[X2] Best loadout for Omicron Lyrae mission

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[X2] Best loadout for Omicron Lyrae mission

Post by the_harper » Sat, 25. Feb 06, 02:38

I'd appreciate suggestions for the best ship and weapons for the Omicron Lyrae mission. I've attempted it in a Nova, but I suspect I need a stack of missiles in order to survive. Too easily fried by Khaak M3 beam weapons.

Anyone have any suggestions for the best missiles against Khaak? I suspect hornets are much too slow.

I've read elsewhere that if you take a much bigger ship or a fleet, the game produces proportionally more enemy ships. My slow computer is struggling with the ships when I'm in the Nova, so I expect that taking my Oddy would be a waste of time.

Rob

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Re: [X2] Best loadout for Omicron Lyrae mission

Post by the_harper » Sat, 25. Feb 06, 03:11

the_harper wrote:I'd appreciate suggestions for the best ship and weapons for the Omicron Lyrae mission. I've attempted it in a Nova, but I suspect I need a stack of missiles in order to survive. Too easily fried by Khaak M3 beam weapons.
I dropped the screen resolution to 800x600 and got a bit further through the mission before being fried. I think maybe Wasp missiles are the most effective but I'm dreading getting near the end of the mission then finding out I need a Hornet or three.
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What the heck does Ban Danna mean by "beam him out of there"? As far as I can tell, you can't beam anyone out of anything unless I'm supposed to do it as a freight transfer??
I've got the Nova fitted with BHEPTs and a mass driver in the rear turret set for missile defence.

Rob

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Post by Lethal Mitch » Sat, 25. Feb 06, 03:26

Tricky one this. You should manage in the Nova, I did but a lot use an M5 like a Disco. I took an M6 with me to cover my back. Jumped him in with me and put it on attack all enemies. You could take more if you have them, up to you.
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You don't have to beam anybody out, its done for you
This is a walkthrough from the FAQ here on Egosoft.
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When you are ready, jump into the sector of Omicron Lyrae. It is one sector east of Nyana's Hideout. A huge battle cut scene will take place. Take out as many Khaak ships as you can until the next cut scene comes on. Here you will be instructed to beam your father out of the Khaak mothership by getting extremely close to it; the spot you must fly to on the mothership marked on the screen. You'll need to get within 10-20m. Stay within the marked area while rotating with the ship and avoiding the lasers and metal parts attached to the ship. The best personal ship to do this in seems to be the M5. After you've stayed in the spot long enough, you get another cut scene. This time something is blocking the transport beam. You will have to destroy all of the unknown objects scattered along the hull of the Khaak mothership. They will be marked onscreen as well. Don't act slowly! If you do, you risk losing the entire planet to the Khaak's superweapon. After the objects are destroyed, you are told to get into position again. After getting in position, Bret will take down the Khaak ship in a final blaze of glory. This ends the mission.
Remember salvage insurance is your friend.

Hope that helps

P.s I use wasp missiles, that what worked for me.

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Post by the_harper » Sat, 25. Feb 06, 03:35

Lethal Mitch wrote:Tricky one this. You should manage in the Nova, I did but a lot use an M5 like a Disco. I took an M6 with me to cover my back. Jumped him in with me and put it on attack all enemies. You could take more if you have them, up to you.
Hmmm... could take my dragon along I suppose. I can't imagine that I could survive the battle in a Discovery though. :o
Remember salvage insurance is your friend.
I can see it will be essential to progress between the cutscenes without having to go through them again and again.
P.s I use wasp missiles, that what worked for me.
Thanks for the suggestions! I'll stock up before I jump in.

Rob

PS If it's possible to complete the mission in a Disco, there must be a secret to avoiding the Khaak M3 beam weapons I haven't found yet...

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Post by the_harper » Sat, 25. Feb 06, 03:39

Lethal Mitch wrote:I took an M6 with me to cover my back. Jumped him in with me and put it on attack all enemies. You could take more if you have them, up to you.
Afterthought - wouldn't you need to set the M6 to "Protect me"?

Rob

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Post by Lethal Mitch » Sat, 25. Feb 06, 03:50

the_harper asks,
Afterthought - wouldn't you need to set the M6 to "Protect me"?
I did try it that way and the so and so kept getting in my way. I ran into it at one point and blew up. Maybe worth a try but remember it won't shoot anyone unless they shoot at you first with that command.

Watch the Dragon, not very well shielded. Some have used the Dragon to do this mission with PSG's fitted IIRC.

My M6 was the Osprey, its a tank.

Thing is, when you get in about where your supposed to be, the Khaak wont bother you. They are being kept busy other ways.

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Post by the_harper » Sat, 25. Feb 06, 05:36

Lethal Mitch wrote:Thing is, when you get in about where your supposed to be, the Khaak wont bother you. They are being kept busy other ways.
I've just attempted the mission in a captured Khaak M3. Getting through the defenses with the beam weapons is simple now. I just have to figure out how to get to the place I've been instructed to. Think I'll spend some more time later flying the KM3. It's very satisfying watching the enemy fry in the triple beams...

