Make Xenons great again
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Re: Make Xenons great again
earthlings are for nothing , the xenons that remained in my games were swept by paranide , the xenons are asleep weak they react no more!! , I have other backup where they are present in multiple sectors and before it was difficult to stop them ,They attack in numbers ! , the I tried they don’t move anymore!! they are weak!!
Re: Make Xenons great again
The problem I see is how Egosoft is gonna bring them back into the games where they are already gone. They sure can fix the combat issues but that won’t bring the xenons back to live. I just don’t see them spawning new Xenons en masse in original xenon sectors. The only solution, would be to only spawn them in xenon owned sectors, but what if there are no xenon sectors? Well the only solution would be to create new sectors that are connected to existing xenon sectors and spawn a sizable fleet and resources in it for them to get going again.
Re: Make Xenons great again
There are plenty inactive gates all around galaxy - you could use them to periodically spawn Xenon invasions if all Xenon sectors are wiped out.rene6740 wrote: ↑Fri, 16. Apr 21, 10:39The problem I see is how Egosoft is gonna bring them back into the games where they are already gone. They sure can fix the combat issues but that won’t bring the xenons back to live. I just don’t see them spawning new Xenons en masse in original xenon sectors. The only solution, would be to only spawn them in xenon owned sectors, but what if there are no xenon sectors? Well the only solution would be to create new sectors that are connected to existing xenon sectors and spawn a sizable fleet and resources in it for them to get going again.
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Re: Make Xenons great again
The xenon didn't get weaker with the expansion. The reason they are not doing as well anymore is because of the terran intervention asgard fleets that attack them in their home sectors all across the map. If you want to fix the xenon, nerf asgards in OOS combat.
Re: Make Xenons great again
Not true - I was observing S-E Xenons, far from any Terran and they sux against even Teladi. Having long observation in OOS I think the issue is that their turrets on Ks and Is are getting destroy too fast, making them actually helpless targets that menacing invader.Karmaticdamage wrote: ↑Fri, 16. Apr 21, 11:10The xenon didn't get weaker with the expansion. The reason they are not doing as well anymore is because of the terran intervention asgard fleets that attack them in their home sectors all across the map. If you want to fix the xenon, nerf asgards in OOS combat.
Re: Make Xenons great again
The issue is very simple. Nobody need to nerf Asgard or something.
Developers can't find a good way how to balance Xenons and make everyone happy AND players don't know what they want . A lot of complaints about strong or weak xenons.
I hope this BugReport with some idea of xenons balancing get some attention from developers and we all will get what we want
viewtopic.php?f=192&t=437335
Developers can't find a good way how to balance Xenons and make everyone happy AND players don't know what they want . A lot of complaints about strong or weak xenons.
I hope this BugReport with some idea of xenons balancing get some attention from developers and we all will get what we want
viewtopic.php?f=192&t=437335
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Re: Make Xenons great again
I do not believe that the Xenon ships are too weak for the following reason:
viewtopic.php?f=146&t=436064&start=15#p5041888
A possible way to protect the endangered species from the consequences of game development and irreversible patching was mentioned above: viewtopic.php?f=146&t=437317&start=15#p5041890
One or more special sectors on the edge of the universe would do the trick, blocked by one-way gates (as done with Savage Spur I) and accessible (for the player) only through stable black holes as present in the game as well. There could be a resource rich Xenon reservation, a Xenon zoo (so to say) not exposed to other factions. There the devs could always adjust the desired degree of Xenon pressure on the universe. A player who really wants to get rid of any Xenon presence for good would have to bring considerable forces piece by piece through the anomalies into Xenon motherland ...
viewtopic.php?f=146&t=436064&start=15#p5041888
A possible way to protect the endangered species from the consequences of game development and irreversible patching was mentioned above: viewtopic.php?f=146&t=437317&start=15#p5041890
One or more special sectors on the edge of the universe would do the trick, blocked by one-way gates (as done with Savage Spur I) and accessible (for the player) only through stable black holes as present in the game as well. There could be a resource rich Xenon reservation, a Xenon zoo (so to say) not exposed to other factions. There the devs could always adjust the desired degree of Xenon pressure on the universe. A player who really wants to get rid of any Xenon presence for good would have to bring considerable forces piece by piece through the anomalies into Xenon motherland ...
