AEGIS weapon system - x2
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AEGIS weapon system - x2
Can anyone tell me anything about the AEGIS weapon system costing around 54 million credits?
Has anyone purchased it?
Is it worth saving up for?
Thanks
Has anyone purchased it?
Is it worth saving up for?
Thanks
download the bonus pack and there is a folder called descriptions which will have a full readme for Aegis
here is a snip ~
here is a snip ~
Code: Select all
The Hired Gunnery Crews plugin is an advanced turret combat script that is built on a simulation of adding live personnel to crew your ships. It adds a new ship upgrade, called the "AEGIS Weapon System", and a total of four new commands for combat and combat support
• "Gunnery Crew: Action Stations" turret menu command - the main feature of this plugin, this command is for serious combat. Available on any ship with a turret as long as there are enough crew, with extra features when the AEGIS Weapon System is also installed.
• "Gunnery Crew: Maximize Captures" turret menu command - when you want to capture rather than kill, this command tells your crew to "tone it down" a little to give the enemy time to consider their mortality. This system requires the extra real-time target monitoring capabilities of the AEGIS Weapon System in conjunction with your crew.
• "Gunnery Crew: Missile Defense" additional ship commands menu command - Available after the purchase of the AEGIS Weapon System, this command gives you long-range missile defense through the use of the Mosquito as a counter-missile.
• "Gunnery Crew: Missile Assault" additional ship commands menu command - Also available after the purchase of the AEGIS Weapon System, this command gives you both the ability to destroy large groups of small fighters, and the ability to issue challenge to larger ships.
Attention: This plugin also improves the behaviour of turrets on AI ships!
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
bonus pack
where do I get the bonus pack?
Thanks
Thanks
- the_harper
- Posts: 234
- Joined: Sun, 10. Jul 05, 11:13
Re: AEGIS weapon system - x2
I posted a thread elsewhere recently looking for the manual. Have a look under "AEGIS/Gunnery" in the FAQ. I've bought it, but I can't use it yet because I haven't found enough military personnel - I've docked in front of transports carrying 100, but when they appear in the trading menu there's only ever 1 to 4. So it's very slow to get enough personnel for an M2.John McG wrote:Can anyone tell me anything about the AEGIS weapon system costing around 54 million credits?
Has anyone purchased it? Is it worth saving up for?
Thanks
Apparently you can use military personnel without AEGIS and it will provide some advantages, but you need AEGIS to get the most benefit.
The addition of AEGIS to an Oddyseus is apparently impressive to see. The gunnery crews will use GPSG to knock out enemy shields then switch to GPPC to finish the job. You can also set them to maximise captures.
I've yet to see it in action, but there seems to be a lot of potential if you have an M2. Anything with turrets will see improved performance though - even a Nova.
Rob
PS As was mentioned in the other thread, the manual for AEGIS is in the readme for the bonus pack, and there is a shortcut in the start menu for it.
Did the old buy 10 ships and equip trick when a Military Transport docked in OL, trouble was it dropped 96 off so I got 960, oops Never mind, the manual says 10 per turret + 30 support for an M2 so thats 90, and 5 per turret + 20 support for an M1 so thats another 50. You can use gunnery crews before you get the full number as long as you have a turret plus support crew's worth. So the Read Me says. Well you could try and see maybe.
Aegis gives you the capture option, but I've only got a Nemesis and a Hydra to show so far. Killing is another matter ( though Ive not tried without Aegis to see if it differs ) head-on passes at formations of 5 M6 usually don't leave much left and the intelligent weapon switching saves on friendly fire a lot ( not totally mind ) plus the gun fire rate seems quicker for action stations and slower for maximise captures. Aegis also adds missile defence and missile assault, haven't tried assault but defence works given that the missile could be shot down anyway.
Just bear in mind if you need 90 crew for an M2 at 3 cargo space each = 270 plus options of guns, JD and e-cells you need to plan your ship and it equipment well. It makes a Goner ship almost essential for supply and missile collection after any fight.
Edit. Add a Osprey to the caps.
Aegis gives you the capture option, but I've only got a Nemesis and a Hydra to show so far. Killing is another matter ( though Ive not tried without Aegis to see if it differs ) head-on passes at formations of 5 M6 usually don't leave much left and the intelligent weapon switching saves on friendly fire a lot ( not totally mind ) plus the gun fire rate seems quicker for action stations and slower for maximise captures. Aegis also adds missile defence and missile assault, haven't tried assault but defence works given that the missile could be shot down anyway.
Just bear in mind if you need 90 crew for an M2 at 3 cargo space each = 270 plus options of guns, JD and e-cells you need to plan your ship and it equipment well. It makes a Goner ship almost essential for supply and missile collection after any fight.
Edit. Add a Osprey to the caps.
X3 GOTY, X2 v1.4 + 1.03.03. X-BTF & X-Tension 2.1a.
X2 Guides courtesy of Nilof:Click Here
I only play the games, not make the rules.
X2 Guides courtesy of Nilof:Click Here
I only play the games, not make the rules.
Re: AEGIS weapon system - x2
Personnel without AEGIS is great. Made my Dragon a killing machine. Did the same with Oddy too.the_harper wrote:Apparently you can use military personnel without AEGIS and it will provide some advantages, but you need AEGIS to get the most benefit.
AEGIS supposedly uses light guns to turn the turrets towards new target quicker. No big difference in that (with Oddy ). They should be able to shoot at ship, quickly to blast a missile, and continue on the original target too.
Tried the Maximize captures -- once. It chose to PSG near friendlies ...
But the crew alone is just great, without the price tag. Close in to Khaak/Xenon capital. Turrets open fire with GPPC (range), switch to PSG for shield stripping, and then drop back to PPC for hull piercing.
