Though I feel the X Economy should be MORE than just War, it's a necessity in order to make sure the game isn't clogged up with stations constantly building and causing eventual FPS reduction; the price we pay for getting rid of the God Engine of X3, which I'm not sad to see go IMHO.
Everything was artificial under that engine.. Spawning traders, fighters and transporters, with spawning factories that I personally felt like we had LESS control in this sandbox if it stayed.
They needed to do away with the easy solution and find away to make it more realistic, which means allot less convenient solutions but if they get it right? The rewards will pay off; an economy that we can be apart of, manipulate for our own benefit.
Xenon have to be that force of nature to ensure the game doesn't expand out of control, but when you get rid of the God Engine that ensures how many stations spawn during a boom and how many are taken away during a bust cycle. It's hard to get it just right, getting rid of the Xenon also needs to be rethought.
Taking all the Xenon Sectors doesn't mean you get rid of the Xenon, they should exist out there beyond established borders, ready to retake space.
They should always exist in the game to serve as that force of nature to keep the Races in check.
Skeeter wrote: ↑Thu, 8. Aug 19, 15:39
Hey all.
Just wondering why i keep seeing topics about war this war that when the x games arnt about it really its suppose to be a open ended space adventure with some trading some combat some plot some station building if u want. Its not a war game or a rts game. I know some build up fleets but i dont see the point personally as waste of money and time as personally if i want space battles id play homeworld where it would be far far more enjoyable.
Now since with all the topics even egosoft are trying to put wars in because of this which i dont think they should have tbh but thats just me.
There was always wars in X Games before Terran Conflict, the Yaki, The Kha'ak, Terraformer Wars Etc. So they had conflict in X Games, just not the capacity to simulate them until Terran Conflict, which was where X Games were headed from the start, so I personally wasn't surprised that X:Rebirth and X4 was going to make wars on a much grander scale.
You must of known, right? Most the X Economy right from X: Beyond the Frontier was built around Ship building and War.
So I don't understand where you're going here? We've always had conflict in X Games.
If anything your choice to not take part in the war hasn't changed, you still can do that. The Xenon have always been 'by lore' expansionist exterminators, what you're reminiscing about is merely an incomplete mechanic of the past that Egosoft couldn't implement at the time; your nostalgia as a 'peaceful builder simulator' wasn't going to last.
Spawning events where enemy ships jump through the Gate and attack everything in sight was a 'bandaid solution' to the War Mechanics of today that Egosoft wanted to roll out from the start, but didn't have the time, money or resources.
Again, you can still CHOOSE to be that factory mogul or that trader, there are places in space that are safe spots and if that changes? You can still blacklist areas that are too high risk (Once Fixed in later Patches).
But X Games have always been about conflict and the Military Industrial Complex. You can't avoid that, in some way every X Game has it, but it didn't stop you being something else.
The X Games are supposed to be a refection of today's capitalist society and war is big part of the economy.
Skeeter wrote: ↑Thu, 8. Aug 19, 15:39
I know i wont be popular with this topic but i just dont know why the x games should have it as it will change the whole game if theres actual wars in, i wont be able to just play it safe like i usually do in x games if i have to worry about a big angry fleet crossing a system im in or have stuff in a system that i have made there. Yeah there was a chance some ship might get attacked in past x games but generally if u built in safe home systems u usually would be ok. But if we start making x games a rts as in active fleets and fighting anywhere then its gona mess up the x games i know and wont be x anymore. Not everyone wants a high threat chance when playing x games.
Now i wouldnt be apposed to say a scripted mission where u needed a fleet to combat another fleet in a designated area as thats more controlable as 1 u could accept or decline or ignore the mission and 2 u can read about what u need vs what u fight against and where it is so u can prepare. But this isnt it what the forum folk (some) are pushing for.
As I pointed out above, I like to personally learn about the lore of a game i'm playing, in order to immerse myself in the environment. So I can character develop etc.
Not every Character I make is a war driven persona; I like variety.
So if X4 was solely a war driven game? I'd agree with you.
I liked playing 'Colony Wars 1+2' growing up, but it was solely a Space Combat simulator; if I want that? I'll play that.
But you're wrong, the X Universe has always been about more than just war, so to get rid of war and make it solely a Railroad Tycoon game (Another Favorite Genre of mine)is to be dishonest to the X Series, it's lore and it's purpose as a sandbox game.
Taking something out because you don't like it gets people posting the opposite to you demanding why it was taken out?? And calls for it to return.
The classic case of compromise, you can have war, but you can also choose to not be a part of it too.
Don't get me wrong Skeeter, I'd LOVE for there to be MORE alternatives than just War, the more the better, right?
I'd like to run a Casino Business in space, or start a passenger transport company, or solely deal in food, medical supplies, entertainment systems, become a property mogul or run my own mining business. (Which some of those you can do already, but we want more, right?).
I want Egosoft to greatly EXPAND the Civilian Economy, so we ALL have the choice between getting rich in a War Economy or getting rich from a Civilian Economy.
As for the "big angry fleet" reason to your argument, the Main Waring Factions (The Argon Federation/Antigone Republic, Godrealm, Holy Order 'Split Famalies in Later dlc' Etc.) they do NOT attack civilian targets (unless you attack them first).
