Modding : types question : Mass driver

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LV
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Modding : types question : Mass driver

Post by LV » Sat, 28. Jan 06, 22:00

Code: Select all

BULLET_MASS_ALPHA;
300;0;0;0;0;-1;9001;1575;78;0;463;1013626;20;50;50;255;1;1;8;0;57;34;0;0;113;0;255;128;10000;25;1;0;10000;-100000;0;0;SS_BULLET_FLASH;
modding aint my bag, which value's are range and power?
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Seven05
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Post by Seven05 » Sat, 28. Jan 06, 22:57

It looks like you're quoting two bullet parts there. If you want the Ion Disruptor it should be:

Code: Select all

300;0;0;0;0;-1;9001;1575;78;0;463;1013626;20;50;50;255;1;1;8;0;57;34;0;0;113;0;255;128;10000;25;1;0;10000;-100000;0;0;SS_BULLET_FLASH;
The values for "range" would be lifetime, that's at offset 10 (the 11th value since the first is offset 0) or in this case 463.

If by "power" you mean damage that's at offest 21 (shield) and 22 (hull), in your case the value for those are 34 and 0. If you want to adjust the energy used that's in TLasers.

Edit: Of course since you want the mass driver (duh!) it's one line up, the same offsets or as suggested by Deadly just use Doubleshadows editor, especially handy in figuring out the lifetime and velocity.
Last edited by Seven05 on Sat, 28. Jan 06, 23:05, edited 1 time in total.

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DeadlyDa
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Post by DeadlyDa » Sat, 28. Jan 06, 23:03

Actually, range is a function of speed and lifetime.

Just fire up Doubleshadoes X3E, and you can watch the effect of changes to speed and lifetime on range. A fast bullet with a short lifetime can have the same range as a slow bullet with a long lifetime.

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