What Is the point Of the Argon Centur?
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What Is the point Of the Argon Centur?
So id thought id buy one you know big is better, with its 3 125Mj shields id got id thought id be BIG and BAD! Well quess what I got dupped by 3 Harriers 1 Nova and a Falcon. I looked at my shields and they went quicker then a bowl of Kelloges Honey nut corn flakes!!!!!!! My nova does better then this ship with less shields and guns So whats the point of going for a bigger ship
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Re: What Is the point Of the Argon Centur?
yeah it does feel alittle unbalanced that 3-5 ships m5-m3 can take out the bigger ships so easy, I feel it would be better if it was not so easy..AjRyder wrote:So id thought id buy one you know big is better, with its 3 125Mj shields id got id thought id be BIG and BAD! Well quess what I got dupped by 3 Harriers 1 Nova and a Falcon. I looked at my shields and they went quicker then a bowl of Kelloges Honey nut corn flakes!!!!!!! My nova does better then this ship with less shields and guns So whats the point of going for a bigger ship
maybe make it about 2X as hard..
A Centaur can be a very powerful ship if handled correctly. You must take out the biggest enemy (in this case the Nova) before the pack has a chance to demolish you. If the pack is already hostile then you can do this by using the range of the guns - you can pack beta HEPTs, the Nova can only pack alpha HEPTs, which gives you a range advantage. If the pack is not already hostile then you can take out the prime target by moving in very close and wiping it out. You need to prevent your turrets opening fire while you are closing in, so either turn them off or set them to Protect Ship.
How to tell if a pirate is Hostile (ie will attack you on sight)? Go to your ship's Command Menu, go down to friend/foe settings and set 'Pirate' to No and 'Show as Hostile if Hostile to me' to Yes. That way only aggressive pirates will show as red. (This may prevent turrets opening fire too soon, come to think of it...)
How to tell if a pirate is Hostile (ie will attack you on sight)? Go to your ship's Command Menu, go down to friend/foe settings and set 'Pirate' to No and 'Show as Hostile if Hostile to me' to Yes. That way only aggressive pirates will show as red. (This may prevent turrets opening fire too soon, come to think of it...)
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5 disco never can even strip shields ... aIRE and bIRE and theit weapon reactor are too weak to do any real damege to bigger ships ... but they can swarm around and distract enemy enough to someone with some HEPT, PSG or ID can make their dirty work in relative calm atmosphere
1 disco in hands of good pilot (not AI) can stript about 15 to 25 MJ shields, without missiles of course ... but what is idea in using missiles in such profitless action as destroing opponents is
1 disco in hands of good pilot (not AI) can stript about 15 to 25 MJ shields, without missiles of course ... but what is idea in using missiles in such profitless action as destroing opponents is
What rubbish. The Centaur is great to fly, but you have to adapt, and not try flying it like a fighter. Its shields are ok, but if you just sit there you will be taken out by M5s. Since everyone keeps grumbling, here's my suggestions:RogerL wrote:They are great for sectorpatrols. But only silly people fly M1/M2/M6
1. Use Mass drivers. It's hard to stay on the tail of a fast fighter, so you need to make your shots count. BHEPTs in the turrets aren't a bad idea, though, and I tend to mix in some IonDs.
2. If you're dogfighting a small number of fighters, slow down. The Centaur will not turn well at speed. Best to leave M5s to your turrets.
3. If your shields are falling fast, run. Move away in a wide roll, give your shields a chance to recharge, and let your rear turret have some fun. When you turn, accelerate back in fast, to minimise your exposure to combined fire.
4. Use your side turrets: if you twist at the right angle, you can give targets a head-on dose followed by a broadside.
I've taken out an awful lot of ships wih my Centaur now, and had a lot of fun. I like my Mamba too, but the idea that an M6 is useless is just plain wrong.
Well said johnstrt.
Its important to remember than when the big ships where the one stop ships to killing everything in the universe. Hardly anybody ever used the smaller ships.
So now those bug ships require the smaller ships to fight off other smaller ships whilst they fight the big boys.
And all is well in the universe
Though there are some issues with the really big ships dying too fast i think.
Giskard
Its important to remember than when the big ships where the one stop ships to killing everything in the universe. Hardly anybody ever used the smaller ships.
So now those bug ships require the smaller ships to fight off other smaller ships whilst they fight the big boys.
And all is well in the universe
Though there are some issues with the really big ships dying too fast i think.
Giskard
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Thats what Im on about When I was playing X2 these ships where to be feared they kicked arse. Now in X3 they get their arses kicked. For the first time since playing X3 Ive acutally stopped playing it. Its totally wrong. What happens when I buy a paranid Hercules. Im gonna have trouble TAKING ON A DICSO?????
