Post by Sorkvild » Sun, 15. Apr 18, 19:25

NEW VERSION 2.2 IS COMMING !!!!!
Very good news.
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

x3-AmModer
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Post by x3-AmModer » Mon, 16. Apr 18, 08:31

zwierzu wrote:
BlackArchon wrote:Zwierzu, use the XRM backgrounds pack (linked in here: https://forum.egosoft.com/viewtopic.php?t=304158) to resolve the sharp edges in the background graphics.
But I have XRM Backgrounds installed as I have written before - it's my 08 cat/dat :)

Is it incompatible with X3 Resurrection mod?
Maybe (and I can't promise it) I could remake all stars, nebulae and dust textures.... :D Because yesterday I make one test with better quality for this textures. But I will need more tests. The sharp of the nebula on the picture is bug from editors of the nebula. But it isn't first "originall bug" I will repaire. ;-)

If someone want help me, it will be pleasure for me. :-) You need only Gimp 2.x. I could send you the files in .png format for remaking....

Thank you...

x3-AmModer
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Post by x3-AmModer » Tue, 1. May 18, 22:59

Hello everyone...

I recently wrote about the new version 2.2 and in parentheses I said it will be ready to 1.5.2018. But I can not do that.

Unfortunately, I took a little more changes and I completely redesigned a lot of textures. Some textures I still want to edit and it will take some time. My guess is that I will release the new version this month (May).

As work progresses:

1 ) Reworked main menu scene - almost done (waiting for new nebulae)
2 ) Support for all languages ​​in the main menu - done
3 ) Changes of the interface and GUI - done
4 ) Changes of interface and GUI for Compatibility Packs - not done
5 ) Changes of textures for Borons and Splits - done
6 ) Edit some textures for asteroids - done
7 ) Changes of hazes for planets - done
8 ) Edit all textures for stars - done
9 ) Edit all dust textures - done
10 ) Completely reworked all nebulae textures - almost done (I still need to partition the nebulae = 1 nebula consists of 4 parts)
11 ) Trying to change the star in Terran sectors - maybe yes, maybe not, I will try it ...


This is the latest edit + some bug fixes you've helped me to find! Thank you very much !!! The last big patch is coming, I hope it will be without mistakes because it is really a lot of textures :-D


Yours sincerely, X3-AmModer

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Sorkvild
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Post by Sorkvild » Sat, 5. May 18, 14:23

No rush, meanwhile if you could post a screenshot or two :)
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

x3-AmModer
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Post by x3-AmModer » Sat, 5. May 18, 18:31

Sorkvild wrote:No rush, meanwhile if you could post a screenshot or two :)
There is something:

http://img24.cz/images/06804789589665885569.jpg

http://img24.cz/images/89590388461984147389.jpg

http://img24.cz/images/08740763458786676084.jpg

http://img24.cz/images/58794014794733131591.jpg




As work progresses:

1 ) Reworked main menu scene - done
2 ) Support for all languages ​​in the main menu - done
3 ) Changes of the interface and GUI - done
4 ) Changes of interface and GUI for Compatibility Packs - not done yet
5 ) Changes of textures for Borons and Splits - done
6 ) Edit some textures for asteroids - done
7 ) Changes of hazes for planets - done
8 ) Edit all textures for stars - done
9 ) Edit all dust textures - done
10 ) Completely reworked all nebulae textures - done
11 ) Trying to change the star in Terran sectors - working on

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Sorkvild
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Post by Sorkvild » Sun, 6. May 18, 18:55

looking really good, btw is gui pack optional?
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

x3-AmModer
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Post by x3-AmModer » Sun, 6. May 18, 20:08

Sorkvild wrote:looking really good, btw is gui pack optional?
Yes. On my web is link for original GUI... :-) Otherwise this new GUI is part of this mod like in previous versions.


X3-AmModer

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Post by x3-AmModer » Sat, 12. May 18, 11:59

As work progresses:


1 ) Reworked main menu scene - done
2 ) Support for all languages ​​in the main menu - done
3 ) Changes of the interface and GUI - done
4 ) Trying to change the star in Terran sectors and other suns- done
5 ) Changes of textures for Borons and Splits - done
6 ) Edit some textures for asteroids - done
7 ) Changes of hazes for planets - done
8 ) Edit all textures for stars - done
9 ) Edit all dust textures - done
10 ) Completely reworked all nebulae textures - done
11 ) Changing some frames in Main Menu - done
12 ) Changes of interface and GUI for Compatibility Packs - working on
13) Finishing process -> Create some new loadscreens, testing, assembly - not done yet



I am working on as I can, it seems to be good. But there is one thing. I found one mistake in previous versions. But it is senseless work (create mega patch with changing almost all space backgrounds and much more) + as you can see, there is changed majority part of this mod. So I must start new serie 3.x.



That mean:

1) New version will have number 3.0.
2) New version 3.0. will be not compatible with previous version 2.x. (If you will want only get highest number for 3.x. than previous cat and dat files with 2.x. there will be problems with backgrounds in some sectors.)
3) For install 3.0. you must delete old previos version 2.x. (including compatibility packs)
4) There will be no patch, you will must download full new version (main part) and new compatibility packs.
5) It will have no effect on your saves. This mod changes only textures and main menu scene, not files with "compatibility problem" effect.

