Exotic Bug: Gamma Kyon & Asteroid fragment
Moderators: timon37, Moderators for English X Forum
Exotic Bug: Gamma Kyon & Asteroid fragment
This one was really weird.
Location: President's End
Malfunction: Gamma Kyon shooted from a turret do not damage an asteroid fragment.
Setup: Modded Split Elephant that allows A/B/G Kyon mounted in it's four turrets... The 4 turrets were executing a custom script that makes them shoot asteroid fragments WITHOUT collectible rocks (the script itself does nothing fancy... it uses "fire turret $turretid at $target" command). The TL was parked in the middle of a debris field in President's End (the debris field was manually created after using the drilling laser on one silicon asteroid)
Details: After been shooting a while (1 or 2 hours, different fragments), one turret stays shooting the same fragment forever. Closer inspection confirms the beam crossing the fragment model but the asteroid never explodes nor blocks the beam. Switching to a BPPC on the same turret & same target, destroyed the asteroid normally (the bullets hitted it)
Additional info: I have been using A/B Kyons on the same field and nothing like this happened... It seems to only affect G Kyons, and ONLY on big fragments. I haven't tested if this happens against other targets like ships or stations.
Location: President's End
Malfunction: Gamma Kyon shooted from a turret do not damage an asteroid fragment.
Setup: Modded Split Elephant that allows A/B/G Kyon mounted in it's four turrets... The 4 turrets were executing a custom script that makes them shoot asteroid fragments WITHOUT collectible rocks (the script itself does nothing fancy... it uses "fire turret $turretid at $target" command). The TL was parked in the middle of a debris field in President's End (the debris field was manually created after using the drilling laser on one silicon asteroid)
Details: After been shooting a while (1 or 2 hours, different fragments), one turret stays shooting the same fragment forever. Closer inspection confirms the beam crossing the fragment model but the asteroid never explodes nor blocks the beam. Switching to a BPPC on the same turret & same target, destroyed the asteroid normally (the bullets hitted it)
Additional info: I have been using A/B Kyons on the same field and nothing like this happened... It seems to only affect G Kyons, and ONLY on big fragments. I haven't tested if this happens against other targets like ships or stations.
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This is tech support so I don't want to spam, but I already sent to moggy2's hotmail account an email with the suit of scripts I use on my mining operations... If you want I can send you the .rar also, but you don't have an email on your profile. Anyway they are rough scripts so to be able to use them you need to incorporate them into your own init scripts, and above everything else they do not contain the failsafe meassures a public script should carry... So use them at your own risk.
...Your plans are correct, the centaurs are very nice to see, shooting like mad AHEPT on dense fields .
...Your plans are correct, the centaurs are very nice to see, shooting like mad AHEPT on dense fields .
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- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
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- Posts: 2880
- Joined: Fri, 17. Feb 06, 04:55
I think Ragamer is in for a shock when he gets a copy of his scripts back from me.
Kind of went overboard, and the results are, 'intesting', to say the least.
Did testing in Herron's with a Kha'ak Destroyer firing gK's. Let's just say, anything they shot at went BOOM!
Unless the gK's were missing that badly (and they do miss on occasion), or you encountered 'SuperRock' till you hit it with the kryptonite bPPC.
Kind of went overboard, and the results are, 'intesting', to say the least.
Did testing in Herron's with a Kha'ak Destroyer firing gK's. Let's just say, anything they shot at went BOOM!
Unless the gK's were missing that badly (and they do miss on occasion), or you encountered 'SuperRock' till you hit it with the kryptonite bPPC.