[fusion project] M0 ready to be dowload or tested for fusion project.

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Wot do u think of the best

i want one now
36
84%
gd
1
2%
ok
4
9%
bad
2
5%
 
Total votes: 43

killerog
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[fusion project] M0 ready to be dowload or tested for fusion project.

Post by killerog » Sat, 20. May 06, 18:32

This is the first in game shot of My m0 has the ISD docked with it.
http://img275.imageshack.us/img275/5600 ... ing7sk.jpg

These are the darft set of stats for it.

ID: SS_SH_KI_M0
Class: M0
Race: Argon
Cargo Min.: 200000
Cargo Max.: 200000
Docking Slots: 120
Speed: 125.00-250.00m/s
Reactor Output (Power): 90000 MW
Hull Strength: 1720000
Shields: 5 x 10GJ
Weapons Energy: 75000J
Lasers Available: G-PBE, B-EMPC (if they can be made to work)

Also the final version will have beam wepens that can destory anything easily.


To c more about my race, and story behind it vist this link.

http://www.xperiment.co.uk/phpbb2/viewt ... 3a5a70281a
or this one for ego forum link
http://forum2.egosoft.com/viewtopic.php ... 3&start=15
Last edited by killerog on Mon, 29. May 06, 18:51, edited 10 times in total.
Image

unfunfofmpc
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Post by unfunfofmpc » Sat, 20. May 06, 19:39

It's way too fast. It will ram into stations and astroids constantly at those speeds.

killerog
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Post by killerog » Sat, 20. May 06, 19:41

Stats are being tested by a few ppl and a final set will be created.

ppl can dowload the finshed model but unfinshed stast version of the ship from balgots ftp site.
Image

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Lazirus95
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Post by Lazirus95 » Sat, 20. May 06, 21:09

If you want to make a 'omgwtfbbq' insane M0, then go for it. :D But, if you want to make it more balanced in relation to the X3 universe, lower the speed to 60mps or lower.

It's almost comical to see an Imperial Star destroyer DOCKED at a larger ship.
:lol:

Galaxy613
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Post by Galaxy613 » Sat, 20. May 06, 21:44

unfunfofmpc wrote:It's way too fast. It will ram into stations and astroids constantly at those speeds.
Seconded, the speed should be more like 12.50-25.00 m/s instead, or at least half as much. Heck, as-is it can easily outrun any M3, M6, M2, M1, TL, some TS's, and some TP's.
10,000 Lightyears of awesomeness

killerog
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Post by killerog » Sat, 20. May 06, 22:13

Yep i think the speed will be lowed.
Image

BlackRain
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Post by BlackRain » Sun, 21. May 06, 05:48

Honestly, he made the ship, he can keep it at whatever speed he wants. You can always just change the speed yourself if you plan on using the ship.

Clock_Work
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Post by Clock_Work » Sun, 21. May 06, 06:09

Can you tell me what are you talking about?I visited your site but i have no idea what is that probably because i am new to the X Univers.Can you tell me what M0 are you talking about. :)

Saint-Ashley
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Post by Saint-Ashley » Sun, 21. May 06, 08:06

killerog wrote:Yep i think the speed will be lowed.
And the turning!

Shouldnt be able to turn like an M6. Shouldnt even be able to turn like an M1 really. However any slower then M1 and I will personally go ballistic!

I may find the time to input it into the XFP tomorrow night. If its not alerdy done by then. However im going to check out the EMPC's first.

Oh, by the way I love the model. Takes a little while to load but, thats because its Huge! I ended up plowing over a few fighters in Argon Prime just testing its speed and turning capabilities.

I also scripted another of the M0's in under Argon control. Lets just say I was able to dodge 99% of their shots, and barely had a scratch of sheild damage by the time I finished off the other. And that was with me fireing at 250 m / sec. Didnt have much a choice on the speed, the Argon pilot was going that speed and I had to keep up with him! :lol:

unfunfofmpc
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Post by unfunfofmpc » Sun, 21. May 06, 09:09

Changing the speed would be easy, sure, BlackRain. However, he released the preliminary stats for a reason :). I think that reason was to get some input from others so the ship could better fit its role.

killerog
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Post by killerog » Sun, 21. May 06, 14:35

Yes that is one reson y i posted it up.

