changed since some builds ago, in lack of visible buildsports you need to connect by call Architect for work in Zone ... (maybe require to have ship in squad)Timianer wrote:*Evry faction can overtake your zones and sektors, because they can build at evry buildspot, the player only can build at player buildspots
Anyway, you can drop navbeacon and place a outpost wherever you want
if you notice that could be a "exploit" - don't do it, i can't and won't do everything foolproof - this is a singleplayer, play after our own rules, free worldTimianer wrote:*you can sell an zone + an station in this zone to an faction (double money making for the same objekts--> bug using ?!
Xenon should more effective, from this point of view it is intendetTimianer wrote:*An xenon shippart/part circle with shipyard costs round 80 mio
Any other faction, also the player must build round 10 stations and pay round 800mio for the same circle , if he donnt want use the xenon stations.--> other factions run out of money
if someone will make a couple of stations and calculate a better economy that can be used in alternitive i may add it, actually we will use what we have, if you find this unfair, you can copy Xenon stations by blueprints - reason other factions run out of money is different, they simply earn to less money for her costs
in most cases this should necessary, in case of attacks the ship should attacked anyway - intendet is 1 or max a hand full of scouts that use this feature (and miners) - but all of them should not attack anyone (in theory), so useless to talk over cold coffee again and again .....Timianer wrote:*NPC zone or sector patrols can not "de-Cloak" cloaked ships
the process is running each ~12h to restock smallshipsTimianer wrote:*in some cases Stations dosnt recreat destroyed trading ships -> this stations run out..even if the Faction has enough money -> econemy breaks
actually i working on new AI that allow each (free capital) faction trader to get temporary connected to faction station pool and act as station trader for a while, then switch commander-stations after a period, or stock is full
hopefully that make trading more effective then all the free traders used up yet
not best situation for sure, but you are welcome to present a solution for situation "ships need to build, but not each faction should have his own SY?!"Timianer wrote:*Most factions bild there ships everythere.. Sure.. its funny to see RYK in Albion PMC home zone build ships there that destroys all ships that the Albion pirates build at the PMC shipyard after boarding this shipyard and selling it to Albion Energy Corp.. because AEC and the pirates are friends (spoiler?^^)
and so long ......
in theory build ships will leave before next (potential hostile) is ready, i assume the problem is that also trading ships of hostile factions will met at this SY and that may part of your problematic situation too