Station Designs (Build Plans & Screenshots)

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Re: Station Designs (Build Plans & Screenshots)

Post by ArboriusCZ » Wed, 27. Feb 19, 12:20

"Hope Dies Last, But It Dies..."

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Re: Station Designs (Build Plans & Screenshots)

Post by Shadowman2012 » Wed, 27. Feb 19, 20:06

Roger L.S. Griffiths wrote:
Sat, 9. Feb 19, 14:54
To kick things off - here is my current primary station build project (XML shared by Google Drive):
Where are these plans are? (I mean, in filesystem).
I cannot locate them neither in save_xxx.xml-s, nor in game folder or somewhere near save folders...

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Re: Station Designs (Build Plans & Screenshots)

Post by Sam L.R. Griffiths » Wed, 27. Feb 19, 21:12

Shadowman2012 wrote:
Wed, 27. Feb 19, 20:06
Roger L.S. Griffiths wrote:
Sat, 9. Feb 19, 14:54
To kick things off - here is my current primary station build project (XML shared by Google Drive):
Where are these plans are? (I mean, in filesystem).
I cannot locate them neither in save_xxx.xml-s, nor in game folder or somewhere near save folders...
Try looking in:-

Code: Select all

[My Documents]\egosoft\X4\<Number>\constructionplans.xml
There is a single root XML node and multiple <plan> childnodes with a "name" attribute that has the value of the name entered when the associated plan was saved in-game.

The save folder should be in the same place.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

pref
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Re: Station Designs (Build Plans & Screenshots)

Post by pref » Wed, 27. Feb 19, 21:34

I forgot to post the design xml here, even though that was the point of the whole thread.. :|

So here it is.
Name is "Ergosphere final" or "Ergosphere final xCont" - latter has 36 more L container storage.

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Re: Station Designs (Build Plans & Screenshots)

Post by Shadowman2012 » Thu, 28. Feb 19, 10:40

Roger L.S. Griffiths wrote:
Wed, 27. Feb 19, 21:12

Code: Select all

[My Documents]\egosoft\X4\<Number>\constructionplans.xml
That's it, thanks!
I didn't know, that modules plans (loadouts.xml) and stations plans (constructionplans.xml) saved in different files :)

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Re: Station Designs (Build Plans & Screenshots)

Post by BrasatoAlBarolo » Thu, 28. Feb 19, 11:35

Just here to shout your daily "ARTISTS!!!" around.

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Re: Station Designs (Build Plans & Screenshots)

Post by Loneshade » Mon, 4. Mar 19, 15:11

Wharf, WIP

https://i.imgur.com/BP6hYyq.jpg



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Re: Station Designs (Build Plans & Screenshots)

Post by linolafett » Mon, 4. Mar 19, 15:37

This is madness.. poor logical station overview.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

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Re: Station Designs (Build Plans & Screenshots)

Post by ArboriusCZ » Mon, 4. Mar 19, 16:38

Loneshade: Beautiful, i love it :)
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Phlt
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Re: Station Designs (Build Plans & Screenshots)

Post by Phlt » Mon, 4. Mar 19, 16:44

Loneshade wrote:
Mon, 4. Mar 19, 15:11
Wharf, WIP
Any lag while traveling in this Sector?

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Re: Station Designs (Build Plans & Screenshots)

Post by Loneshade » Mon, 4. Mar 19, 21:07

Phlt wrote:
Mon, 4. Mar 19, 16:44
Any lag while traveling in this Sector?
I clearly expect some fps drop - but I hope it will do better since this time I used buildings for walls and avoided wire structures.
There's a bit of room for improvement, i.e. some parts i'll probably be able to strip later without affecting function and looks.
but first need to see it completed... I'll make a video when done, but I'm afraid that will take 2-3 days as i can't use seta right now.


Ps: no technical issue with SETA, but there's a war in HAT and Ianamus Zura. Xenon already semi-blew up the Teladi HQ there, wonder if they'll ever manage to repair/rebuild it ;)

My old 'monster' station with 2 other small installations nearby does drop my fps to 12 though.
I'll have to strip it down and rebuild it - once its financed that wharf ;) Main visual issue being how the items fade with distance... the old stations was built with a Paranid structure wireframe and tons of factories strung to it. Was hoping it to end like a busy city, but seems X4 doesn't handle that as I had expected. Rather than reduce object detail on distance it fades content, so even stations with tons of parts don't make for massive looks, but rather seem like loose joints from a distance. https://i.imgur.com/1AHVpWa.jpg and https://i.imgur.com/82g51Fk.jpg. Honestly had me slightly disappointed. Gotta figure a new station plan idea instead :)

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Sam L.R. Griffiths
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Re: Station Designs (Build Plans & Screenshots)

Post by Sam L.R. Griffiths » Tue, 5. Mar 19, 08:55

linolafett wrote:
Mon, 4. Mar 19, 15:37
This is madness.. poor logical station overview.
huh? :gruebel:
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Re: Station Designs (Build Plans & Screenshots)

Post by RainerPrem » Tue, 5. Mar 19, 10:22

linolafett wrote:
Mon, 4. Mar 19, 15:37
This is madness.. poor logical station overview.
May I just suggest that you aggregate all productions of one type to a single rectangle in the logical overview? That would make everything more transparent.

