[MOD] X Rebirth Lost Sectors v1.5.0
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Hi, if mod installed correctly:
You should see mod in exstensions menu:
If all correct you will see new gamestarts:
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- Posts: 120
- Joined: Tue, 13. Nov 18, 00:26
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Lmao...
The mod was not properly installed, you're right. I didn't delete the extra file created by the 7zip. Very embarassing. Thanks a lot ! I'm gonna have fun now <3
The mod was not properly installed, you're right. I didn't delete the extra file created by the 7zip. Very embarassing. Thanks a lot ! I'm gonna have fun now <3
Re: [MOD] X Rebirth Lost Sectors v1.3.0
I was trying to find out if the ships Bergelmir/Bergelmyr and Imir are from this mod?
And if so, can they be constructed at a shipyard?
And if so, can they be constructed at a shipyard?
Check out my mod Crystal Rarities
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Yes, they selling on Source of Darkness shipyard
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- Posts: 120
- Joined: Tue, 13. Nov 18, 00:26
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Hey mate ! Just a short message to tell you your mod is absolutely fantastic !! Great ships, beautiful sectors. I'm having a blast discovering everything. And each system has a distinct "personality". The Pulsar in "The Purge" is insane.
I hope you'll be modding in X4 when it's out. <3
Will you still release 1.3.5 or you're just waiting for X4 ?
I hope you'll be modding in X4 when it's out. <3
Will you still release 1.3.5 or you're just waiting for X4 ?
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Awesome thanks! Have definitely been enjoying everything so far, you've done a great job here
Check out my mod Crystal Rarities
Re: [MOD] X Rebirth Lost Sectors v1.3.0
@Bubonosaure: Thaks) and yes, ls 1.3.5 will be released, but i think after x4 release.
@Hektos: Glad you enjoy it)
@Hektos: Glad you enjoy it)
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Capital Ship Bridge - addon pack - 3.03 With New Maps
v. 3.0.3
- Added map data files for the Herschels Geschenk mod (Herschel's Gift)
- Reworked completely addons for mods (Herschels Geschenk, Transcend, lostsector). Old add-ons must be removed and replaced with new ones.
viewtopic.php?p=4824318#p4824318
v. 3.0.3
- Added map data files for the Herschels Geschenk mod (Herschel's Gift)
- Reworked completely addons for mods (Herschels Geschenk, Transcend, lostsector). Old add-ons must be removed and replaced with new ones.
viewtopic.php?p=4824318#p4824318
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Hi, can I have an ETA when 1.3.5 is coming ? X4 is not close to what x rebirth is with mods. thx
Re: [MOD] X Rebirth Lost Sectors v1.3.0
It's hard to say for sure, I hope that by mid-February there will be a beta release.
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- Posts: 224
- Joined: Mon, 30. Jul 18, 04:16
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Great mod! I am enjoying the snug and cosy corner of Eureka Eight.
However, I realized I am not getting any discount for wares even when I am +30 with TCC. Could this be a bug?
However, I realized I am not getting any discount for wares even when I am +30 with TCC. Could this be a bug?
The future awaits.
X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.
X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Yes, looks like bug.
Re: [MOD] X Rebirth Lost Sectors v1.3.0
there is the possibility that this great
mod is compatible with saved games? or create a cropped version for that purpose
mod is compatible with saved games? or create a cropped version for that purpose
Re: [MOD] X Rebirth Lost Sectors v1.3.0
- SirFrancisDrake
- Posts: 188
- Joined: Mon, 23. Dec 13, 11:24
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Not necessarily.You needs to start a new game !!!
There is a workaround for the problem.
I also had the problem years ago that I did not want to start a new game.
So I got the mod Simooms Lantern and performed the following. It's just a little bit of work.
If you install the mod Lost Sectors in your running game, you will have the problem that all stations are dead.
Now you have to destroy each station with the mod Simoons Lantern and immediately repair it.
This will reset the station with complete crew.
So I solved the problem.
Greetings,
SirFrancisDrake
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Thanks I'll try. I have a small empire of stations and ships with famous names and it would be a pity if they were lost
Re: [MOD] X Rebirth Lost Sectors v1.3.0
I installed the mod Simooms Lantern.SirFrancisDrake wrote: ↑Wed, 5. Jun 19, 20:40Not necessarily.You needs to start a new game !!!
There is a workaround for the problem.
I also had the problem years ago that I did not want to start a new game.
So I got the mod Simooms Lantern and performed the following. It's just a little bit of work.
If you install the mod Lost Sectors in your running game, you will have the problem that all stations are dead.
Now you have to destroy each station with the mod Simoons Lantern and immediately repair it.
This will reset the station with complete crew.
So I solved the problem.
Greetings,
SirFrancisDrake
To install the mod LS in the campaign game, you use the savegame manager?
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- Posts: 8
- Joined: Thu, 15. Dec 16, 17:20
Re: [MOD] X Rebirth Lost Sectors v1.3.0
I'm not comfortable asking this with my first post here but how is the 1.3.5 update coming along? Been holding off playing XR again until the next update of Lost Sectors was released
Not trying to pressure you anything, if you've been too busy to work in the update that's perfectly fine. Just curious about 1.3.5.
I do need to thank you for creating Lost Sectors, though. It adds quite a bit to XR and feels like an official add-on thanks to the new sectors, ships and the new Terran stations in Eureka Eight. Next time I play XR with Lost Sectors I plan on taking the challenge of rebuilding DeVries but using the Eureka Eight stations instead to keep it mostly Terran.
Thanks again for LS, KrYcHokE!
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Hi, thanks
I can only say that the new version should be expected no earlier than autumn, but for now a few screenshots:
I can only say that the new version should be expected no earlier than autumn, but for now a few screenshots:
Spoiler
Show
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- Posts: 8
- Joined: Thu, 15. Dec 16, 17:20
Re: [MOD] X Rebirth Lost Sectors v1.3.0
Thanks for replying and for the new screenshots.
All those new ships look great, really looking forward to next update now.
All those new ships look great, really looking forward to next update now.