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Yes. They are both included, and the main start brings within Home Of Light system. Thanks to UF for this info.
I've got an Oculus Rift S and there is indeed some issues with the controllers mainly because the Rift S touch controller has 1 input less than the Rift oculus touch controller. This input is the thumb rest on both controllers, which mean you cannot by default reset your VR view (which is absolutely needed in this game since I got a lot of weird view changes during gameplay). The other one is for for motion control which, in my opinion, is one of the best implementation of ship movement I've seen for a VR game. I don't know how those two features are bound to the Vive controller but it seems that, for a Rift S, you need another way of sending inputs. VoiceAttack works well but I really don't like it. Maybe I missed something or a smart to bind those two features on another button.Tolmos wrote: ↑Tue, 15. Dec 20, 01:37I've definitely considered trying to get into modding for this game to try to keep it and some of the mods for it alive, but my only concern is controller support. I don't have a way to test out the Oculus controllers, but I've heard that the game struggles with reading input from them. If we could get like a twice yearly update that adds support for the top 5 most popular VR headset controller configurations, that would go a really long way to helping to rebuild the community around X-R VR.