HQ relocation in 4.0 boys!!
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HQ relocation in 4.0 boys!!
When you log into a 4.0 game Boso will message you letting you know that theres new research and Its HQ relocation! Thanks egosoft, Ive wanted this since release and it will really help me make my empire my own. One thing, im guessing this is because its beta but you can use it to wipe out whole sectors very quickly ;p Hope the cooldown is going to be VERY large instead of 10 seconds
Re: HQ relocation in 4.0 boys!!
Yeah - unfortunately my current playthrough started as a "no-teleport" game. Oh well, I've to break that rule now in order to test this stuff.
Suggestion! Although it is tech-wise coupled to the the player teleport, a different research branch would be very much appreciated At the end it is tied to the unique HQ - should be possible to explain that.
Suggestion! Although it is tech-wise coupled to the the player teleport, a different research branch would be very much appreciated At the end it is tied to the unique HQ - should be possible to explain that.
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Re: HQ relocation in 4.0 boys!!
My suggestion is to play-test the public beta and find such things out. Bugs and difficulties relating to aspects of what is actually in the beta belong in the public beta forum. Suggestions and general comments, hopefully based on informed beta play rather than just speculation, can be made in this forum.
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Re: HQ relocation in 4.0 boys!!
What was this in reply to exactly? If it was to my comment on wiping out sectors what I said in the OP was from playtesting, hq relocation research takes 10 seconds and is repeatable - assume a large time cooldown and resources will be added later.Alan Phipps wrote: ↑Tue, 17. Nov 20, 21:40My suggestion is to play-test the public beta and find such things out. Bugs and difficulties relating to aspects of what is actually in the beta belong in the public beta forum. Suggestions and general comments, hopefully based on informed beta play rather than just speculation, can be made in this forum.
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Re: HQ relocation in 4.0 boys!!
That's a valid reason to say the current implementation is not correct - but that needs a report in the beta forum if you want the devs to notice.
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Re: HQ relocation in 4.0 boys!!
Just going to build a wall of Defense Modules, and teleport my PHQ right next to each Xenon Defense Station in succession. The freaking DEATH STARRRRRRR!!!
THAT'S NO MOON... BLAAAAAP!
THAT'S NO MOON... BLAAAAAP!
Re: HQ relocation in 4.0 boys!!
The act of moving it destroys everything in radar range anyways ;p
Re: HQ relocation in 4.0 boys!!
That's gold!!
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Re: HQ relocation in 4.0 boys!!
Heretics End is MINE! MINE! HAHAHAHAHA!
Re: HQ relocation in 4.0 boys!!
Is this a prelude to the return of jumpdrives? Because as far as I can see it, if you can jump a station, why not a ship?
Re: HQ relocation in 4.0 boys!!
Could we keep revelations like this in the Spoilers forum?
viewforum.php?f=182
Instead of blaring it out in the title in a Foundations forum post.
viewforum.php?f=182
Instead of blaring it out in the title in a Foundations forum post.
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Re: HQ relocation in 4.0 boys!!
I'd say no. Because as always in these discussions JD would break the game design Egosoft was aiming for when replacing the JD with the player teleporter - nothing changed so far.
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[4.0 beta] PHQ can be used to annihilate factions
I haven't unlocked it yet ingame, but if it really can be exploited that much then maybe it needs some limitations, such as
- target location needs X kilometers radius of unclaimed space (larger than station weapon ranges, so it can't be used offensively... maybe 50 km?)
- unable to teleport into sectors that belong to enemy factions
- only able to teleport to player owned sectors or sectors where your faction relationship is at least +X (>20~25 maybe? Could be used as an additional incentive to get a high relationship rank).
- if you want to teleport a player HQ to a neutral sector you first have to establish ownership by building a station with an administrative module there.
- target location needs X kilometers radius of unclaimed space (larger than station weapon ranges, so it can't be used offensively... maybe 50 km?)
- unable to teleport into sectors that belong to enemy factions
- only able to teleport to player owned sectors or sectors where your faction relationship is at least +X (>20~25 maybe? Could be used as an additional incentive to get a high relationship rank).
- if you want to teleport a player HQ to a neutral sector you first have to establish ownership by building a station with an administrative module there.
Re: [4.0 beta] PHQ can be used to annihilate factions
I dont really agree with any of this im afraid (Its also voiced so I dont think its going to change), you currently just have to select a nav beacon for boso to target. I like the current implementation and think it should just have a large cooldown (several hours or even days), and perhaps a fairly large resource cost (perhaps involving nvidium?).Rei Ayanami wrote: ↑Wed, 18. Nov 20, 14:24I haven't unlocked it yet ingame, but if it really can be exploited that much then maybe it needs some limitations, such as
- target location needs X kilometers radius of unclaimed space (larger than station weapon ranges, so it can't be used offensively... maybe 50 km?)
- unable to teleport into sectors that belong to enemy factions
- only able to teleport to player owned sectors or sectors where your faction relationship is at least +X (>20~25 maybe? Could be used as an additional incentive to get a high relationship rank).
- if you want to teleport a player HQ to a neutral sector you first have to establish ownership by building a station with an administrative module there.
I didnt think it warranted being a spoiler, I did consider it but as soon as you enter the game its the first thing that happens. Plus its sitting there on the research page.alt3rn1ty wrote: ↑Wed, 18. Nov 20, 04:49Could we keep revelations like this in the Spoilers forum?
viewforum.php?f=182
Instead of blaring it out in the title in a Foundations forum post.
Re: HQ relocation in 4.0 boys!!
Requiring nvidium is a great idea.
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Re: HQ relocation in 4.0 boys!!
Well, this means I can actually do a proper ZYA playthrough now.
Re: [4.0 beta] PHQ can be used to annihilate factions
- relocation to player owned sectors onlyRei Ayanami wrote: ↑Wed, 18. Nov 20, 14:24I haven't unlocked it yet ingame, but if it really can be exploited that much then maybe it needs some limitations, such as
- target location needs X kilometers radius of unclaimed space (larger than station weapon ranges, so it can't be used offensively... maybe 50 km?)
- unable to teleport into sectors that belong to enemy factions
- only able to teleport to player owned sectors or sectors where your faction relationship is at least +X (>20~25 maybe? Could be used as an additional incentive to get a high relationship rank).
- if you want to teleport a player HQ to a neutral sector you first have to establish ownership by building a station with an administrative module there.
- vast amount of resources required for each relocation
This should be enough and also it gives a reason to claim a sector.
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Re: HQ relocation in 4.0 boys!!
My suggestion: jumpdrives yes, it may be interesting - but only for XL class ships.
No jumpdrives for destroyers. Carriers and auxiliary ships allowed. Maybe also builders.
Each jump require resources, but not energy cells. Nvidium maybe, or hydrogen.
It may change gameplay in an interesting way.
Fly safe!
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Re: HQ relocation in 4.0 boys!!
Thanks for not giving in
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BurnIt: Boron and leaks don't go well together...
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Pick yourpoison seed [for custom gamestarts]
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!
Pick your