I love to see more Mini Games on Stations.

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Re: I love to see more Mini Games on Stations.

Post by spankahontis » Thu, 18. Oct 18, 20:14

Tenlar Scarflame wrote:
Thu, 18. Oct 18, 19:38
One of the arcade cabinets in Rebirth's stations was for X: Beyond the Frontier. That means they'd need to implement the entirety of XBTF *inside* of X4.

I am not saying even SLIGHTLY that I think that's a bad idea. I am just stating a fact. :D
Well obviously, it's like the movie "Overdrawn at the Memory Banks" playing "Casablanca" in it's movie to which MST3K stated "Don't play a good movie in your crappy movie".

Even a basic Meteoroid, Space Invaders Rampack game would be interesting. But I think the Casino option should be implemented on stations as a Casino Module you can build to a Station that gives you a steady revenue would be a great way to build an economy away from just resource management and be a nice bit of Eye Candy seeing stage performers, like a Vegas show and casinos to look at.
Mini-games of Black Jack, Roulette, One Armed Bandits can come later in the future. But a Universe without gambling? That's crazy talk and i'm not talking about the Native American. :?
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Re: I love to see more Mini Games on Stations.

Post by Tenlar Scarflame » Thu, 18. Oct 18, 20:41

spankahontis wrote:
Thu, 18. Oct 18, 20:14

Well obviously, it's like the movie "Overdrawn at the Memory Banks" playing "Casablanca" in it's movie to which MST3K stated "Don't play a good movie in your crappy movie".
HA! Hopefully it'll be more like the random crewman on the Avengers helicarrier playing Galaga, but I see your point :P

More to the topic, I would definitely be all in for some casino-type shenanigans when you need a break from space for a while. I think they said Rebel Galaxy Outlaw will give you the chance to gamble for rare/unique/otherwise more expensive ship parts, which could be a really cool idea to draw on.

Side note, it's dangerous to say anything positive about "mini games" in the title of a thread around here... easy for Rebirth players to interpret that the wrong way and go "NOOOO NOT THE POINTLESS TIMING-BASED CHARISMA CHECKS AGAIN" :D
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Re: I love to see more Mini Games on Stations.

Post by reanor » Fri, 19. Oct 18, 04:59

I personally don't want minigames, not because they are easy, but because they are hard... wait, that's a line from somewhere else... :gruebel: anyway, I'd rather have EGO make the game more livable through addition of ambient LIFE, not additions of casinos and questionable reputation institutions... I want to see NPCs living in this universe, having conversations, even if they reuse all the previous X games audio files. I don't even care if one NPC will ask another - "Show me you wares, please!", as long as it's done in a proper place, volume and frequency. I want to see NPC ships docking, pirates attacking NPC ships on the sector outskirts, I want to hear station announcements, NPC triggered missions, notification triggered missions, like in X2 they sent you notifications when you were entering the chapter related system, this mechanic could have been implemented for random patrol requests, requests for help, blackmailing and extortion, etc. etc. I want the universe talk to me, not only when I click something, or when I access the mission Billboard. All of course balanced and synced with specific conditions.
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Re: I love to see more Mini Games on Stations.

Post by ajime » Fri, 19. Oct 18, 05:51

This reminded me to board casino TL's in X3.

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Re: I love to see more Mini Games on Stations.

Post by BigBANGtheory » Fri, 19. Oct 18, 10:37

I would quite like to have some gun fights on stations, even if its against station defences rather than NPCs. Take the "plant a bomb" scenario... wouldn't it be cool if the station defences turn against you internally meaning you have to fight your way out before the bomb goes off and hack some doors to escape?

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Re: I love to see more Mini Games on Stations.

Post by Jabberwok » Fri, 19. Oct 18, 10:53


pref
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Re: I love to see more Mini Games on Stations.

Post by pref » Sat, 20. Oct 18, 23:06

Like a drinking game where you can bet on how much local drugs you can take and still execute a perfect docking procedure?
ES could even implement a shader for this which makes any paranid look attractive. And docking somewhat more complicated.

Or an environmental awareness minigame where you have to collect more garbage then your opponent crawling through an endless vent labyrinth..

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Re: I love to see more Mini Games on Stations.

Post by spankahontis » Wed, 7. Nov 18, 14:02

Tenlar Scarflame wrote:
Thu, 18. Oct 18, 20:41
spankahontis wrote:
Thu, 18. Oct 18, 20:14

Well obviously, it's like the movie "Overdrawn at the Memory Banks" playing "Casablanca" in it's movie to which MST3K stated "Don't play a good movie in your crappy movie".
HA! Hopefully it'll be more like the random crewman on the Avengers helicarrier playing Galaga, but I see your point :P

More to the topic, I would definitely be all in for some casino-type shenanigans when you need a break from space for a while. I think they said Rebel Galaxy Outlaw will give you the chance to gamble for rare/unique/otherwise more expensive ship parts, which could be a really cool idea to draw on.

