HQ relocation in 4.0 boys!!

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Axeface
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HQ relocation in 4.0 boys!!

Post by Axeface » Tue, 17. Nov 20, 21:12

When you log into a 4.0 game Boso will message you letting you know that theres new research and Its HQ relocation! Thanks egosoft, Ive wanted this since release and it will really help me make my empire my own. One thing, im guessing this is because its beta but you can use it to wipe out whole sectors very quickly ;p Hope the cooldown is going to be VERY large instead of 10 seconds :D

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chew-ie
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Re: HQ relocation in 4.0 boys!!

Post by chew-ie » Tue, 17. Nov 20, 21:17

Yeah - unfortunately my current playthrough started as a "no-teleport" game. Oh well, I've to break that rule now in order to test this stuff. :(

Suggestion! Although it is tech-wise coupled to the the player teleport, a different research branch would be very much appreciated :) At the end it is tied to the unique HQ - should be possible to explain that.

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Re: HQ relocation in 4.0 boys!!

Post by Alan Phipps » Tue, 17. Nov 20, 21:40

My suggestion is to play-test the public beta and find such things out. Bugs and difficulties relating to aspects of what is actually in the beta belong in the public beta forum. Suggestions and general comments, hopefully based on informed beta play rather than just speculation, can be made in this forum.
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Axeface
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Re: HQ relocation in 4.0 boys!!

Post by Axeface » Tue, 17. Nov 20, 21:56

Alan Phipps wrote:
Tue, 17. Nov 20, 21:40
My suggestion is to play-test the public beta and find such things out. Bugs and difficulties relating to aspects of what is actually in the beta belong in the public beta forum. Suggestions and general comments, hopefully based on informed beta play rather than just speculation, can be made in this forum.
What was this in reply to exactly? If it was to my comment on wiping out sectors what I said in the OP was from playtesting, hq relocation research takes 10 seconds and is repeatable - assume a large time cooldown and resources will be added later.

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Re: HQ relocation in 4.0 boys!!

Post by Alan Phipps » Tue, 17. Nov 20, 22:10

That's a valid reason to say the current implementation is not correct - but that needs a report in the beta forum if you want the devs to notice.
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Re: HQ relocation in 4.0 boys!!

Post by oddible » Tue, 17. Nov 20, 22:44

Just going to build a wall of Defense Modules, and teleport my PHQ right next to each Xenon Defense Station in succession. The freaking DEATH STARRRRRRR!!!

THAT'S NO MOON... BLAAAAAP!

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Re: HQ relocation in 4.0 boys!!

Post by Axeface » Tue, 17. Nov 20, 23:02

oddible wrote:
Tue, 17. Nov 20, 22:44
Just going to build a wall of Defense Modules, and teleport my PHQ right next to each Xenon Defense Station in succession. The freaking DEATH STARRRRRRR!!!

THAT'S NO MOON... BLAAAAAP!

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The act of moving it destroys everything in radar range anyways ;p

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Re: HQ relocation in 4.0 boys!!

Post by Tanvaras » Wed, 18. Nov 20, 02:29

oddible wrote:
Tue, 17. Nov 20, 22:44
Just going to build a wall of Defense Modules, and teleport my PHQ right next to each Xenon Defense Station in succession. The freaking DEATH STARRRRRRR!!!

THAT'S NO MOON... BLAAAAAP!
That's gold!!
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Re: HQ relocation in 4.0 boys!!

Post by captainradish » Wed, 18. Nov 20, 02:51

Heretics End is MINE! MINE! HAHAHAHAHA!

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Re: HQ relocation in 4.0 boys!!

Post by Falcrack » Wed, 18. Nov 20, 03:43

Is this a prelude to the return of jumpdrives? Because as far as I can see it, if you can jump a station, why not a ship?

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Re: HQ relocation in 4.0 boys!!

Post by alt3rn1ty » Wed, 18. Nov 20, 04:49

Could we keep revelations like this in the Spoilers forum?
viewforum.php?f=182
Instead of blaring it out in the title in a Foundations forum post.
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Re: HQ relocation in 4.0 boys!!

Post by chew-ie » Wed, 18. Nov 20, 07:20

Falcrack wrote:
Wed, 18. Nov 20, 03:43
Is this a prelude to the return of jumpdrives? Because as far as I can see it, if you can jump a station, why not a ship?
I'd say no. Because as always in these discussions JD would break the game design Egosoft was aiming for when replacing the JD with the player teleporter - nothing changed so far.

