HOP has a bad position, they got XENON, Argon and Paranid as enemy. If ORA would be enemy to HOP, then HOP would die really quick.TSchmidtC wrote: ↑Tue, 20. Aug 19, 14:30Hello after a short break, I've started a new game, and tetst with ROR.
After starting the ROR main mod I flew through the ORA sector and the gate to the TTC sector is inactive.
In the ORA sector there were several Eureka MK1 and MK3 ships, although all extensions are switched.
The ORA began their invasion about an hour later, they built a station module and positioned a couple of ships for backup, including 2 Normal Destroyer.
The HOP are not hostile to the ORA and seem to supply the ORA site with material that ORA have no construction ship
The ORA have only attacked the Teladi, since the Teladi Gate has been moved to the other sector there has been no invasion after Stiller Witness.
Earlier, the ORA first attacked the argons.
This is the state after about 2 hours.
The problem with the inactive goal seems to be caused by the game start with version 2.5.
I've read in a commentary of Another mod adds the sectors added that there is also someone inactive gates.
The Moder checked the MD file with the list of forced goals and missed those goals.
The problem with Silent Witness is a Egosoft AI problem, custom races seems not to invade neutral sectors. I hope Egosoft will fix this soon.
There are inactive gates because of addons for more sectors in the future.
I am planing to develop this mod further with the release of 3.0 beta.
Didnt play after the resupply ships and new functions, but are you refering to supply carriers or to real carriers?Wonsz wrote: ↑Wed, 4. Sep 19, 08:41I got my own Arawn Mk1. Shipyard promissed me a carrier. On a galaxy map it looks like a carrier. But it does not behave like a carrier - I can't restock or repair any ship with it. Neighter can I give command "get supplies". Vanilla carriers and auxiliary ships are working (more or less ) Is this how this mod works, or did I do something wrong? Can anyone confirm that carriers itroduced by this mod work like vanilla carriers?
I thought that only supply carriers can restock other ships.