Details you want to see in the next X game

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gbjbaanb
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Joined: Sat, 25. Dec 10, 23:07
x3tc

Post by gbjbaanb » Sat, 30. Jun 18, 15:27

ubuntufreakdragon wrote:what about some armour-plating value the remove a certain amount of damage per shot.
e.g. An IRE fired against the hull of a disco would do 10 damage but against the hull of a Titan it would only do one damage per shot.
same goes for shields.
so against big targets you need different types of weapons than against small ones.
of course surface-elements should be less armoured than the hull
Ah, the old rifle round v tank problem. Yes, I think this makes for a better game - big ships are invulnerable to small ones, unless they have bigger guns. But that makes fighter wings less useful, unless they can shoot off the surface features from a big ship and fire missiles at them. Which might not be such a bad thing as cap ships could then have less HP and could be more easily destroyed (or crippled) by bigger weaponry whilst retaining a long lifespan v fighters.

That would mean you wouldn't bring your destroyer to bear on another one unless you had first taken steps to reduce its ability to fight back - and carrier wings suddenly become very much the weapon of choice in cap ship battles.

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ubuntufreakdragon
Posts: 5198
Joined: Thu, 23. Jun 11, 14:57
x4

Post by ubuntufreakdragon » Mon, 2. Jul 18, 15:50

Another one:
splitt dronestorage from droneramp:
in XR each ship could store about 150 drone per ramp
all could be used at once
if the ramp gets destoyed all docked drones are lost
the launched contiue to work

This just fells illogical, I would prefer:
a ship can hold x drones in total
a dronepad allows starting and controlling 25 of these at once
if a dronepad gets destroyed all docked drones stay intact but the launched once will be disabled.
if a ship has more than one pad and one gets destroyed the excess drones will dock instead of disable.
disabled drones should be collectable like containers.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

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spankahontis
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Joined: Tue, 2. Nov 10, 21:47
x4

Post by spankahontis » Mon, 2. Jul 18, 19:11

How about a Mobile Factory?

- Cheap means of manufacturing for early players.
- Xenon Ships that collect raw resources and build Ships in bulk to launch attacks on NPC Stations to attack.
- Mobile Pirate Stations constantly on the run from authorities.

There could be so much fun to be had with that.
Tycho Celchu wrote: 3) Ren, Isha and Skunk (one can hope)
Be cool if they appeared as side-characters, like you had side-characters in X3 Reunion onwards that you, the Player worked alongside.

Also maybe have a Game Start as Ren Otani with the Skunk as his ship on the side.
Maybe even have Yioulus the Teladi make a return.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

adeine
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Joined: Thu, 31. Aug 17, 17:34
x4

Post by adeine » Mon, 6. Aug 18, 16:07

Picking up from suggestions to improve the bailing/escape pod mechanics to be more integrated into the lore and immersion:

- The environment and NPCs on stations should react to their station being seriously under attack (perhaps when shields fall to 0). Doesn't need to be a great change, but there should be chaos, fewer people, and maybe some red warning lights. Having people casually mill around while the station they are on is being shot to pieces would be hilariously jarring.

- When stations are close to being destroyed, AI ships should vacate the station and there should be a substantial number of escape pods launched (perhaps correlated to the number of habitation modules the station has?). This always felt a little off in prior X games as stations just went up in smoke with no one trying to get away or anything, but wasn't as immersion breaking since you couldn't actually see first hand what was going on.

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