[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

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AshToDust
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by AshToDust » Fri, 19. Apr 19, 22:42

Thx.

Sound like I screwed the AP TC plot install. After a fresh install, I saw that the map is not the same. Some sector (like the ATF sector near Asteroid Belt) are no more.

genarus
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by genarus » Tue, 14. May 19, 21:23

For some odd reason even after removing the JAP language code from my system when trying to put \ in the setup bat i get a Yen sign. I cant seem to Alt + code it on here all i get is . And trying to alt + to get \ on the setup bat just gives me the yen sign still. This is conflicting with creating a path...

Xechran
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by Xechran » Wed, 26. Jun 19, 17:55

Need a spot of help understanding the salvage/claim system. I can not seem to claim ships with the hotkey/menu, gives the message "requires system override software". I thought salvage command software negated that? I checked in plugin manager and I have it set to require SCS with salvage commands enabled. My Sabre has the SCS suite installed. SCS will scan for ships and containers, but I cant claim without SOS. Havent gotten SOS to test yet, found a juicy Xenon P that I'm trying to collect.

Is there a conflict, a bug, or did I miss something basic?

BlackArchon
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by BlackArchon » Wed, 26. Jun 19, 18:16

I've never used the Salvage Command Software script, so I don't know if this script is compatible. But the message "requires system override software" may also indicate that you try to hack the enemy ship (which is a new XRM feature of the System Override Software). Are you 100% sure that you aren't invoking SOS with your hotkey instead of SCS?

Xechran
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by Xechran » Wed, 26. Jun 19, 18:29

I have a key bound to the SCS menu which is context sensitive, it tries to claim ships as well. There is an option in the menu to claim a ship, and that menu option is invoking the SOS function, in spite of the pluggin manager selection to use SCS over SOS for claims.

Sounds like the standard SCS behavior may be overridden in XRM.


Taylor2008
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by Taylor2008 » Wed, 26. Jun 19, 22:19

Just use cheat package anf install system override software along with software signatur scrambler...

Slashman
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by Slashman » Fri, 5. Jul 19, 00:25

Hey I'm wondering if anyone can point me to the upgraded scripts for the Bonus Pack. Specifically I'm looking for an upgraded Missile Defense Mosquito script.

I found one but it seems to be for TC and the instructions are not in English.
If you want a different perspective, stand on your head.


Slashman
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by Slashman » Fri, 5. Jul 19, 14:29

BlackArchon wrote:
Fri, 5. Jul 19, 08:21
Here is the english forum thread: viewtopic.php?f=96&t=226431
Please note that there is a newer version 3.3.02 on the author's page at https://www.xuniversum.info/index.php?o ... Itemid=296.

I also use this version with XRM in X3:AP.
Thank you very much sir!
If you want a different perspective, stand on your head.


Slashman
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by Slashman » Sat, 6. Jul 19, 00:25

BlackArchon wrote:
Fri, 5. Jul 19, 18:46
You're welcome. Whom should I send my invoice for this service?
"Click!" I'm sorry. Slashman is not at home right now. Please leave a message after the tone......."Beeep!"
If you want a different perspective, stand on your head.

Xechran
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by Xechran » Mon, 8. Jul 19, 16:04

Ok. Was pushing through the Terran Defender start and its now sent me to Segaris. Which I can not reach atm? I'm trying to find a way through to this sector but it seems I havent unlocked Aldrin space. Anyone know how to start that off? Or did I miss a connection somewhere?

BlackArchon
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by BlackArchon » Mon, 8. Jul 19, 17:52

There isn't anything to "unlock". You just have to have a good enough reputation with the Terrans so that you can enter core sectors (just like with every other race). Why do you think you cannot reach Segaris?

Xechran
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by Xechran » Tue, 9. Jul 19, 06:31

Well, I have Earth access. Was checking maps and they all seem to agree the way to Aldrin space is jump gate south of Neptune. Im in system and can see no Gate. Only East/West. Which made me think it wasn't spawned/triggered. My other option is run for it through Xenon space. But I figured I was missing something obvious if this wasnt an issue for people.


Xechran
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by Xechran » Wed, 10. Jul 19, 05:26

Havent played in years, this is a newer build computer. Downloaded AP from steam and grabbed XRM. At least I believe so. I have a number of systems in game that are not on the common universe maps. Ares Zeus Solaris etc. I had thought these were part of XRM? But maybe I have something and didnt remember.


arbarbonif
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by arbarbonif » Wed, 10. Jul 19, 23:45

Xechran wrote:
Wed, 10. Jul 19, 05:26
Havent played in years, this is a newer build computer. Downloaded AP from steam and grabbed XRM. At least I believe so. I have a number of systems in game that are not on the common universe maps. Ares Zeus Solaris etc. I had thought these were part of XRM? But maybe I have something and didnt remember.
Those are from the Lost Colony stuff. Did you grab the LxXRM pack? It has those included.

unknown1
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Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Post by unknown1 » Sun, 1. Sep 19, 22:37

I have XRM + IEx + TC plots in AP. Playing Albion prelude obviously, and not TC.

Is it normal to have the hull values of ships diminished to old Terran Conflict values? I thought that in ALbion Prelude , they increased the hull on all ships, even 10x on some ships.
Could this be because of XRM overwriting this feature? Should I install the hull modification pack from XRM ? Thank you.

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