How to capture the Xenon M2 aka K .

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geoffrey
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How to capture the Xenon M2 aka K .

Post by geoffrey » Mon, 3. Apr 06, 18:53

For a long time I was unhappy with this thread, so I decided to reconstruct it 2 1/2 years later.
Please do not post in it as it will be locked. PM if you must.
Trying to explain K capping is like teaching a learner driver to drive over a phone.
It don't work, so I've made a few videos - well lots actually - but I'll keep it limited.
I wish to leave some work to the player, rather than 'Wham, Bam Thankyou Ma'am' attitude, so little things will be omitted.
The s/s below shows the bbs message that will start the ball rolling. [wording can be different] As you can see,the prize money is very small, but the final profit can reach as much as 1/2 billion credits.
http://s60.photobucket.com/albums/h11/g ... n00015.jpg
Video shows roughly what to expect, in this case 11k's and 39l's.
http://files.filefront.com/11k39lavi/;11525829;/fi 35megs.
1st up is the M7 ver2.2, vanilla @ legend 14 and no pandora tunings.
This is the ship that most people seem to use and own.
The files are of different captures, the result the same.
Downloading gives a better result.
http://files.filefront.com/x3capKavi/;11141149;/fi 100megs 30 sec avi.
http://files.filefront.com/m7shortavi/;11339433;/f 38 megs.
http://files.filefront.com/5secburstavi ... einfo.html 25 megs
Personally, I don't advise doing it the 1st way, but it is very successful and shows how and when it happens very well.
The 2nd is my usual mo, good results and leaves you well placed for the next one.
Third one is for people that won't, or can't use psg's.
If you watch the vid you will see how bhepts in a 5 sec burst will make it capitulate. So with 2 shield units and a 5 sec burst it may be yours.
You will get a better repair bill, but, it seems to lessen the chances of weapons left on board.
Later on once you get a k, you can change the 5 sec burst to counting gppc shots, you don't need many.
Now you have neutralized the k, you will need to claim it. If like me you like to spacewalk, you'll need to get close. See vid. below. Other wise be a lard-arse and push a button.
http://files.filefront.com/bluetogreena ... einfo.html 42meg
The oddy is next. ver 2.2, tuned in speed only, extreme, and maxed out with the races.
http://files.filefront.com/oddycapk2avi ... einfo.html 100Mb.
http://files.filefront.com/oddycapk1avi ... einfo.html 40Mb.
As a multi capper/killing machine of K's, the oddy reigns supreme. It will take out numerous capitals and swats anything smaller.
Next, will be more self indulgence using the oddy. S/shot below.
http://s60.photobucket.com/albums/h11/g ... kslike.jpg
and hopefully continue with the ultimate K capper, the K itself.
Eventually showing each class I know that can capture the K.
Last edited by geoffrey on Sun, 17. Aug 08, 20:35, edited 24 times in total.

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Stevio
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Post by Stevio » Mon, 3. Apr 06, 18:59

why doesn't anyone search for FREE upload sites much easier :roll:

PhotoBucket.com

CABM
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Post by CABM » Mon, 3. Apr 06, 20:20

I thought that M1/M2s were uncappable :?

or have i missed something? If not i will have to stop destroying them with hammerheads.
If life was easy it wouldn't be so fun.

geoffrey
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Post by geoffrey » Mon, 3. Apr 06, 20:59

ADVICE.
I'm not an expert in xenoncide but I do own more ships than they have. {not by building them though as I still haven't found a home for my H.Q.} I have managed to obtain K's with over a dozen different ships with various weapons and differing tactics.
1. Big ship, Big guns, give quick and decisive results 1 way or another.
2. Keep moving, strafe, roll, turn and vary your speed.
3. Make sure you have lots of empty space.
4. For K virgins, destroy all xenon ships, bar the one you have taken a fancy to.
5. Get their shields down, but do not hit the hull until you are prepared.
6. Remove the L's 1st. By using the same method as 5, I seem to get a higher cap rate.
cont. later
Last edited by geoffrey on Sun, 31. Aug 08, 20:19, edited 10 times in total.

fud
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Post by fud » Mon, 3. Apr 06, 21:04

CABM wrote:I thought that M1/M2s were uncappable :?

or have i missed something? If not i will have to stop destroying them with hammerheads.