Rob

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Post by Lethal Mitch » Sat, 25. Feb 06, 05:43

Km3 should do nicely :)

Terrible looking cockpit though :!:

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Post by the_harper » Sat, 25. Feb 06, 05:57

Lethal Mitch wrote:Km3 should do nicely :)
Terrible looking cockpit though :!:
Yes, it would be nice to turn off the grille in the view so it doesn't feel like flying a chicken coop. :wink:

Far too much of the view is obscured. Probably deliberate on the part of the designers to discourage people from flying them.

Rob

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Post by apricotslice » Sat, 25. Feb 06, 06:42

Best M6 method for doing that mission I heard,
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When you have to park on the kM0 for the beam out, you fly your M6 to directly over where you need to be, set the turrents to protect you and missile defense, then you drop out of it in your m5, and go park where you have to. At the midpoint, you fly back and dock with your M6, shoot the gismos with the M6, then once they are gone, your again park the M6 just above where you need to be, and drop out in youyr m5 again. The M6 has to be real close to protect you, but not so close it gets fried by the energy flows.
Cant say I tried it myself, but I didnt think of it at the time. I tried it first in an M6 with 10 Nova escort and the sheer number of missiles flying fried me too fast to achieve anything. In the end, I got my old Nova off my carrier and did it in that.

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Post by jlehtone » Sat, 25. Feb 06, 08:58

Nova, with both IonDs and HEPTs. Gunnery Grew and a selection of fast weapons for the back turret, naturally including the MD. Fusion injection and Strafe Drive. KM5 and KM4 are easy, but KM3 can be a nuisance. Nova can outrun a KM3, but you still want to close in quick and unnoticed. I did not have any Fighter Droids, but they could serve as distraction.

To have a M6 watching your six ... Dragon is too fast and lightly shielded. That is no good wingman. Osprey is.

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Post by MOOG_CORP » Sat, 25. Feb 06, 11:55

Paranid M3 with PSGs :D

Job done ;)

MOOGUK

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Post by the_harper » Sat, 25. Feb 06, 12:58

apricotslice wrote:Best M6 method for doing that mission I heard,
Funny, that's the sort of thing I tried in the previous mission with my Pegasus M5. Would have saved a lot of annoyance with taking out the targets on the mother ship and "landing" on it.

Rob

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Post by the_harper » Sat, 25. Feb 06, 13:04

Thanks for all the suggestions, guys! I ended up doing the mission in a captured KM3 complete with Kyons. The actual fighting was dead simple with the KM3 compared to the Nova. The most frustrating part was trying to "land" on the mothership. For some reason the KM3 didn't want to slow down at the rate I needed, and I ended up bouncing off the superstructure... anyway, I did it.

I noticed that I also managed to save a Titan which blew up in a cutscene when I tried the mission in the Nova. I just wish I could put those beam weapons on the Nova!!

Rob

PS Is there anything at all storyline related after the credits have rolled?
Seems like there's a lot of loose ends.

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Post by apricotslice » Sat, 25. Feb 06, 13:36

the_harper wrote: PS Is there anything at all storyline related after the credits have rolled?
Seems like there's a lot of loose ends.
Yes, X3 !

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Post by the_harper » Sun, 26. Feb 06, 00:31

apricotslice wrote:
the_harper wrote: PS Is there anything at all storyline related after the credits have rolled?
Seems like there's a lot of loose ends.
Yes, X3 !
I'll buy it when the price comes down, but it's going to be a long time before I can play it. I'll have to build a whole new PC first. :cry:

Rob

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Post by alison22000 » Sun, 26. Feb 06, 01:49

I am currently at this mission right now, and I have attemted it about 3 times. I tried taking a Teladi Osprey (M6) in at first, but I couldn't get close enough to the mother ship to beam the father out, you need a smaller ship like an M3, so I took in a couple of capital ships in.

I go in, in my Teladi Osprey (M6) then call in my Paranid Hercules (TL), which has all my personal ships in the hold. Then once I get to the part where I have to go into the side of the mother ship, I call my Argon Nove from my Hercules and go in. :D

What they do need, is an M6 that can carry M3 vessels.

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Post by Lethal Mitch » Sun, 26. Feb 06, 02:24

Hi alison22000,

The mission is a bit tricky to say the least but you will get there. Nova will do it just fine. You just have to be a steady pilot.
What they do need, is an M6 that can carry M3 vessels
Now that would be a bit unfair don't you think? Bit too much player advantage maybe?

M6 wouldn't be large enough anyways.

In X3 the M6's can't dock any ships at all.

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Post by apricotslice » Sun, 26. Feb 06, 02:49

Lethal Mitch wrote:
What they do need, is an M6 that can carry M3 vessels
Now that would be a bit unfair don't you think? Bit too much player advantage maybe?
Why does it always have to be "unfair" ?

There is nothing fair in warfare, every advantage should be taken. The insistence that everything be fair is what spoils this game for me at times.

Re the mission in question, just keep saving as you go, so you dont need to reload far if you get killed. Take in plenty of salvage insurance and use it as if it costs nothing. If you dont have the money for it at this point, then your tackling the mission too early.

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Post by esd » Sun, 26. Feb 06, 03:07

First time I did this I tried in a Dragon. Died moving into position. Second time I did it in a Nova. Last time I did it in an Osprey, and hopped out into a Discoverer to manouver into position.
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