I want my captains in proper uniforms. Not a T shirt or hoodie!
Next steps in the evolution of X4: Foundations
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Re: Next steps in the evolution of X4: Foundations
I would like to see an option to sign a peace treaty with NPC factions or declare war on a faction. And I really don't like the fact that when you go below certain rep with a faction that you can't recover from that.
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Re: Next steps in the evolution of X4: Foundations
Or everyone with a T shirt or hoodie.
It's somehow harder (or time consuming) than it seems, because you need to create the same textures on Argon, Teladi and Paranid (and Split and Boron, in the future).
Re: Next steps in the evolution of X4: Foundations
still no classic fps mouse control?
Re: Next steps in the evolution of X4: Foundations
Nope I keep checking in hopes that they will at least say something about it.
But still nothing, very disappointing
Attention: All of your ships are under attack
requested features
1. Allow turn off of highways (without affecting mod status). Increasing travel speed a wee bit for this would be a bonus.
2. Change priority of modules being built on a station. Really handy when you have 50+ modules and you just want to have the docks built first (then storage, then production...etc.)
2. Change priority of modules being built on a station. Really handy when you have 50+ modules and you just want to have the docks built first (then storage, then production...etc.)
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Re: Next steps in the evolution of X4: Foundations
Re: Next steps in the evolution of X4: Foundations
If you go further, then it is probably worth introducing medals and orders for captains and marines. For 100 shot down xenon .. for 10 taken ships, etc.
Re: Next steps in the evolution of X4: Foundations
Re: Next steps in the evolution of X4: Foundations
Should we expect large number of bugs with the new expansion in the end of 2019? Or from the sounds of it, there won't be any new game mechanics that require additional scripting but only new ships, new sectors, new missions and new race? From what I understand it will be just extra sectors to explore, missions will be similar to what already in game, just nested to new stations, by using similar mechanics that are already in game, maybe new trade guild based on similar mechanics as well, and possibly couple war threat missions, sectors will be similar to what is already in game, just different names and graphics, race will be similar to the humanoids with just bigger squared heads?
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."
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Re: Next steps in the evolution of X4: Foundations
Hi. All my life I play games in the x series. Thank you. I have a question whether there will be new sectors and races? I couldn't find any information about it on your website. Thank you!
Re: Next steps in the evolution of X4: Foundations
CBJ, in the opening post of this thread, wrote: ↑Sat, 26. Jan 19, 01:18First Expansion will introduce Split race
While all of the above (free) updates may also contain new assets, we will bundle a lot of new ships, station modules, missions and new sectors into the first big expansion. Our rough timeline is to have an expansion based on introducing the Split race, their ships, a new Split economy and of course a large new area of space shortly after releasing 3.00.
Re: Next steps in the evolution of X4: Foundations
I don't know if it's good enough to support X4, but I easily found a reference to MoltenVK which is a Vulkan implementation for MacOS:
https://moltengl.com/moltenvk/
Re: Next steps in the evolution of X4: Foundations
CBJ wrote: ↑Tue, 26. Feb 19, 18:44CBJ, in the opening post of this thread, wrote: ↑Sat, 26. Jan 19, 01:18First Expansion will introduce Split race
While all of the above (free) updates may also contain new assets, we will bundle a lot of new ships, station modules, missions and new sectors into the first big expansion. Our rough timeline is to have an expansion based on introducing the Split race, their ships, a new Split economy and of course a large new area of space shortly after releasing 3.00.
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Re: Next steps in the evolution of X4: Foundations
Sorry to bother with a quote, but is there any approx. eta on 3.0 / dlc release?CBJ wrote: ↑Tue, 26. Feb 19, 18:44CBJ, in the opening post of this thread, wrote: ↑Sat, 26. Jan 19, 01:18First Expansion will introduce Split race
While all of the above (free) updates may also contain new assets, we will bundle a lot of new ships, station modules, missions and new sectors into the first big expansion. Our rough timeline is to have an expansion based on introducing the Split race, their ships, a new Split economy and of course a large new area of space shortly after releasing 3.00.
I ask for a friend.
And I wonder if he's going to build his own shipyard before 3.0: he's pretty slow.
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Re: Next steps in the evolution of X4: Foundations
My friend would also like to knowBrasatoAlBarolo wrote: ↑Fri, 1. Mar 19, 09:09Sorry to bother with a quote, but is there any approx. eta on 3.0 / dlc release?CBJ wrote: ↑Tue, 26. Feb 19, 18:44CBJ, in the opening post of this thread, wrote: ↑Sat, 26. Jan 19, 01:18First Expansion will introduce Split race
While all of the above (free) updates may also contain new assets, we will bundle a lot of new ships, station modules, missions and new sectors into the first big expansion. Our rough timeline is to have an expansion based on introducing the Split race, their ships, a new Split economy and of course a large new area of space shortly after releasing 3.00.
I ask for a friend.
And I wonder if he's going to build his own shipyard before 3.0: he's pretty slow.
Re: Next steps in the evolution of X4: Foundations
Maybe they're Split on the release datetheborg921 wrote: ↑Fri, 1. Mar 19, 09:55My friend would also like to knowBrasatoAlBarolo wrote: ↑Fri, 1. Mar 19, 09:09Sorry to bother with a quote, but is there any approx. eta on 3.0 / dlc release?
I ask for a friend.
And I wonder if he's going to build his own shipyard before 3.0: he's pretty slow.
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Re: Next steps in the evolution of X4: Foundations
It's possible, but reading the forum, I see people feeling a little Boron sometimes...shealladh wrote: ↑Fri, 1. Mar 19, 10:00Maybe they're Split on the release datetheborg921 wrote: ↑Fri, 1. Mar 19, 09:55My friend would also like to knowBrasatoAlBarolo wrote: ↑Fri, 1. Mar 19, 09:09
Sorry to bother with a quote, but is there any approx. eta on 3.0 / dlc release?
I ask for a friend.
And I wonder if he's going to build his own shipyard before 3.0: he's pretty slow.
Re: Next steps in the evolution of X4: Foundations
We're not going to give dates for future updates, as they depend on a number of factors including progress on the updates that come before them.
Sorry, but regardless of this, we still have no plans for a MacOS version of X4.terkans wrote: ↑Tue, 26. Feb 19, 19:39I don't know if it's good enough to support X4, but I easily found a reference to MoltenVK which is a Vulkan implementation for MacOS:
https://moltengl.com/moltenvk/
Re: Next steps in the evolution of X4: Foundations
About the DLC release date - the only solid date Egosoft revealed is that the first DLC will be released in 2019.