If you would get very close to the bigship target you would see GHEPT fire (assuming you have room for all the guns). For some odd reason the Oddy never seems to get that close to a target. Nothing wrong with the Oddy, but the targets tend to die out before that.
Personnel is not only hard to find, but will leave, if you have too many on board. Keeping 960 needs a fleet.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
- the_harper
- Posts: 234
- Joined: Sun, 10. Jul 05, 11:13
Re: bonus pack
http://www.egosoft.com/download/x2/bonus_en.phpJohn McG wrote:where do I get the bonus pack?
Thanks
It is X2 you're talking about isn't it? I notice you have a blue tick which normally means you have a licensed version of X3?
Rob
- the_harper
- Posts: 234
- Joined: Sun, 10. Jul 05, 11:13
Strange. I followed a transport which freight scanning told me had 100 personnel on board, docked before it, but when they came up in the trading list there were only 4.Tw122le wrote:Did the old buy 10 ships and equip trick when a Military Transport docked in OL, trouble was it dropped 96 off so I got 960, oops
Mosquito missile defence is available in the Bonus Pack without AEGIS.Aegis also adds missile defence and missile assault, haven't tried assault but defence works given that the missile could be shot down anyway.
How do you get a Goner ship without capturing one? I've avoided attacking friendlies to maintain rank. But then I'm not playing the part of a pirate.Just bear in mind if you need 90 crew for an M2 at 3 cargo space each = 270 plus options of guns, JD and e-cells you need to plan your ship and it equipment well. It makes a Goner ship almost essential for supply and missile collection after any fight.
Rob
PS Many thanks for the AEGIS PDF, Tw122le. I might see if I can host it on my website.
PPS Any ship that can carry size L cargo can carry military personnel. I went to the expense of buying a TP when one of my TS or even M3's could have done it.
AEGIS weapon system - x2
Yes I was talking about X2, but I have now found the information about AEGIS, I didn't realise that I had it. It was in a 46 page document I got with my bonus pack, I just hadn't read it all.
Thanks
Thanks
Maybe he tells the good news. Capturing or scripts.the_harper wrote:How do you get a Goner ship without capturing one?
Orinoco is the next best option. 374 cargo units. And a TS full of ECells and jumpdrive (and transporter device in M2) at standby is good to have too.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
Best cockpit layout/vision of all ships and does it have bleedin' gun,:evil: or decent missiles wot goes BANG Nah!
Seems as long as you don't kill them your rank doesn't suffer, no extra scripts used here, we're 1.4 thank you; don't want a 'modified' tag.
Mosquito anti-ballistic missile defence is small ship based? small?
Don't you think I was surprised when 96 jokers bailed out of that TP, just don't try holding them, if you have to then fill all your M1,2,6 combat ships that seems to retain them better.
Seems as long as you don't kill them your rank doesn't suffer, no extra scripts used here, we're 1.4 thank you; don't want a 'modified' tag.
Mosquito anti-ballistic missile defence is small ship based? small?
Don't you think I was surprised when 96 jokers bailed out of that TP, just don't try holding them, if you have to then fill all your M1,2,6 combat ships that seems to retain them better.
X3 GOTY, X2 v1.4 + 1.03.03. X-BTF & X-Tension 2.1a.
X2 Guides courtesy of Nilof:Click Here
I only play the games, not make the rules.
X2 Guides courtesy of Nilof:Click Here
I only play the games, not make the rules.
The documentation explains how many crew members are needed to operate each ship (turret). Then it also points out that hoarding more in one ship will result in them occasionally leaving. There is a small margin over the required amount that does not leave. Not difficult to find from the script code.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
- the_harper
- Posts: 234
- Joined: Sun, 10. Jul 05, 11:13
Maybe that's why they have no guns? They just open comms on all channels and bore everyone to death?jlehtone wrote:Maybe he tells the good news.the_harper wrote:How do you get a Goner ship without capturing one?
Ah. I didn't want to risk losing rep with the Goner (no more insurance) so I never tried capping one. I presume the UFO is uncappable.Capturing or scripts.
Ah, I have an Orinoco as a defense ship for my TL. I also have a pirate ship with jumpdrive and transporter device as a tender.Orinoco is the next best option. 374 cargo units. And a TS full of ECells and jumpdrive (and transporter device in M2) at standby is good to have too.
First ship I tried it in was a Nova. Oh, yeah - that was the only ship.Tw122le wrote:Mosquito anti-ballistic missile defence is small ship based? small?
Rob
Sorry, no can capture the UFO
That goes bang very easily, suggests minimal shields and a loss of rep with the Goner.
As always saves help you check things out.
Pity life doesn't allow that leeway too.
That goes bang very easily, suggests minimal shields and a loss of rep with the Goner.
As always saves help you check things out.
Pity life doesn't allow that leeway too.
X3 GOTY, X2 v1.4 + 1.03.03. X-BTF & X-Tension 2.1a.
X2 Guides courtesy of Nilof:Click Here
I only play the games, not make the rules.
X2 Guides courtesy of Nilof:Click Here
I only play the games, not make the rules.
- the_harper
- Posts: 234
- Joined: Sun, 10. Jul 05, 11:13
Yes, reload from save would be handy in life sometimes - but would you really like to live inside "Groundhog Day"?Tw122le wrote: Sorry, no can capture the UFO
That goes bang very easily, suggests minimal shields and a loss of rep with the Goner. As always saves help you check things out.
Pity life doesn't allow that leeway too.
I'll have to go wandering in my Pegasus and try to get a close screenshot of a UFO. I'd only seen them at great distance.
Rob