The Factions have rules to their engagement, they go solely after their enemies Defense Platforms and hit military targets like fighters, Destroyers Etc. They NEVER attack their enemies transport Freighters or any Freighters that belong to neutral Parties (Exception is the Xenon & Kha'ak).
All you have to worry about is your profits while Sectors change ownership, you're not part of the war unless you chose a side, which means you have to attack a Faction until your reputation drops below a level where they deem you a threat, stop trading with you, attack you on sight to eventually attacking everything you own.
But you can get rich without taking a side in the War between the Argon, Paranid Factions. They will leave you alone as long as you leave them alone.
The only exception is the Kha'ak and the Xenon that want to attack/destroy everything in sight; but that creates the flaw in your argument.. Getting rid of the Xenon however, because it's inconvenient for you to turtle your wealth isn't going to happen nor will a sizeable majority of this forum agree with you that the Xenon need to be more defensive and xenophobic, it's not in their nature to do that and is not Lore friendly.
Skeeter wrote: ↑Thu, 8. Aug 19, 15:39
Cant blame the forum folk too much tho as egosoft themselves are all over the place with the last few games which where their direction is for x games and what they actually are suppose to be. xbtf - x3 had a plot, no war but a annoying enemy sometimes, gameplay was casual. Then rebirth which had a plot but was pretty bad overall in gameplay not just bugs but features lacked alot and added ones were meh imo like 1 crap ship with 1 stupid name, 1 companion instead of multiple ones u could hire say like in kotor u could have 8 different ones with their own story, now if rebirth had that i think id enjoy the heck out of that then but nope. X4 just seems like u sit in the map mainly and u dont struggle with earning money like u did in xbtf and the game is tailored to war scripts which i dont think have been fully finished iirc.
X4 was what previous X Games were supposed to be but couldn't be due to constraints, again you're being nostalgic over a by-product that was going to be eventually removed by future machinations of the genre.
X Games by Lore are about War/Capitalism/Personal Freedom in a chaotic universe, always have been, always will be.
As for the game being too easy to make money? LOL
Every X Game has been a piece of piss to exploit for money.
I don't know how you can say that.. "X4 is the only X Game in the series where making money is easy" and with a straight face?
Sadly every X Game has that problem and it's not easy to solve or Egosoft would of done it by now.
Then there is the case that if Egosoft seriously Nerf the economy so it was the case of earning Nickels to the Dime, you would anger those that want making money to be a gradual achievement than it being a total Grindfest.
Where do you find balance in that? What rate of making money will please everyone?
Skeeter wrote: ↑Thu, 8. Aug 19, 15:39
Never played terran conflict or AP exp packs btw tho i have them on steam. I think this is probably where the whole active war thing and territory had started from from what i hear about what happens in em but not sure 100%.
Nothing to write home about, you had the Sectors Omicron Layrae to Heretics End changing Hands between the Terrans and the Argon, both sides would spawn a massive Fleet do battle until they reached the opposite Sector and then the other side would rinse and repeat the same strategy.. It was entirely scripted. The Terrans would fight to Omicron then crumble and the Argon Navy would push to Heretics End then crumble. It was a scripted war to make it look like there was war, but you had no control in it.
Nort The Fragrent wrote: ↑Sun, 11. Aug 19, 18:28
Politics has nothing to do with it, The evidence is quite real. There are young Car drivers who drive like they are in their game they have known since a young boy. Yet in reality crashing a real car has significant consequences. This same mental indoctrination can be seen through many game related attitudes amongst the young.
Young are swayed, and think killing is ok, and normal. So why weight a game to fuel that side of their thinking.
We need to be responsible. Not bullish gunghow, shoot at everything as entertainment.
X4 is a very good game, and need not be so violent,
This debate about Games encouraging violence has been around for nearly 30 years and is the "Excuse" Politicians turn to whenever there is a mass shooting that they need to deflect when put on the spot about their inactivity on the gun control issue.
And for that I explain.. Why is it that only America has this problem with Video Games causing mass shootings? Why does Japan have a Gun Homicide rate of almost "ZERO" in a place that has a massive gaming industry?
In Countries with a mix of Gun Control and regulated "Gun Ownership" have a similar low homicide rate with guns?
Because it's not games that is causing this violence, it's other factors, mental illness being one of the main reasons.
It's not a surprising knee-jerk reaction either; they said Music would "Corrupt the Youth" back in the 60's and 70's.
Hell to go back even further, Greek Philosophers like Socrates and Plato made similar arguments about censoring poetry and stories that they argued effected "Impressionable Youth".
There is a ton of research where violent computer games actually do the opposite to what they say it does, when people play out their frustrations in a game, it takes away their need to act them out in the real world.
Censoring only helps those that benefit from censorship which are generally those that are at the top and fear solutions that effect their wealth and privilege; why America will never solve the gun problem, cause the rich/politicians benefit from arms sales, so they deflect by finding a scapegoat, video games is once again getting unjustly attacked.
"Think, Trade, Build, ( Then as a last resort ) Fight."
How about Change the Slogan to.. "Please, Compliment, Bake, Play Pattycake". I wanna see THAT game!