MUCH BETTER Performance -TBackground.txt
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MUCH BETTER Performance -TBackground.txt
Maybe I found something very important. In the Tbackgrounds.txt I took the last line, which is named void. I copied everything from void inclusive the 2 big numbers (200 000 000 and 210 000 000).
In the next step I copied this 18 Numbers into each line from SS_BG_1 to the last line. That means every line is the same, except the 11 last numbers. Of course dont change the names (Place Nr. 8 from the left and the last name <SS_BG_1 to SS_BG_35>).
My thought was if it´s named void, that means nothing.
I loaded a savegame and immediately felt, that everything went extrem better. My Buster flies about 1200 m/s an even with 10x Sinza it was absolutely acceptable.
In the next step I jumped into a xenon sector and 20 ships were firing at me and the frames were at least 100% more than before. I terminated 5 capital ships and 30 xenons.
The last test was Argon Prime. Here I got from 18 to 30 frames per second and also much better than before.
Obviously the changing increased the sight enormously, i saw no clounds in front of my nose (i tried several other sectors and everywhere a wonderful sight to a wide wide distance). The game looks 10 times better (for me of course).
so everyone can also try a little bit with this file ...
In the next step I copied this 18 Numbers into each line from SS_BG_1 to the last line. That means every line is the same, except the 11 last numbers. Of course dont change the names (Place Nr. 8 from the left and the last name <SS_BG_1 to SS_BG_35>).
My thought was if it´s named void, that means nothing.
I loaded a savegame and immediately felt, that everything went extrem better. My Buster flies about 1200 m/s an even with 10x Sinza it was absolutely acceptable.
In the next step I jumped into a xenon sector and 20 ships were firing at me and the frames were at least 100% more than before. I terminated 5 capital ships and 30 xenons.
The last test was Argon Prime. Here I got from 18 to 30 frames per second and also much better than before.
Obviously the changing increased the sight enormously, i saw no clounds in front of my nose (i tried several other sectors and everywhere a wonderful sight to a wide wide distance). The game looks 10 times better (for me of course).
so everyone can also try a little bit with this file ...
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- Sandalpocalypse
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I wasn´t sure, which forum is better; of cours a nice moderator could move it to the modding forum, so that many others can test my lucky finding ;
I also tried 1600x1200 in a xenon sector and this was absolut impossible for me bevor; of course it start to drop down if 20 or 30 ships firing you at the same time, but before I got 2 CTD, because obviously the graphic card hissed the white flag.
I will also try other experiments; what happens, if I wrote only Zeros in that line ? ...
You should really try that - especially the big sight into the distance is really wonderful (as I said two years ago - stupid nebulas are only making your eyes sick) .....
greetings to everyone .......
I also tried 1600x1200 in a xenon sector and this was absolut impossible for me bevor; of course it start to drop down if 20 or 30 ships firing you at the same time, but before I got 2 CTD, because obviously the graphic card hissed the white flag.
I will also try other experiments; what happens, if I wrote only Zeros in that line ? ...
You should really try that - especially the big sight into the distance is really wonderful (as I said two years ago - stupid nebulas are only making your eyes sick) .....
greetings to everyone .......
Not sure if i qualify as nice Moderator , but I will move it as requestedHighVelocity wrote:I wasn´t sure, which forum is better; of cours a nice moderator could move it to the modding forum, so that many others can test my lucky finding ;
I also tried 1600x1200 in a xenon sector and this was absolut impossible for me bevor; of course it start to drop down if 20 or 30 ships firing you at the same time, but before I got 2 CTD, because obviously the graphic card hissed the white flag.
I will also try other experiments; what happens, if I wrote only Zeros in that line ? ...
You should really try that - especially the big sight into the distance is really wonderful (as I said two years ago - stupid nebulas are only making your eyes sick) .....
greetings to everyone .......
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Thanks for moving..... and I have never made a MOD and that means I would have try to learn and that means a lot of days and trys. Thats why i´m always changing the types - you can´t do anything wrong and the game remains stable.
.... in December I have always the most work of the year ....
maybe I really have to learn scripting for X4 or X5
.... in December I have always the most work of the year ....
maybe I really have to learn scripting for X4 or X5
Runner wrote:Could the original poster or anyone else please make a small mod package from this for others for simple usage without having to meddle with modding?
Thanks!
I made a universe with nothing but type '0' background ..
but it ws boring so I deleted it .. shall see if its still on my system ..
and see if I'll put a 'performance boost' mod together ..
G
well I played aroudn with this a little, seems to get rid of the fog crap heh, I didnt really notice anything in normal sectors as I said I already had good performance there, I fought a large battle with around 200 ships, I think there was a little better performance then before, still ran kind of choppy but somewhat playable.
BlackRain wrote:well I played aroudn with this a little, seems to get rid of the fog crap heh, I didnt really notice anything in normal sectors as I said I already had good performance there, I fought a large battle with around 200 ships, I think there was a little better performance then before, still ran kind of choppy but somewhat playable.
very true ..
but in some sectors the boost is huge .. like in Ore Belt/The Hole ..
G
what i have learnt so far, got to stop for this evening
SS_BG_15 in the editors (ingame or doubleshadows) is 14, as SS_BG_1 is known as 0.
in SS_BG_15 (Atreus Clouds background) you'll find..
foggreenoutlands;1;1;1;25;25;25;25;25;25;0;0;16
the 16 seems to be the fog density.. set it to 0 and the fog's gone and it works on existing games unlike the map mod
2000000;2500000
one of them i'm sure is to do with visual distance, (i put some 0's on the end of both and i could see the bases/gates even with fog 16 , the other?? scanner?
sure beats editing the map itself..
SS_BG_15 in the editors (ingame or doubleshadows) is 14, as SS_BG_1 is known as 0.
in SS_BG_15 (Atreus Clouds background) you'll find..
foggreenoutlands;1;1;1;25;25;25;25;25;25;0;0;16
the 16 seems to be the fog density.. set it to 0 and the fog's gone and it works on existing games unlike the map mod
2000000;2500000
one of them i'm sure is to do with visual distance, (i put some 0's on the end of both and i could see the bases/gates even with fog 16 , the other?? scanner?
sure beats editing the map itself..
The first one is the start of the fog and the second one is when objects are completely invisable. Divide by 5 to get the distance in meters. So 2000000 would be 40,000 meters, aka 40km.Hector wrote:2000000;2500000
one of them i'm sure is to do with visual distance, (i put some 0's on the end of both and i could see the bases/gates even with fog 16 , the other?? scanner?
The scanner ranges are in "types\Globals" file.
Last edited by Galaxy613 on Fri, 2. Dec 05, 19:42, edited 1 time in total.
10,000 Lightyears of awesomeness
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