New M0 update 28/4

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what do u think

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Total votes: 19

killerog
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New M0 update 28/4

Post by killerog » Tue, 25. Apr 06, 22:20

This is my new M0 as i have just got 3dmax
This one will be finshed in a matter of weeks aswell as the new amy i will redo.

This is with help from balgot who will do textures wepens and text.

It has space for one m1/m2 around 100 m5-m3s also lots of wepens but at the moment it may be to big for a gate.



http://i45.photobucket.com/albums/f60/killerog/mo1.jpg

update
http://i45.photobucket.com/albums/f60/killerog/mo12.jpg


This is the finshed model pic
update fin
http://i45.photobucket.com/albums/f60/killerog/m03.jpg
Last edited by killerog on Thu, 27. Apr 06, 21:26, edited 5 times in total.
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Observe
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Post by Observe » Wed, 26. Apr 06, 00:10

Look like a very nice ship Killerog!

May I suggest that you consider looking into the upcomming Community Mod as a means make your ships available to other players who don't want to mess with editing mod files etc, or figuring out how to integrate multiple mods. This will be a single mod package for the "freelance" model builders like you and me. :wink:

killerog
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Post by killerog » Wed, 26. Apr 06, 00:13

i have been mailed my the commuity, as it is up to balgot to finsh it i will talk to him about putting all his and my ships in the commuites one.
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DarthVain
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Re: New M0

Post by DarthVain » Wed, 26. Apr 06, 03:34

killerog wrote:This is my new M0 as i have just got 3dmax
This one will be finshed in a matter of weeks aswell as the new amy i will redo.

This is with help from balgot who will do textures wepens and text.

It has space for one m1/m2 around 100 m5-m3s also lots of wepens but at the moment it may be to big for a gate.


http://i45.photobucket.com/albums/f60/killerog/mo1.jpg
Looks great. I wouldn't worry about having it fit through the gate as there a few gateless jumpdrives available. :D
Another one bites the dust!!

DarthVain

killerog
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Post by killerog » Wed, 26. Apr 06, 19:33

Thats wot i thought lol.

It still needs a lot of work but u can c the basic outline now.
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killerog
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Post by killerog » Wed, 26. Apr 06, 23:34

i have an updated pic on the top post.


Now has sola pannels to make engycells for jumps, aswell as 20 m3-m5 internel docking ports(not the number of ships it can hold) and 6 m6 ports
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happycamper
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Post by happycamper » Thu, 27. Apr 06, 01:21

Looks like its coming along nicely killerog :) keep up the good work! I just love massive cap ships! :D and btw keep it BIG, who needs jump gates :wink:

killerog
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Post by killerog » Thu, 27. Apr 06, 14:09

it will be big as u can c lol, maybe bigger as i do not know if it can dock the biggest ship yet. And i may be adding some more factores to it, like meat connans and it maybe if possible be able to build sertain ships with in it m3-m5 and m6s.


Any ideas would be nice, poor balgot who has to texture and scipt it lol
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Yellowman
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Post by Yellowman » Thu, 27. Apr 06, 14:14

Yeah its very very nice. I hope that cycrow will come out with the program too add ships in the game so i can add this one :D .

The only thing u have to do is give it a nice paintjob that it would look even better.

And an idea mmmmm build a nice bridge with big windows. I miss that in the capitol ships in X3 only the Oddy has one.

killerog
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Post by killerog » Thu, 27. Apr 06, 15:23

lol the paint job will be up to balgot as he is teaxturing it
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killerog
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Post by killerog » Thu, 27. Apr 06, 21:22

I have finshed the model for the ship and it is up to balgot to finsh it.
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Stevio
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Post by Stevio » Thu, 27. Apr 06, 21:36

very nice ... {Bubble Burst Time}

it is still a bit sharp in places ... sharp edges sometimes look good but you will never really know untill textures are done :wink:

killerog
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Post by killerog » Thu, 27. Apr 06, 21:40

yep, i will take a look at it whne balgot has textured it. if it looks gd then i will leave it alone if not i will sort out any parts that do not look gd.
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