Side note, it's dangerous to say anything positive about "mini games" in the title of a thread around here... easy for Rebirth players to interpret that the wrong way and go "NOOOO NOT THE POINTLESS TIMING-BASED CHARISMA CHECKS AGAIN" :D
I don't think it's that mini-games are bad to those complaining, I think that the complaints we're more directed towards where they were put in the game? a mini-game when talking to an NPC, Hacking etc.
They just seemed out of place there. In the right section of the game they would of been more warmly received.
Like if the Charisma Check Game was instead repairing the engine of a ship your on that is being attacked and you needed to get out of a tight spot, but you needed to balance the engines frequency power output blah blah blah to stop the engine from blowing a fuse which happens when you fail, but successfully? You fix enough of the engine to get the ship moving again out of harms way?

That would make it more exhilarating, like some scene out of a sci-fi movie where the engineer has a life or death decision to make, get the engine running or abandon ship?
pref wrote:
Sat, 20. Oct 18, 23:06
Like a drinking game where you can bet on how much local drugs you can take and still execute a perfect docking procedure?
ES could even implement a shader for this which makes any paranid look attractive. And docking somewhat more complicated.

Or an environmental awareness minigame where you have to collect more garbage then your opponent crawling through an endless vent labyrinth..

Like that episode of South Park, with Guitar Hero, Kyle buys a game where he chases a dragon which is a euthanism for heroin.
"You never catch the Dragon!!"
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My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

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Re: I love to see more Mini Games on Stations.

Post by Geek » Wed, 7. Nov 18, 14:38

spankahontis wrote:
Wed, 7. Nov 18, 14:02
I don't think it's that mini-games are bad to those complaining, I think that the complaints we're more directed towards where they were put in the game? a mini-game when talking to an NPC, Hacking etc.
They just seemed out of place there. In the right section of the game they would of been more warmly received.
Like if the Charisma Check Game was instead repairing the engine of a ship your on that is being attacked and you needed to get out of a tight spot, but you needed to balance the engines frequency power output blah blah blah to stop the engine from blowing a fuse which happens when you fail, but successfully? You fix enough of the engine to get the ship moving again out of harms way?
I can only speak for myself, but I would certainly not enjoy such a feature.
Why is "no" is so difficult to understand ?
Right on commander !

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Re: I love to see more Mini Games on Stations.

Post by spankahontis » Wed, 7. Nov 18, 14:48

Geek wrote:
Wed, 7. Nov 18, 14:38
spankahontis wrote:
Wed, 7. Nov 18, 14:02
I don't think it's that mini-games are bad to those complaining, I think that the complaints we're more directed towards where they were put in the game? a mini-game when talking to an NPC, Hacking etc.
They just seemed out of place there. In the right section of the game they would of been more warmly received.
Like if the Charisma Check Game was instead repairing the engine of a ship your on that is being attacked and you needed to get out of a tight spot, but you needed to balance the engines frequency power output blah blah blah to stop the engine from blowing a fuse which happens when you fail, but successfully? You fix enough of the engine to get the ship moving again out of harms way?
I can only speak for myself, but I would certainly not enjoy such a feature.
Why is "no" is so difficult to understand ?
Because!!.. You can't please everyone.

I liked Rebirth, but I didn't like ALL it's features.
But still, it didn't get in the way of my enjoyment of the game overall.

You have to bite the bullet and get over it, not everything in the game is going to be catered just for you or even me for that matter.
Learn to compromise.

Also.. X3 had mini-games, I remember the Terraformer CPU Ship Game where you had to perform a series of mini-games in order to gain access to the Terraformer CPU ship.
Nobody complained about that getting in the way of completing a storyline mission?

It's how they were implemented and forced on people that is the biggest gripe, again, doesn't stop you playing an X Game.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

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Re: I love to see more Mini Games on Stations.

Post by Geek » Wed, 7. Nov 18, 16:10

spankahontis wrote:
Wed, 7. Nov 18, 14:48
Also.. X3 had mini-games, I remember the Terraformer CPU Ship Game where you had to perform a series of mini-games in order to gain access to the Terraformer CPU ship.
Nobody complained about that getting in the way of completing a storyline mission?
There *were* complaints about this. And a one time thing is not the same than a feature present in every corner.
Because!!.. You can't please everyone.

