Ah, the old rifle round v tank problem. Yes, I think this makes for a better game - big ships are invulnerable to small ones, unless they have bigger guns. But that makes fighter wings less useful, unless they can shoot off the surface features from a big ship and fire missiles at them. Which might not be such a bad thing as cap ships could then have less HP and could be more easily destroyed (or crippled) by bigger weaponry whilst retaining a long lifespan v fighters.ubuntufreakdragon wrote:what about some armour-plating value the remove a certain amount of damage per shot.
e.g. An IRE fired against the hull of a disco would do 10 damage but against the hull of a Titan it would only do one damage per shot.
same goes for shields.
so against big targets you need different types of weapons than against small ones.
of course surface-elements should be less armoured than the hull
That would mean you wouldn't bring your destroyer to bear on another one unless you had first taken steps to reduce its ability to fight back - and carrier wings suddenly become very much the weapon of choice in cap ship battles.