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Re: Station Designs (Build Plans & Screenshots)

Post by linolafett » Tue, 5. Mar 19, 10:37

RainerPrem wrote:
Tue, 5. Mar 19, 10:22
linolafett wrote:
Mon, 4. Mar 19, 15:37
This is madness.. poor logical station overview.
May I just suggest that you aggregate all productions of one type to a single rectangle in the logical overview? That would make everything more transparent.
Thats the long term plan, yes. This is the only good solution i see for this problem.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

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Sam L.R. Griffiths
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Re: Station Designs (Build Plans & Screenshots)

Post by Sam L.R. Griffiths » Tue, 5. Mar 19, 20:52

linolafett wrote:
Tue, 5. Mar 19, 10:37
RainerPrem wrote:
Tue, 5. Mar 19, 10:22
linolafett wrote:
Mon, 4. Mar 19, 15:37
This is madness.. poor logical station overview.
May I just suggest that you aggregate all productions of one type to a single rectangle in the logical overview? That would make everything more transparent.
Thats the long term plan, yes. This is the only good solution i see for this problem.
How about a hierachical view with connections defining list order in a breadth first manner?

Alternatively, allow the player to group the modules arbitrarily as sub-plans which can be saved and loaded as well as be used to condense the logical overview. I don't know about anyone else but I tend to follow standard sub-patterns when creating most of my stations.

Illustrative Example:-

Code: Select all

 + Station Plan
 | + Module Sequence 1
 | | + Module A
 | | + Module Sequence 2
 | | | + Module B
 | | | + Module C
 | | * Module Sequence 2
 | | * Module Sequence 2
 | | + Module D
 | | * Module Sequence 2
 | * Module Sequence 2
 | * Module Sequence 1
 | + Module E
Or something like that.

[EDIT]Correction, that is planning view I am referring to - not logical view. :P

WRT logical view - the ability to collapse and expand production modules of the same type would be nice.[/EDIT]
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Re: Station Designs (Build Plans & Screenshots)

Post by Loneshade » Wed, 6. Mar 19, 10:08

I think the one-box would be ok (with the average production % of all modules of that type)

Honestly, there's no value in the information per-module, since in the end you can't control individual module's production anyway (and it would be pointless too).
What matters is only the total amount of resources needed per hour and the output, hence bundling it would actually make things more simple and the view more helpful.

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Re: Station Designs (Build Plans & Screenshots)

Post by ZeroBoogie » Thu, 7. Mar 19, 19:08

[/quote]
Just see the plan in my OP - it is not even completed, and not just 1 minute, several minutes at a time - could be mistaken for a complete lock up but leave it long enough and it does seem to recover eventually.
[/quote]

Hi, I just wanted to know where is the OP you are talking about ? I don't seem to be able to find it :? :o it will be greatly appreciated :D :lol:

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Re: Station Designs (Build Plans & Screenshots)

Post by Sam L.R. Griffiths » Thu, 7. Mar 19, 20:55

Mileniumman wrote:
Thu, 7. Mar 19, 19:08
Just see the plan in my OP - it is not even completed, and not just 1 minute, several minutes at a time - could be mistaken for a complete lock up but leave it long enough and it does seem to recover eventually.
Hi, I just wanted to know where is the OP you are talking about ? I don't seem to be able to find it :? :o it will be greatly appreciated :D :lol:
Go to the start of the thread :roll:
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Re: Station Designs (Build Plans & Screenshots)

Post by lordmuck » Thu, 7. Mar 19, 22:20

The NoNameYetStation
Still being built about 6 hours game time using SETA very often, constructor has 90 building drones and its painstakingly slow
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage

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Re: Station Designs (Build Plans & Screenshots)

Post by ZeroBoogie » Thu, 14. Mar 19, 18:27

Roger L.S. Griffiths wrote:
Thu, 7. Mar 19, 20:55
Mileniumman wrote:
Thu, 7. Mar 19, 19:08
Just see the plan in my OP - it is not even completed, and not just 1 minute, several minutes at a time - could be mistaken for a complete lock up but leave it long enough and it does seem to recover eventually.
Hi, I just wanted to know where is the OP you are talking about ? I don't seem to be able to find it :? :o it will be greatly appreciated :D :lol:
Go to the start of the thread :roll:
:roll: :roll: :roll: Someone told me OP stands for Original Post :lol: :lol: :oops: :oops: Thanks

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