Transporter Override Systems

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arcana75
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Transporter Override Systems

Post by arcana75 » Sun, 5. Mar 06, 04:24

Apologies in advance, but which script installs this ware into pirate bases?

Armegeddon
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Post by Armegeddon » Sun, 5. Mar 06, 04:51

First try the little search function of the forums.
Second, if that doesn't help, look in Index of Community Scripts / Mods for X3 Which is stickied to the top of Script and Modding section.
Third, you should have found it by now, but if not, Steal Wares Commands
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Armegeddon's X3 scripts and mods

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arcana75
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Post by arcana75 » Sun, 5. Mar 06, 08:11

:oops:

Don't have it installed tho. Must be one of al_main's other scripts...

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al_main
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Post by al_main » Sun, 5. Mar 06, 10:34

The Steal Wares Commands and the Extra Missions pack install it.
(You need it for some of the missions)

Info on using it in either of those threads.

AL

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arcana75
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Post by arcana75 » Sun, 5. Mar 06, 10:44

That's the thing see.. I don't have either installed.

I DO have BTU and DTS installed tho. U could have done another one of covert installs like that BTU ware requirement in the HQ installed in Ianamus Zura :)

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al_main
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Post by al_main » Sun, 5. Mar 06, 10:49

lol. hmmm.

I'm pretty sure that they dont as I'm pretty sure that the code that adds them is in the setup.steal.wares file which wouldnt be in either of those packs, and it checks through for pirate bases and adds on setup of the steal commands. Have u had one of the steal wares / mission pack installed previously? As the wares would have been added then.

Or alternatively do you have that file in your scripts folder somehow?

AL

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arcana75
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Post by arcana75 » Sun, 5. Mar 06, 14:09

Off the top of your 448112.xml file (off ur BTU script), there are many references to steal wares and the offending Transport Override Systems and this Damaged Jumpdrive:

Code: Select all

- <page id="17" title="Boardcomp. objects" descr="Product Names">
  <t id="10553">Transporter Override Systems</t> 
  <t id="10573">Bulk Transporter Upgrade</t> 
  <t id="10723">Damaged Jumpdrive</t> 
  </page>
- <page id="2008" title="Script Object Commands" descr="">
  <t id="616">STEAL_WARES_STATION</t> 
  <t id="617">STEAL_WARES_TARGET</t> 
  <t id="719">BULK_BEAM</t> 
  <t id="742">UPLOAD_PREFS</t> 
  <t id="1122">AUCTION_WARE</t> 
  <t id="1123">AUCTION_STATION</t> 
  </page>
- <page id="2010" title="Script Cmd Names" descr="">
  <t id="616">Steal Wares: Station</t> 
  <t id="617">Steal Wares: Target</t> 
  <t id="719">Bulk Freight Transport</t> 
  <t id="742">GalNet: Upload Preferences</t> 
  <t id="1122">Commission Auction: Ware [10.000Cr + 2%]</t> 
  <t id="1123">Commission Auction: Station [100.000Cr +2%]</t> 
  </page>
- <page id="2011" title="Script Cmd Shorts" descr="">
  <t id="616">Stl.Stat</t> 
  <t id="617">Stl.Ship</t> 
  <t id="719">Bulk.Beam</t> 
  <t id="742">Upl.Pref</t> 
  <t id="1122">Auc.Ware</t> 
  <t id="1123">Auc.Sta</t> 
  </page>
- <page id="2022" title="Command Info" descr="">
  <t id="616">Steal Wares: Station</t> 
  <t id="617">Steal Wares: Target</t> 
  <t id="719">This command allows ships to bulk beam from and to factories\n{2022,99999}</t> 
  <t id="742">GalNet: Upload Preferences</t> 
  <t id="1122">Commission Auction: Ware [10.000Cr + 2%]</t> 
  <t id="1123">Commission Auction: Station [100.000Cr +2%]</t> 
Most likely u're using a shared t file for all ur scripts...

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al_main
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Post by al_main » Sun, 5. Mar 06, 14:13

Yep, the t file is shared but that wouldnt add the wares on its own. How would it know which stations and how many to add etc...

The wares have to be added by a script, ie the one i said earlier, which do you have in the folder btw?

Without the shared t file the wares would still be there, but you'd have an WARE_SS_CUSTOM_33 or something for sale in the pirate bases.

Point in case: Damaged jumpdrive is used by steal wares and my extra missions aswell but thats not been randomly added to ur pirate bases.

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arcana75
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Post by arcana75 » Mon, 6. Mar 06, 04:25

I'll have to manually check my scripts folder :shock: Using Cycrow's script manager since day one of his release and it doesn't show your steal wares or extra missions script. Might have installed and uninstalled it, but then that would mean the script manager didn't uninstall it properly...

My other option would be to uninstall every script and install them back. Does anyone know what the scripts and t folder start with?

Or I could just live with it :D

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Post by Cycrow » Mon, 6. Mar 06, 05:39

if u want to clear all the scripts, just delete any xml files
all the default scripts that get installed with X3 are in .pck format
and pretty much all community scripts will be in xml file

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al_main
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Post by al_main » Mon, 6. Mar 06, 13:09

Ok, i'd advise against deleting all the scripts and re-install as that wont remove the ware from your saved game anyway!!!

If you have the file setup.tnal.steal.wares.xml left over somehow then delete that one only. Thats all you'll need to do.

I'll write you a quick uninstaller script to remove the wares from your saved game this aft.

AL

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al_main
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Post by al_main » Mon, 6. Mar 06, 13:47

Ok. Stick this file in your scripts folder and when loading it will remove the wares.

Seen as though setup scripts run alphabetically (I think???) it'll prob be safe to leave it there even if you re-install my steal wares or mission pack at a later date, but your prob best off:

put this file in the scripts folder
load and then save your game
move the file to the scripts\disabled folder so that you still have it if you need it again later

AL

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