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[4.0 beta] PHQ can be used to annihilate factions

Post by Rei Ayanami » Wed, 18. Nov 20, 14:24

I haven't unlocked it yet ingame, but if it really can be exploited that much then maybe it needs some limitations, such as
- target location needs X kilometers radius of unclaimed space (larger than station weapon ranges, so it can't be used offensively... maybe 50 km?)
- unable to teleport into sectors that belong to enemy factions
- only able to teleport to player owned sectors or sectors where your faction relationship is at least +X (>20~25 maybe? Could be used as an additional incentive to get a high relationship rank).
- if you want to teleport a player HQ to a neutral sector you first have to establish ownership by building a station with an administrative module there.

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Re: [4.0 beta] PHQ can be used to annihilate factions

Post by Axeface » Wed, 18. Nov 20, 15:03

Rei Ayanami wrote:
Wed, 18. Nov 20, 14:24
I haven't unlocked it yet ingame, but if it really can be exploited that much then maybe it needs some limitations, such as
- target location needs X kilometers radius of unclaimed space (larger than station weapon ranges, so it can't be used offensively... maybe 50 km?)
- unable to teleport into sectors that belong to enemy factions
- only able to teleport to player owned sectors or sectors where your faction relationship is at least +X (>20~25 maybe? Could be used as an additional incentive to get a high relationship rank).
- if you want to teleport a player HQ to a neutral sector you first have to establish ownership by building a station with an administrative module there.
I dont really agree with any of this im afraid (Its also voiced so I dont think its going to change), you currently just have to select a nav beacon for boso to target. I like the current implementation and think it should just have a large cooldown (several hours or even days), and perhaps a fairly large resource cost (perhaps involving nvidium?).
alt3rn1ty wrote:
Wed, 18. Nov 20, 04:49
Could we keep revelations like this in the Spoilers forum?
viewforum.php?f=182
Instead of blaring it out in the title in a Foundations forum post.
I didnt think it warranted being a spoiler, I did consider it but as soon as you enter the game its the first thing that happens. Plus its sitting there on the research page.

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Re: HQ relocation in 4.0 boys!!

Post by Artean » Wed, 18. Nov 20, 15:18

Requiring nvidium is a great idea.
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Re: HQ relocation in 4.0 boys!!

Post by zakaluka » Wed, 18. Nov 20, 20:19

Well, this means I can actually do a proper ZYA playthrough now.

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Re: [4.0 beta] PHQ can be used to annihilate factions

Post by szafran » Thu, 19. Nov 20, 10:34

Rei Ayanami wrote:
Wed, 18. Nov 20, 14:24
I haven't unlocked it yet ingame, but if it really can be exploited that much then maybe it needs some limitations, such as
- target location needs X kilometers radius of unclaimed space (larger than station weapon ranges, so it can't be used offensively... maybe 50 km?)
- unable to teleport into sectors that belong to enemy factions
- only able to teleport to player owned sectors or sectors where your faction relationship is at least +X (>20~25 maybe? Could be used as an additional incentive to get a high relationship rank).
- if you want to teleport a player HQ to a neutral sector you first have to establish ownership by building a station with an administrative module there.
- relocation to player owned sectors only
- vast amount of resources required for each relocation

This should be enough and also it gives a reason to claim a sector.
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Re: HQ relocation in 4.0 boys!!

Post by szafran » Thu, 19. Nov 20, 10:47

Falcrack wrote:
Wed, 18. Nov 20, 03:43
Is this a prelude to the return of jumpdrives? Because as far as I can see it, if you can jump a station, why not a ship?
My suggestion: jumpdrives yes, it may be interesting - but only for XL class ships.
No jumpdrives for destroyers. Carriers and auxiliary ships allowed. Maybe also builders.
Each jump require resources, but not energy cells. Nvidium maybe, or hydrogen.
It may change gameplay in an interesting way.

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Re: HQ relocation in 4.0 boys!!

Post by CBJ » Thu, 19. Nov 20, 10:49

Falcrack wrote:
Wed, 18. Nov 20, 03:43
Is this a prelude to the return of jumpdrives? Because as far as I can see it, if you can jump a station, why not a ship?
No, it isn't. For the same reasons as all the previous times it's been brought up. ;)

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Re: HQ relocation in 4.0 boys!!

Post by chew-ie » Thu, 19. Nov 20, 11:35

CBJ wrote:
Thu, 19. Nov 20, 10:49
Falcrack wrote:
Wed, 18. Nov 20, 03:43
Is this a prelude to the return of jumpdrives? Because as far as I can see it, if you can jump a station, why not a ship?
No, it isn't. For the same reasons as all the previous times it's been brought up. ;)
Thanks for not giving in :D

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