Re: Make Xenons great again
Any solar plant with L Beam turrets next to that gate or worm hall will stop and destroy all xenonsslowdancer3 wrote: ↑Fri, 16. Apr 21, 11:31I do not believe that the Xenon ships are too weak for the following reason:
viewtopic.php?f=146&t=436064&start=15#p5041888
A possible way to protect the endangered species from the consequences of game development and irreversible patching was mentioned above: viewtopic.php?f=146&t=437317&start=15#p5041890
One or more special sectors on the edge of the universe would do the trick, blocked by one-way gates (as done with Savage Spur I) and accessible (for the player) only through stable black holes as present in the game as well. There could be a resource rich Xenon reservation, a Xenon zoo (so to say) not exposed to other factions. There the devs could always adjust the desired degree of Xenon pressure on the universe. A player who really wants to get rid of any Xenon presence for good would have to bring considerable forces piece by piece through the anomalies into Xenon motherland ...
Re: Make Xenons great again
If you side with Antigone in the war plot, maybe the Terrans have their hands full to "spare" Asgards to send for Interdictions?Karmaticdamage wrote: ↑Fri, 16. Apr 21, 11:10The xenon didn't get weaker with the expansion. The reason they are not doing as well anymore is because of the terran intervention asgard fleets that attack them in their home sectors all across the map. If you want to fix the xenon, nerf asgards in OOS combat.
Re: Make Xenons great again
It‘s been confirmed by devs (discord) that there is an inbalance in the oos calculation for Xenons.
Re: Make Xenons great again
There is an Egosoft discord?
Re: Make Xenons great again
Re: Make Xenons great again
The irony is that if the AI works intelligently there isn't really such an imbalance. Because all non-Xenon ships outrange Xenon ships, and they ain't exactly super fast either.
They need more numbers though.
Re: Make Xenons great again
„ But seriously, we're aware of the low attention discrepancy with them“ https://discord.com/channels/337098290 ... 1217946634
Re: Make Xenons great again
Thanks!rene6740 wrote: ↑Fri, 16. Apr 21, 13:32„ But seriously, we're aware of the low attention discrepancy with them“ https://discord.com/channels/337098290 ... 1217946634
Hope they will do something about it in the next patch.
Re: Make Xenons great again
I hope next dlc or a game update will be adressed to Xenons. There are a lot of missed opportunities associated with them. At least they should be more adaptable to factions power. There must be a mechanic with which they could effectively return the sectors they lost. In my recent game they are staying resourceless from the start of new DLC. No threat, so no challenge. Xenons was a very important part of game lore, an existential threat to all races. Now they are a pale shadow of what they should be.
Re: Make Xenons great again
I suggest adding a new xenon sector to relaunch the xénons if the xénons are stronger, if patch ?.
Re: Make Xenons great again
one option to keep as many folks happy is to have a Hostility Slider bar for them under Gameplay settings... possibly.
Re: Make Xenons great again
No, it really wouldn't!
CBJ wrote: ↑Mon, 10. Feb 20, 13:35I've explained on a number of occasions before why "make it optional" (or in this case "make it a slider") is not a magic solution to every problem, and can actually cause more problems than it solves. In this case it would be an absolute nightmare for balancing and testing the game, for example to make sure the settings are balanced and the range of the slider sensible. The previous poster "got the idea" that it would break the game from our posts on the subject, where we explained in some detail how things like the economy can be severely disrupted even by seemingly small changes (and a "multiplier" on Xenon strength would be anything but small).
Re: Make Xenons great again
In my new game thats about 4 (ingame) days in the xenon are contained much more than they used to be, and havent taken a single sector (in every other game ive done they took sectors). Company Regard is a warzone, Tharkas is absolutely swarming with capitals and they are regularly attacking hatikvahs. They are far from weak though and havent lost any sectors themselves. Something happens in the scripting about 2 game days in, right? They go from almost absent to swarming quite quickly. Ive noticed that aswel as the obvious terran nuisance constantly attacking them (with their invulnerable asgards), the rest of the factions are forming a lot more fleets than before? Either that or their fleets are surviving more, im not sure which. Its nice to see ANT slugging it out with an equal amount of capitals against HOP for once - ANT is fighting the terrans in Getsu Fune too which is really cool (considering they arnt actually at war, I think they are trying to stop terrans from contesting getsu).
Anyways.... rather than saying the xenon are weak now, ide say it looks like we've just achieved a good balance? In the end they will probably lose though so I would certainly not mind if they got some kind of buff to help them hold their sectors. This is nice though because im making a new capital for them and it might be a good time to add it, because it wont overpower them, so im quite happy with this
Anyways.... rather than saying the xenon are weak now, ide say it looks like we've just achieved a good balance? In the end they will probably lose though so I would certainly not mind if they got some kind of buff to help them hold their sectors. This is nice though because im making a new capital for them and it might be a good time to add it, because it wont overpower them, so im quite happy with this
Last edited by Axeface on Fri, 16. Apr 21, 17:31, edited 1 time in total.