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Re: What Is the point Of the Argon Centur?
as has been already stated, don't bother trying to nail the harriers with your main guns, use them for killing the Nova's and the falcon's untill there's none left. I use all BPAC's for turrets and main guns, the only time i've been killed was when i ran into a Khaak destroyer (which died horribly when i bought a collosus, now THATS just wrong).AjRyder wrote:So id thought id buy one you know big is better, with its 3 125Mj shields id got id thought id be BIG and BAD! Well quess what I got dupped by 3 Harriers 1 Nova and a Falcon. I looked at my shields and they went quicker then a bowl of Kelloges Honey nut corn flakes!!!!!!! My nova does better then this ship with less shields and guns So whats the point of going for a bigger ship
Iff you're struggling with m5's, add Mass Drivers to your turrets, pretty soon you'll have no more m5 woes
Does it? Motor torpedo boats or submarines can get lucky and sink a battleship. A squad of infantry can turn a main battle tank to a torch. Tanks are no streetfighters, and Centaur is not a dogfighter, at least not the same style as a Disco.szuur wrote:in X3 they balanced it more but at the point that a small 5 like disco's can kickk an 9 mil centaur to the ground ..that jsut sounds wrong
The balance is better, but the scouts are still weak and the destroyers can still meet their demise in a human-controlled M3. The greatest show of power (of scouts) is probably how they can take down the framerate. Some say that NPC military patrol Centaurs have such a host of escort Discos.
@AjRyder: Hercules has powerful turrets all around. A Disco may have problems to dodge some of PSG/PBE/PPC/PAC. IMO the M6, even Centaur, do not have real turrets. Gunners. With MDs, lethal gunners.
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M1, M2, TL and M6 is underpower due to thier Shield is too slow to recover, and some gun like Flak is short ranges, other gun, like even PPC is way slow even other M2 and M1 can outrun it. Egosoft should fixed this bug, M5, M4, M3 should never taken larger ship, end of story. Now all M1, M2, TL, M6 is useless.
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Actually, AjRyder is right. I won't be getting near a capital ship anytime soon (about 100000 credits at the moment), but there's simply no way a great and powerful capital ship will succumb to a few darn fighters. No way. The fighter role in space-combat is the harass capital ships, destroy other fighters and demolish tactical locations on the capital ships (like turrets), but they CAN'T annihilate a capital ship so easy. That's just not right. Afterall, they're just fighters! Sure, there may be some fighters with super "space-torpedoes" or whatever that may decimate a capital ship, but these behemoths are supposed to be flying fortresses, with shields that can withstand ALOT of punishment.
Yeah, you can survive in X3 with a capital ship, and they're quite powerful, but getting annihilated by a bunch of fighters is just...WRONG! I think that only about 10 heavy-fighters should pose a major threat to one of those. The next patches should address this issue, in my opinion.
Yeah, you can survive in X3 with a capital ship, and they're quite powerful, but getting annihilated by a bunch of fighters is just...WRONG! I think that only about 10 heavy-fighters should pose a major threat to one of those. The next patches should address this issue, in my opinion.
Keep in mind, a Centaur is NOT a capital ship, it's a corvette class. Centaurs should be beatable by the group described above (1 Nova, 1 Falcon, and 3 Harriers) if the ship is not equipped correctly.carcharodon-megalodon wrote:Actually, AjRyder is right. I won't be getting near a capital ship anytime soon (about 100000 credits at the moment), but there's simply no way a great and powerful capital ship will succumb to a few darn fighters. No way. The fighter role in space-combat is the harass capital ships, destroy other fighters and demolish tactical locations on the capital ships (like turrets), but they CAN'T annihilate a capital ship so easy. That's just not right. Afterall, they're just fighters! Sure, there may be some fighters with super "space-torpedoes" or whatever that may decimate a capital ship, but these behemoths are supposed to be flying fortresses, with shields that can withstand ALOT of punishment.
Yeah, you can survive in X3 with a capital ship, and they're quite powerful, but getting annihilated by a bunch of fighters is just...WRONG! I think that only about 10 heavy-fighters should pose a major threat to one of those. The next patches should address this issue, in my opinion.
If you equip a Centaur with all slow firing short range weapons, then a group of fast flying hard hitting fighters should be able to take you out with long range guns.
It's a matter of making sure you have the right guns for the fight.
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There is no way single or fews Argon Buster or even Nova pwned those larger Ship sure as M6, M1, M2, and TL
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I have had great sucess loading out my centaur with mass drivers in all turrets. the guns in the front are loaded with BHEPTS so whatever I miss on my first pass through, the turrets quickly clean up. I tried putting HEPTS in the turrets but they seem less effective because its hard for them to get a hit. Thats fine when your dealing with 3-4 fighters but more then that and your guns need to be hitting them to even out the odds otherwise your sheilds will not last long.