I liked Rebirth, but I didn't like ALL it's features.
But still, it didn't get in the way of my enjoyment of the game overall.

You have to bite the bullet and get over it, not everything in the game is going to be catered just for you or even me for that matter.
Learn to compromise.

It's how they were implemented and forced on people that is the biggest gripe, again, doesn't stop you playing an X Game.
You can not take away things people like and replace it by something they do not, because of "compromise".
It is like buying an popular italian restaurant, and then changing it to chinese. People will be upset by this, because it is mean, and selfish.
Right on commander !

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Re: I love to see more Mini Games on Stations.

Post by Honved » Wed, 7. Nov 18, 16:57

spankahontis wrote:
Wed, 7. Nov 18, 14:48
Also.. X3 had mini-games, I remember the Terraformer CPU Ship Game where you had to perform a series of mini-games in order to gain access to the Terraformer CPU ship.
Nobody complained about that getting in the way of completing a storyline mission?

It's how they were implemented and forced on people that is the biggest gripe, again, doesn't stop you playing an X Game.
I clearly remember the Sudoku puzzle for the CPU ship. There WERE complaints. I had to look up a solution on the forum the next morning, then read up on Sudoku puzzles, figure out how to solve one, and then go back into the game to finish the stupid thing. It was necessary to complete the plotline, and halted my night's playing session until I could figure out what was needed. There was absolutely no way that I'd have figured out how to solve the puzzle on the spot without knowing what a Sudoku puzzle was. To me, that's an unnecessary obstruction in the way of the player, not a fun or optional addition to the game.

Casino gambling added into the game, fine as long as it's entirely optional, although I personally have no use for it, and feel that the resources would be better spent somewhere else. Having a station casino that LOOKS like a gambling haven, THAT is immersive to me, whether or not you can actually play the games or even go into the room. I want the universe to appear real and lived-in, not to spend or waste time on unwanted distractions inside of a game which is a more welcome distraction.


I agree that how and where they've been implemented is the biggest gripe.

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Re: I love to see more Mini Games on Stations.

Post by ZaphodBeeblebrox » Thu, 8. Nov 18, 07:23

Your immersion comes very cheaply then. I just see another ship with a name on it. Does not add a jot of immersion for me whatsoever. Also I find it really annoying when people use the following in a reply to other peoples ideas... "...the resources would be better spent somewhere else." Well maybe you would like to expand on this and tell us just where you think those resources should be spent.
To me this is just meaningless, it implies that there is something more important that should be worked on, without specifying what.
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Re: I love to see more Mini Games on Stations.

Post by wizaerd » Thu, 8. Nov 18, 16:09

ZaphodBeeblebrox wrote:
Thu, 8. Nov 18, 07:23
Your immersion comes very cheaply then. I just see another ship with a name on it. Does not add a jot of immersion for me whatsoever. Also I find it really annoying when people use the following in a reply to other peoples ideas... "...the resources would be better spent somewhere else." Well maybe you would like to expand on this and tell us just where you think those resources should be spent.
To me this is just meaningless, it implies that there is something more important that should be worked on, without specifying what.
There's always more important stuff that could be worked on as opposed to lame minigames. While we may not have the project plan for all development, it's a safe assumption there is always something that can be tweaked, re-worked, or added that would impact the entire gaming audience, and the core game as opposed to something only a few might enjoy, ala minigames.

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Re: I love to see more Mini Games on Stations.

Post by desiriel » Thu, 8. Nov 18, 17:09

Minigames aren't a bad thing per se. But they get to be if they're somewhat thrust onto the player's throat, are badly designed or integrated in the main game.
Minigames in Red Dead Redemption 2, for example, are absolutely optional (but for achievements), well-rounded and yet fully integral to the environmental/lore side of the game.
Frankly, minigames in Rebirth were on the other side of the spectrum. Often mandatory and repetitive, ultimately for no apparent reason or logic, both in practice and story.
If, like the devs have replied repeatedly in the last few days and weeks, Egosoft is on machines-full-ahead mode for the release, I think we would be all the more happier if they concentrated their limited time, resources and manpower on the main core game.

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Re: I love to see more Mini Games on Stations.

