[WIP/MOD]FOCW Corporations! Version 3.3

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BlackRain
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Re: [MOD]Immersive Corporations

Post by BlackRain » Sat, 22. Feb 20, 16:12

Egosoft added in some new code for generating factories so I am trying to figure out where exactly and how to make sure they end up with the right factions, so annoying heh.

Falcrack
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Re: [MOD]Immersive Corporations

Post by Falcrack » Sat, 22. Feb 20, 18:57

Regarding wallets for corporations, I know perhaps you do not want to try to add it right now, but it may be interesting to track profitability of each corporation over time. Do they experience a net increase or decrease in credits over time? If on the whole corporations are profitable, it may be worthwhile giving them a non-cheaty wallet.

BlackRain
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Re: [MOD]Immersive Corporations

Post by BlackRain » Sat, 22. Feb 20, 19:20

Falcrack wrote:
Sat, 22. Feb 20, 18:57
Regarding wallets for corporations, I know perhaps you do not want to try to add it right now, but it may be interesting to track profitability of each corporation over time. Do they experience a net increase or decrease in credits over time? If on the whole corporations are profitable, it may be worthwhile giving them a non-cheaty wallet.
Well, currently, I just have each industry be a different corporation. That wouldn't work well if they were earning money because some industries would clearly drastically earn more than others, etc. It would have to be more of a level playing field, but also it probably wouldn't be good to do it for too many. Also, each corporation would have to be coded in with their own type of faction logic. It would be a lot of work. I know pref was interested in trying it out.

This mod is more for immersion than anything else, but it has practical gameplay changes also which make the experience overall better I think.

BlackRain
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Re: [MOD]Immersive Corporations

Post by BlackRain » Sun, 23. Feb 20, 15:24

Immersive Corporations 1.8 - Doesn't require a new start if you already were using the mod - There may be some economic stations which are owned by the governments if you were using 3.0 b6 already for a while. There shouldn't be any new ones though after activating this.

1) Fixed some minor stuff
2) Removed some vanilla code from factiongoal_hold_space because it was generating stations. This is a dirty way to make it work, those stations won't be created. This is temporary until I find a better way to manage it.

birdtable
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Re: [MOD]Immersive Corporations

Post by birdtable » Sun, 23. Feb 20, 19:56

Still having problems in Teladi space, No matter how many battles i take part in fighting off the Xenon I get no increase in Rep, stays at zero,,, checked for example with Antigone and the rep increases... but I will admit I have messed around with some mods so have started again with a totally cleansed game.
Liked the Tax is Theft ship,, for your info I was on Pirate Station when I think Scale Plates Inc decided to attack the station with Destroyer and support ships, unluckily a trader of mine decided to land and was blasted away,, why we need Xenon I do not know..... Good mod.. :)...well better than good.

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Re: [MOD]Immersive Corporations

Post by BlackRain » Sun, 23. Feb 20, 20:14

birdtable wrote:
Sun, 23. Feb 20, 19:56
Still having problems in Teladi space, No matter how many battles i take part in fighting off the Xenon I get no increase in Rep, stays at zero,,, checked for example with Antigone and the rep increases... but I will admit I have messed around with some mods so have started again with a totally cleansed game.
Liked the Tax is Theft ship,, for your info I was on Pirate Station when I think Scale Plates Inc decided to attack the station with Destroyer and support ships, unluckily a trader of mine decided to land and was blasted away,, why we need Xenon I do not know..... Good mod.. :)...well better than good.
It shouldn't be any different from vanilla behavior. Do you gain rep with teladi when killing xenon in vanilla? Should act exactly the same. You can still do missions for them or trade with them to increase rep.

birdtable
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Re: [MOD]Immersive Corporations

Post by birdtable » Sun, 23. Feb 20, 20:19

Will let you know how things develop with this new game, last time i played vanilla was 9 months ago when I took a break from the game,, 3.0 brought me back.

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Re: [MOD]Immersive Corporations

Post by birdtable » Mon, 24. Feb 20, 17:50

Sorted the Teladi no rep gain, it appears that when you gain rep for deeds it goes to the nearest station not the Sector owner,, A "Teladi" station has to be the nearest one..... Still cannot own stolen blueprints and with no HQ I have to buy blueprints... Time to look for research mod.

BlackRain
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Re: [MOD]Immersive Corporations

Post by BlackRain » Mon, 24. Feb 20, 18:06

birdtable wrote:
Mon, 24. Feb 20, 17:50
Sorted the Teladi no rep gain, it appears that when you gain rep for deeds it goes to the nearest station not the Sector owner,, A "Teladi" station has to be the nearest one..... Still cannot own stolen blueprints and with no HQ I have to buy blueprints... Time to look for research mod.
You should be able to get blueprints. Do you have the player HQ and did the research for being able to steal blueprints?

birdtable
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Re: [MOD]Immersive Corporations

Post by birdtable » Mon, 24. Feb 20, 18:27

No HQ, I do not want where it is located (to limiting) nor do i want to repeat process of obtaining HQ unless it goes where I want,, always do the Paranid start so why would I want my HQ in Teladi space......