Have a nice day!


X3- AmModer
Last edited by x3-AmModer on Thu, 17. May 18, 03:11, edited 1 time in total.

Stollie
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Post by Stollie » Thu, 17. May 18, 02:23

Hi,

Very nice mod!

Question regarding the GUI though, where it says speed and t speed in the center HUD piece, there aren't any numbers, is this intended?

The wording for the target also appears to be squashed a little as well.

I'm using Litcube + the approved cockpits addon. I think maybe the cockpits addon isnt playing nice with your hud?

x3-AmModer
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Post by x3-AmModer » Thu, 17. May 18, 03:09

Stollie wrote:Hi,

Very nice mod!

Question regarding the GUI though, where it says speed and t speed in the center HUD piece, there aren't any numbers, is this intended?

The wording for the target also appears to be squashed a little as well.

I'm using Litcube + the approved cockpits addon. I think maybe the cockpits addon isnt playing nice with your hud?
Thank you for your "bug-hunt" ;-) . I will test it and try to find the mistake.
Please, could you write me what version of cockipts you are using? The best you add link here for download the cockpit mod.... Thank you!


Your x3-AmModer

x3-AmModer
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Post by x3-AmModer » Fri, 1. Jun 18, 03:34

I DID IT !!! :x3:


1 ) Reworked main menu scene - done
2 ) Support for all languages ​​in the main menu - done
3 ) Changes of the interface and GUI - done
4 ) Trying to change the star in Terran sectors and other suns- done
5 ) Changes of textures for Borons and Splits - done
6 ) Edit some textures for asteroids - done
7 ) Changes of hazes for planets - done
8 ) Edit all textures for stars - done
9 ) Edit all dust textures - done
10 ) Completely reworked all nebulae textures - done
11 ) Changing some frames in Main Menu - done
12 ) Changes of interface and GUI for Compatibility Packs - done
13) Finishing process -> Create some new loadscreens, testing, assembly - done


I can say :-) the mod will be ready for download today...

My new official webpage: www.x3-resurrection.wgz.cz


I hope there will be minimal bugs, because I reworked around 500 textures... :D

x3-AmModer
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Post by x3-AmModer » Fri, 1. Jun 18, 23:34

IMPORTANT MESSAGE



NEW VERSION 3.0. OF X3 - RESURRECTION WAS RELEASED



You can download it on my web:

_________________________________________________________




[ external image ]



_________________________________________________________

TomRobinson
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Post by TomRobinson » Sat, 2. Jun 18, 03:30

Will this work with Mayhem with the LU compatibility patch?
Do Hippos Eat Giraffes?

x3-AmModer
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Post by x3-AmModer » Sat, 2. Jun 18, 17:34

TomRobinson wrote:Will this work with Mayhem with the LU compatibility patch?
Yes, of course :-) ...

Mayhem do not change any textures.

TomRobinson
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Post by TomRobinson » Sat, 2. Jun 18, 22:09

x3-AmModer wrote:
TomRobinson wrote:Will this work with Mayhem with the LU compatibility patch?
Yes, of course :-) ...

Mayhem do not change any textures.
Thanks man, this looks excellent!
Do Hippos Eat Giraffes?

x3-AmModer
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Post by x3-AmModer » Thu, 21. Jun 18, 01:00

And the last cherry on the cake... :wink:

If you want, you can use this icon:



[ external image ]

...click on the picture... link

michtoen
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Post by michtoen » Wed, 11. Jul 18, 22:18

I used your mod as visual core for my LxXRM modding package.

https://forum.egosoft.com/viewtopic.php?t=399184

People have still to download it normal, i just added a bat unzipper and installer , to make it work smooth.

I added the Pure Hud too and the result is really wonderful, it comes with XRM and TCAP and all and it really works like a charm.

The selection and credits screen at start looks really cool, its really proofs the 3.5.

BlackArchon
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Post by BlackArchon » Sat, 14. Jul 18, 10:07

Is there a change log? I'm interested in the changes from 2.1 to 3.0. :)

x3-AmModer
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Post by x3-AmModer » Sat, 14. Jul 18, 14:30

BlackArchon wrote:Is there a change log? I'm interested in the changes from 2.1 to 3.0. :)
Yes, maybe the first post on this page (n.11) could be used like a change log.

Good day.... :-)

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Post by x3-AmModer » Sat, 14. Jul 18, 14:33

michtoen wrote:I used your mod as visual core for my LxXRM modding package.

https://forum.egosoft.com/viewtopic.php?t=399184

People have still to download it normal, i just added a bat unzipper and installer , to make it work smooth.

I added the Pure Hud too and the result is really wonderful, it comes with XRM and TCAP and all and it really works like a charm.

The selection and credits screen at start looks really cool, its really proofs the 3.5.

Yes, ok, :-) I have no problem with that.... G.J.

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