Aegis?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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RaGodofTehSun
Posts: 417
Joined: Thu, 23. Dec 04, 03:02
x3

Aegis?

Post by RaGodofTehSun » Fri, 25. Nov 05, 05:17

Ok...Doies this work the same as it did in X2 because from what i am seeing it looks...well...borked? I havent seen any of the military peeps i need to hire

Apocholypse
Posts: 2909
Joined: Thu, 1. Jul 04, 17:19
x3

Post by Apocholypse » Fri, 25. Nov 05, 10:50

Know it doesn't work the same as X2 but I'm sure if you hold tight they might do Agesis for X3 as well.

softweir
Posts: 4775
Joined: Mon, 22. Mar 04, 00:42
xr

Post by softweir » Fri, 25. Nov 05, 11:18

Some people have said that even wthout AEGIS they've noticed turrets spontaneously switching weapons, and I've noticed that even when I've had all turrrets set to "Attack my Target" turrets that can't reach the target will fire at Missiles/Attackers/Enemies. So I suspect that some of the AEGIS code has been used to implement a more clever turret system.
My new fave game (while waiting for Rebirth) - Kerbal Space Program

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