Ion Disruptors, can someone clarify?
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Ion Disruptors, can someone clarify?
I was reading through posts with the search option, and I STILL dont quite understand what an Ion Disruptor does.
I know it does shield damage, but is it SUPPOSED to do anything else? Such as damaging equipment or disabling ships, as the manual and BBS messages say?
I am using it on my M3s, but it seems to me that a PBE is about 3X more efficient than a Ion disruptor for stripping shields. That being the case, I was thinking about not using the IDs any longer.
Can anyone clarify this for me?
I know it does shield damage, but is it SUPPOSED to do anything else? Such as damaging equipment or disabling ships, as the manual and BBS messages say?
I am using it on my M3s, but it seems to me that a PBE is about 3X more efficient than a Ion disruptor for stripping shields. That being the case, I was thinking about not using the IDs any longer.
Can anyone clarify this for me?
Re: Ion Disruptors, can someone clarify?
There is atheory that it helps in capping xenon shiops, but I have not noticed any increase in xenon cappage.snyderm wrote:I was reading through posts with the search option, and I STILL dont quite understand what an Ion Disruptor does.
I know it does shield damage, but is it SUPPOSED to do anything else? Such as damaging equipment or disabling ships, as the manual and BBS messages say?
I am using it on my M3s, but it seems to me that a PBE is about 3X more efficient than a Ion disruptor for stripping shields. That being the case, I was thinking about not using the IDs any longer.
Can anyone clarify this for me?
The one true and best use of the Ion disrupter, is if your a fan of friendly fire.
I started a new game a couple weeks ago and one of the first pirates I ran into had an ID. His group didn't do me any hull damage, but his ID fried one of my aHEPTs. Really got me mad since 100+k is a good amount right off the bat in Bankrupt Assassin.
Split Say AAAAAAAAA!!!
Cargo bay now contains: Elephant.
Cargo bay now contains: Elephant.
Yeah, I just spent a long time zapping pirates and watching thier equipment.
It does occasionally destroy something. I spent about 20 minutes and fried a pirate until he had no weapons. He still didnt give up. "What? 'Just a flesh wound. Where are you going? COWARD!".
Yeah, I cant see any rhyme or reason for this weapon. Ejected.
It does occasionally destroy something. I spent about 20 minutes and fried a pirate until he had no weapons. He still didnt give up. "What? 'Just a flesh wound. Where are you going? COWARD!".
Yeah, I cant see any rhyme or reason for this weapon. Ejected.
Mass drivers make ion disrupters look silly. I mean lets compare the function of each:
Mass drivers : Bypass shields to destroy the ship. This they can do and on mass(hence the name) they are deadly.
Ion disrupters: Disable the shields/equipment of the opposing ship. Yes they do this but to what end as they will never surrender thanks to the random capping system.
Maybe you could disable all of the xenon ships weapons in their sectors and thus safe passage for everyone without endless respawning of xenon.
Mass drivers : Bypass shields to destroy the ship. This they can do and on mass(hence the name) they are deadly.
Ion disrupters: Disable the shields/equipment of the opposing ship. Yes they do this but to what end as they will never surrender thanks to the random capping system.
Maybe you could disable all of the xenon ships weapons in their sectors and thus safe passage for everyone without endless respawning of xenon.
If life was easy it wouldn't be so fun.
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It's just personal choice, but I never use Ion'D's or PSG's.
IMO they are both more trouble than they are worth.
You may say it increases your chances of capping, but I'd be far more concerned about my Race Rep than a 400k cap.
I dont care how good you are, sooner or later you'll make a mistake and fry something you shouldnt...
IMO they are both more trouble than they are worth.
You may say it increases your chances of capping, but I'd be far more concerned about my Race Rep than a 400k cap.
I dont care how good you are, sooner or later you'll make a mistake and fry something you shouldnt...
Cargo Bay now contains "Your Cold Dinner"
Totally agree there, I keep a Perseus Raider aboard my TL, specifically stocked with PSG's, solely for Khaak Clusters.
What I'm saying is i dont have them as standard on any of my personal ships... and Khaak Clusters dont "always" kindly sit away from stations and other ships...
What I'm saying is i dont have them as standard on any of my personal ships... and Khaak Clusters dont "always" kindly sit away from stations and other ships...
Cargo Bay now contains "Your Cold Dinner"
This nice thing about IDs is in a furball with no friendlys. You can bring down everyones shileds at once and kill incoming missiles.
The amount of shiled damage the ID do seems a bit nerfed from X2; but I keep a pair on my nova. If I know I'm gonna go against a bunch of M4-M5s, the Ions + APACs are a great combination. Against heavier fare I rpefer my HEPTs and a single Ion I can swtich to when there are just too many missiles for my tastes.
The amount of shiled damage the ID do seems a bit nerfed from X2; but I keep a pair on my nova. If I know I'm gonna go against a bunch of M4-M5s, the Ions + APACs are a great combination. Against heavier fare I rpefer my HEPTs and a single Ion I can swtich to when there are just too many missiles for my tastes.
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In my experience, the capacity for taking out Khaak clusters and missiles makes the ID indispensible. Much like PSG's, I'll grant you, and I'm a keen PSG user myself - as long as you're careful those are the best things for Assassination mission against TL's.
Best advice is to use ID's in short bursts when you're sure friendlies aren't too close - Both these weapons have saved my skin too many times for me to count - well worth the money
Best advice is to use ID's in short bursts when you're sure friendlies aren't too close - Both these weapons have saved my skin too many times for me to count - well worth the money