Tempest Missile Factory?

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Tigerhawk71
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Tempest Missile Factory?

Post by Tigerhawk71 » Mon, 8. May 06, 14:03

I've spent the last 5 mins looking through sectors trying to find what missile factories i can actually buy. To be specific i'm looking for a Tempest Missile factory.. i assume one can buy them. I'm also assuming Boron, but of the stations i know i can't find one. Is it possible to purchase a factory for these missiles? is it practical? I'm looking for a way to keep my Centaur armed, and wasps are a highly amusing but unreliable way to keep pesky lights off my back.
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Alche
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Post by Alche » Mon, 8. May 06, 14:22

Depths of Silence, far SW corner fo map.

You’ll need high rep with the Boron to buy it though.

Tigerhawk71
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Post by Tigerhawk71 » Mon, 8. May 06, 14:24

Depths of Silence.... mm.. sounds like i need to go map a few more sectors.

Boron Queens Knight would be enough, i hope. Thanks muchly. :)

Unless you've got a better missile suggestion for M5/M4 killing, i'm thinking Tempest because they can dent bigger stuff also.
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stg1969
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Post by stg1969 » Mon, 8. May 06, 14:45

Tempest is an excellent missile, if a little expensive and overkill, but if you are going to produce them yourself, why not.

The plus side of Tempest, is that if it loses the target (ie, it gets destroyed), it will actively seek the next priority hostile.
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Tigerhawk71
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Post by Tigerhawk71 » Mon, 8. May 06, 14:49

Ah.. didn't know that about the tempest. Thats nice to know. I'm not familiar with the 1170271151 types of missile in X3, and i rarely if ever used them in X2. but i am quickly learning the advantages of a good missile bay.
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Black Gryphon
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Post by Black Gryphon » Mon, 8. May 06, 15:17

Silkworms also work good at taking out M4 & M5's and can dent an M3. However if you kill the target first it will fly on until it self destructs. I usually fire the silkworms at the M4 & M5's at 20KM... though when going thru Moo I tend to stretch them to 25 KM when there are 30 - 40 pirates... :D

Stahn Aileron
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Post by Stahn Aileron » Mon, 8. May 06, 16:14

The Tempest is a good All-purpose missile...Only time is became overly in-effective is against M1/M2's, and some M3/M6's (damn turrents) where the re-fire rate isn't high enough to overwhelm the turrents. The Wasps are good decoys.

I have a 5x Tempest complex built myself. (I go through them like water during XI missions.) Along with 10x Typhoons, 2 Wasps, 2x 1GJ, 3x Aflaks, and 3x Laser tower. (Big and sprawling doesn't begin to describe it...)

As everyone mentions, the Tempest re-targets itself if the initial target gos boom from something else (Like another Tempest!). But I did find out it won't re-target unless there's another target with a certain radius...Looks to be about within 5km of the missile, give or take...Oh, and you can only fire it dumbfired (no lock on anything) or when locked on a red (hostile) target. It won't fire when I'm locked on a neutral target. (So you can't use it to START a fight.)

Another good thing is it's blast radius is pretty small, so a tempest blowing up from gunfire won't set off any other tempests you have flying nearby, or will RARELY do so...Though the blast radius is big enough to screw yourself over if you blow up one you JUST launch! LoL My last XI mission I took, the only time my Shields hit half was when my side turrents blew up a tempest I just launched. (Was in a Centaur).

It's a good missile. Only other "Standard" (buy-able/build-able) missile that are comparable/can beat it out are the Typhoon (8x30k dmg, same speed and life, no re-lock) and Thunderbolt (Same speed, 2x the life, 75k instead of 60k dmg, no re-lock.)

BTW, I think the Tempest has a better turn rate is is more tenacious in hitting it's target. Anyone else feels that way?

Though for M5s I prefer Disruptors, but collecting is a pain, as much as I love them for blowing the small fry. (If you ever get an assasination mission against a TL and you can spot and lock onto the M5 that's supposed to dock with it, try launching a Disruptor at it. I've completeled 2-3 missions by just killing the M5 and mopping up the escorts before blowing the TL, which sits still the entire time. This works best when the mission starts in the same sector as where you accpeted it, of course. You may or may not need a fast ships too, depending on how big the sector is and where you are relative to where the convoy spawns).

Okay, must stop babbling. Laters...

apogee
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Post by apogee » Mon, 8. May 06, 17:24

:lol:

I've seen that before, i spent about 20 minutes searching every sector i thought there was a shipyard and could not find one of these fabs anywhere, eventually i had a look in Depths and there it was!

fud
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Post by fud » Mon, 8. May 06, 18:42

I was thinking about making them and equipping all my patrols with them, set to 80% missle fire. They can spam the piss out of whoever they're attacking with them. :)

Dr_Of_DOOM
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Post by Dr_Of_DOOM » Mon, 8. May 06, 22:37

thiunderbolt missle are my favorie for m3 and m4 because the got a massive range over 40 km i think

then i use wasp missles for m5 or just keepin larger ships sheild down in my"PRIDE AND JOY" my argon centaur equipped with its 8 alpha HEPT's in front turrent and mass drivers in each of the other turrets

great for taking out khaak ships pirates or even those yakis( even funnier they are set as my friend permanently so the don't attack me until i fire first shots so plenty of time to line up perfect shots
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Tigerhawk71
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Post by Tigerhawk71 » Tue, 9. May 06, 08:30

I always collect thunderbolt missiles i find.. they are invaluable, but i can imagine thier value should i actually try to make a factory for them.
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