BlackRain
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Re: [MOD]Immersive Corporations

Post by BlackRain » Mon, 24. Feb 20, 19:43

birdtable wrote:
Mon, 24. Feb 20, 18:27
No HQ, I do not want where it is located (to limiting) nor do i want to repeat process of obtaining HQ unless it goes where I want,, always do the Paranid start so why would I want my HQ in Teladi space......
That may or may not have something to do with it, I need to look into it. I don't really steal blueprints much.

birdtable
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Re: [MOD]Immersive Corporations

Post by birdtable » Mon, 24. Feb 20, 20:47

You miss a lot by not stealing, last time I saw an Osprey take off side ways and wobbling and then dive down out of sight to defend a station under attack...Think the pilot had just been dragged from the bar... Time before that I was floating just above the station surface bomb launcher in hand and a bomb glowing beneath when the police turned up wanting to scan me....Or you can walk to an office listen to someone drone on and spend a bit of cash... I know which I would choose...

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Re: [MOD]Immersive Corporations

Post by BlackRain » Wed, 26. Feb 20, 02:51

Immersive Corporations 1.9

1) Fixed some minor mistakes I made

rosssack
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Re: [MOD]Immersive Corporations

Post by rosssack » Sun, 1. Mar 20, 17:52

BlackRain wrote:
Wed, 26. Feb 20, 02:51
Immersive Corporations 1.9

1) Fixed some minor mistakes I made
hi will your mod stop the players shipyard build ship restrictions from working ??

BlackRain
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Re: [MOD]Immersive Corporations

Post by BlackRain » Sun, 1. Mar 20, 19:59

rosssack wrote:
Sun, 1. Mar 20, 17:52
BlackRain wrote:
Wed, 26. Feb 20, 02:51
Immersive Corporations 1.9

1) Fixed some minor mistakes I made
hi will your mod stop the players shipyard build ship restrictions from working ??
Err, I don't see why it would? I guess the corporations might order ships from you? I never actually tested it.

rosssack
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Re: [MOD]Immersive Corporations

Post by rosssack » Sun, 1. Mar 20, 21:40

BlackRain wrote:
Sun, 1. Mar 20, 19:59
rosssack wrote:
Sun, 1. Mar 20, 17:52
BlackRain wrote:
Wed, 26. Feb 20, 02:51
Immersive Corporations 1.9

1) Fixed some minor mistakes I made
hi will your mod stop the players shipyard build ship restrictions from working ??
Err, I don't see why it would? I guess the corporations might order ships from you? I never actually tested it.
I have a lott of mods in my game butt wen I add yours on top it greys out the sett blacklist to faction option

BlackRain
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Re: [MOD]Immersive Corporations

Post by BlackRain » Sun, 1. Mar 20, 23:37

rosssack wrote:
Sun, 1. Mar 20, 21:40
BlackRain wrote:
Sun, 1. Mar 20, 19:59
rosssack wrote:
Sun, 1. Mar 20, 17:52

hi will your mod stop the players shipyard build ship restrictions from working ??
Err, I don't see why it would? I guess the corporations might order ships from you? I never actually tested it.
I have a lott of mods in my game butt wen I add yours on top it greys out the sett blacklist to faction option
Did you try with just my mod active? I really don't see why it would do that. I will have to look into it at some point. Or send me a save I can look at.

rosssack
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Re: [MOD]Immersive Corporations

Post by rosssack » Mon, 2. Mar 20, 15:32

BlackRain wrote:
Sun, 1. Mar 20, 23:37
rosssack wrote:
Sun, 1. Mar 20, 21:40
BlackRain wrote:
Sun, 1. Mar 20, 19:59


Err, I don't see why it would? I guess the corporations might order ships from you? I never actually tested it.
I have a lott of mods in my game butt wen I add yours on top it greys out the sett blacklist to faction option
Did you try with just my mod active? I really don't see why it would do that. I will have to look into it at some point. Or send me a save I can look at.
I will look into the ship building buggy bit wen I get a chance ,I have also noticed there are s class company ships sitting at the shipyards and not flying off blocking landing

BlackRain
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Re: [MOD]Immersive Corporations

Post by BlackRain » Mon, 2. Mar 20, 15:44

rosssack wrote:
Mon, 2. Mar 20, 15:32
BlackRain wrote:
Sun, 1. Mar 20, 23:37
rosssack wrote:
Sun, 1. Mar 20, 21:40
I have a lott of mods in my game butt wen I add yours on top it greys out the sett blacklist to faction option
Did you try with just my mod active? I really don't see why it would do that. I will have to look into it at some point. Or send me a save I can look at.
I will look into the ship building buggy bit wen I get a chance ,I have also noticed there are s class company ships sitting at the shipyards and not flying off blocking landing
That should be a vanilla bug and shouldn't have anything to do with this mod.

rosssack
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Re: [MOD]Immersive Corporations

Post by rosssack » Tue, 3. Mar 20, 08:43

BlackRain wrote:
Mon, 2. Mar 20, 15:44
rosssack wrote:
Mon, 2. Mar 20, 15:32
BlackRain wrote:
Sun, 1. Mar 20, 23:37


Did you try with just my mod active? I really don't see why it would do that. I will have to look into it at some point. Or send me a save I can look at.
I will look into the ship building buggy bit wen I get a chance ,I have also noticed there are s class company ships sitting at the shipyards and not flying off blocking landing
That should be a vanilla bug and shouldn't have anything to do with this mod.
sorry I thought this was a mod bug did not realise it was a vanilla bug just notiiced it

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