Post by Slashman » Thu, 8. Nov 18, 17:14

wizaerd wrote:
Thu, 8. Nov 18, 16:09
ZaphodBeeblebrox wrote:
Thu, 8. Nov 18, 07:23
Your immersion comes very cheaply then. I just see another ship with a name on it. Does not add a jot of immersion for me whatsoever. Also I find it really annoying when people use the following in a reply to other peoples ideas... "...the resources would be better spent somewhere else." Well maybe you would like to expand on this and tell us just where you think those resources should be spent.
To me this is just meaningless, it implies that there is something more important that should be worked on, without specifying what.
There's always more important stuff that could be worked on as opposed to lame minigames. While we may not have the project plan for all development, it's a safe assumption there is always something that can be tweaked, re-worked, or added that would impact the entire gaming audience, and the core game as opposed to something only a few might enjoy, ala minigames.
Or you are perhaps projecting and think that a small sample of forumites is an indicator for the whole X game community. I don't care either way but IF they are minigames they would hopefully be all very optional but make sense where they are. Like an arcade game machine. Space Rogue (circa 1989) had one of these and it was great fun. Mini games can be good and we don't get to tell the developers what they can and can't put in their games.
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Re: I love to see more Mini Games on Stations.

Post by nalim27 » Thu, 8. Nov 18, 17:44

If someone wants to play minigame during playing X4 then it is possible very easy:
  1. Buy Android or Apple mobile.
  2. In the mobile in app market choose any mini-games from approximately 3 000 000 available. Everyone can found games that he likes a lot.
  3. Play those games while your ship in X4 is moving from point A to point B. Or while you waiting then your first station will be build. Advantage is that you have second "monitor" (phone display) and you still can see whats happening in X4.
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Re: I love to see more Mini Games on Stations.

Post by Vandragorax » Thu, 8. Nov 18, 18:08

nalim27 wrote:
Thu, 8. Nov 18, 17:44
If someone wants to play minigame during playing X4 then it is possible very easy:
  1. Buy Android or Apple mobile.
  2. In the mobile in app market choose any mini-games from approximately 3 000 000 available. Everyone can found games that he likes a lot.
  3. Play those games while your ship in X4 is moving from point A to point B. Or while you waiting then your first station will be build. Advantage is that you have second "monitor" (phone display) and you still can see whats happening in X4.
Don't need me thanks for this guide.
:lol:

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Re: I love to see more Mini Games on Stations.

Post by wizaerd » Thu, 8. Nov 18, 18:52

Slashman wrote:
Thu, 8. Nov 18, 17:14
wizaerd wrote:
Thu, 8. Nov 18, 16:09
ZaphodBeeblebrox wrote:
Thu, 8. Nov 18, 07:23
Your immersion comes very cheaply then. I just see another ship with a name on it. Does not add a jot of immersion for me whatsoever. Also I find it really annoying when people use the following in a reply to other peoples ideas... "...the resources would be better spent somewhere else." Well maybe you would like to expand on this and tell us just where you think those resources should be spent.
To me this is just meaningless, it implies that there is something more important that should be worked on, without specifying what.
There's always more important stuff that could be worked on as opposed to lame minigames. While we may not have the project plan for all development, it's a safe assumption there is always something that can be tweaked, re-worked, or added that would impact the entire gaming audience, and the core game as opposed to something only a few might enjoy, ala minigames.
Or you are perhaps projecting and think that a small sample of forumites is an indicator for the whole X game community. I don't care either way but IF they are minigames they would hopefully be all very optional but make sense where they are. Like an arcade game machine. Space Rogue (circa 1989) had one of these and it was great fun. Mini games can be good and we don't get to tell the developers what they can and can't put in their games.
I'm sorry, where exactly did I state what the developers can and cannot add to their game? Oh, that's right, I didn't. What I did say was there's always core work that can be done that would affect the core game hence all players as opposed to mechanics that only a few (probably? maybe?) would enjoy. Optional minigames are fine, but still doesn't detract from the point that every game, or software project in general, can use additional core work. Let's hope the developers are working on the actual game as opposed to senseless minigames...

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Re: I love to see more Mini Games on Stations.

Post by Veeshan » Thu, 8. Nov 18, 21:37

So far ive enjoyed the employment minigames, conversation and quality hunting, the collection minigames, crafting and the rare stuff, and the loot box minigames, collection/hunting. Simple and they mesh into the world properly.

The highway minigame i actually was unaware of. It's far too sensitive to maneuver within the highway because even coming close to a wall sucks you out. And the speed isnt high enough to even need to bother; just situate yourself at the top and let go.

If the controls were tighter and the speed more relevant i could see the minigame being quite engaging.

One easy fix would be to drastically slow the Skunk's acceleration and perhaps lower the speed of npcs in the highway. This would lenghten the time spent needing to dodge around traffic.

Id be happy if these minigames were copied directly into X4, although the "finding good employees" needs to be a wee bit faster.

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