Ah ha! CABM, I'll let you in on a little secret I was told just last week, the green check mark is for X2. ;)

CABM
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Post by CABM » Mon, 3. Apr 06, 21:05

woops what an idiot i never thought about that :oops:
If life was easy it wouldn't be so fun.

fud
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Post by fud » Mon, 3. Apr 06, 21:09

Don't feel bad, I was an idiot last week. :P

Spandex
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Post by Spandex » Mon, 3. Apr 06, 21:58

Why does he say X3 then?

Al
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Post by Al » Mon, 3. Apr 06, 22:23

just because someone has not registered doesn't mean that they dont have X3. Anyway I'll believe it when I see it and others do the same.

Al
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

geoffrey
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Post by geoffrey » Mon, 3. Apr 06, 23:51

STATS.
1. They will bail at about 87% hull. [seemingly always if on 1st attempt]
2. When you know what to do a 10% success rate is good. With a good ship guns and experience 1-8 is normal.
3. A 2nd. opportunity will occur @ about 50% hull damage, so the likelyhood of capture is slim.
4. At extreme 50 ships will appear. i.e. 8 k's + 42 l's. If I remember right at legend it is 40.
5. All spawned ships in any xtm are cappable, the K's start appearing @ legend.
6. Shields have no bearing on the result in capping k's.
cont. later.
Last edited by geoffrey on Sun, 17. Aug 08, 20:24, edited 8 times in total.

CABM
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Post by CABM » Tue, 4. Apr 06, 00:31

looked but didn't see anything can some one please clear this up.
I think apricotslice said something about it beening possible in xenon taxi missions :?

As Al said we will believe it when we see it.
If life was easy it wouldn't be so fun.

fud
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Post by fud » Tue, 4. Apr 06, 00:34

Oh, I see.


I thought capital ships were only cappable with the script?

Al
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Post by Al » Tue, 4. Apr 06, 09:34

That all very well saying that you've sent them to apricotslice but why not upload them at the free hosting site above and that way we can all see them?

Al
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

geoffrey
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Post by geoffrey » Tue, 4. Apr 06, 10:00

HELP.
1. Use pandora tunings if possible.
2. You do not need to fill all your turrets.
3. Control your fire power, you should try to have 100% hit rate, as it gives a better chance of bail.
4. Salvage ins. in case you get 1. Always save it, cause sod's law will come into effect if you don't.
Cont. later
Last edited by geoffrey on Sun, 31. Aug 08, 20:24, edited 5 times in total.

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apricotslice
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Post by apricotslice » Tue, 4. Apr 06, 10:03

Free hosting sites seem to have a short lifetime. Quite a few links in here now point to "This site was removed" type messages from hosts.

geoffrey
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Post by geoffrey » Tue, 4. Apr 06, 10:14

Last edited by geoffrey on Mon, 21. Jul 08, 20:23, edited 3 times in total.

zazie
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Post by zazie » Tue, 4. Apr 06, 11:55

Hi geoffrey
interesting screenshots! Seems to be an evidence that capping ships is possible in modified game. I presume that the mod you used may have triggered the AI of the Ks in a way unattainable in "vanilla-X3".
What do you think ?

Al
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Post by Al » Tue, 4. Apr 06, 12:04

Certainly looks reasonable, and given that this was possible in X2 then it might be true. Mind you seeing as Egosoft took away things like like capturing escorts in assassination missions then I would have though they would have taken this away too.

Also and probably more importantly, no-one else has reported this and I'm sure a lot of the old X2 veterans will have tried it.

Al
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

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apricotslice
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Post by apricotslice » Tue, 4. Apr 06, 12:38

zazie wrote:modified game.
What makes you think it was a modified game ?

The cap was definitely made as part of a Taxi Mission, with Xenon expected to party, and the combat rank is xtreme.

I would say its a case of an xtreme rank reward, unlocking the ability to cap K's in those missions.

geoffrey also said it took him 4 hours to do the mission.

Al
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Post by Al » Tue, 4. Apr 06, 13:41

Actually geoffreyx3 said his combat rank was hero which is the one below Xtreme. I guess its possible that there are not many folks at that level.

If it is possible then its also possible that Egosoft have modified the chance of capture to be like the M6s in X2. In X2 the chance of capturing a Xenon K in a taxi mission was the same as any other ship.

Al
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

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