It will only be arrivial complete in teh fushion mod, but i will allow ppl to dowload it from balgots ftp site and to kieep the stats as they are(no idea wot they are) or to change them there selfs.

But the fushion mod ship will have Beam wepens which should be finshed 2day, and i will hopeful get someone to post pics with it in a battle.
Image

killerog
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Post by killerog » Sun, 21. May 06, 14:37

The_Geek wrote:Can you tell me what are you talking about?I visited your site but i have no idea what is that probably because i am new to the X Univers.Can you tell me what M0 are you talking about. :)
This is the link to the M0 pics.

http://forum2.egosoft.com/viewtopic.php ... highlight=

That is the best of an M0 i am on about enjoy.
Image

killerog
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Post by killerog » Sun, 21. May 06, 15:38

North star wote
killerog M0 now has it's own custom cockpits so that it's weapon choices are unique to it's own turrets.

Can now use in all turrets:

Both Terran Alpha and Beta Electro Mag Pulse Cannons


Both Beta and Gamma Kyon Emitters
All HEPTS
Laser Tower Weapons
And an assortment of the others

Screenies of the beast in Argon Prime: You can also see my tiny insect of a nova in the shots
[ external image ]
[ external image ]
[ external image ]
Image

killerog
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Post by killerog » Sun, 21. May 06, 17:16

northstar wrote

Here is my Beta Testing story on the M0:

Started off as assassin and cheated in a killerog M0 then went to dock. Nice graphic to the right of the docking bay
[ external image ]


Then cheated a jump drive and lots of different lasers. Could not add Terran Weaps as they do not show in normal game but I will add them to the SY's for future.
[ external image ]

Then set a jump course for Black Hole Sun. Found quite a few warm up shots to practise with first.
[ external image ]
Then set a jump for next door in Xenon sector 472 for some real fun

Notice the destroyer on the left
[ external image ]
Oops scratch one destroyer
[ external image ]
More kills for the taking
[ external image ]
Added laser tower weapons in all turrets for fun
[ external image ]

Verdict, handles very nicely in Xenon Sectors.
Never tried Khaak though, maybe someone else can give it a whirl
Image

xeon_1
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Post by xeon_1 » Sun, 21. May 06, 17:35

cool
but i don't personaly like big ship's like M0 atleast not when there isn't enough enemey's to pose a threat

killerog
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Post by killerog » Sun, 21. May 06, 18:14

Northstar wrote

Added Terran weapons in Argon Prime to M0. See them in weapon control here
[ external image ]

They fire ok from each turret. Almost hit my Nova parked over there
[ external image ]

But they do not show on Ship Details. They will probably have to be scripted into various shipyards as a ware then they should show. They were not meant for player use but they do work.
[ external image ]
They do not show on the ships weapon info.


-------------------------------------------------------------------------------------


Hope fully in our new unives, there will be much large and more kak forcesand xeon fources in sectores.
Image

JONO51
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Post by JONO51 » Sun, 21. May 06, 18:45

got a download link. i want one!!!

killerog
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Post by killerog » Sun, 21. May 06, 18:52

u can get it from balgots ftp site but u will have to edit the t ship stats to have it fit wot u want, the stats in this post are ones being used and thought in the fusion mod, which will not be out for a while.
Image

killerog
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Post by killerog » Sun, 21. May 06, 22:11

if u want to beta test for our mod, and ply with this baby, sign up to the forum in my sig. xperment and pm digsin
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unfunfofmpc
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Post by unfunfofmpc » Sun, 21. May 06, 23:54

killerog, I might have a suggestion for you concerning those beam weapons.

Instead of having 20~ beam weapons all over the ship, why not have 2-4 main beam weapons in the front of the ship. Not turrets, of course. These would be *much* more powerful than a gamma kyon emitter. This is a battleship, correct? One step above a destroyer. It should be able to remove a station from existence in one salvo. Two extremely powerful medium range beam cannons would allow this.

The other beam cannon *turrets* would be alpha/beta kyon emitters to deal with fighters. PPCs for capital ships.

If you accept this idea and want a custom look for your beam weapon, I suggest looking at Freespace 2 source code project. Their files are open source, available for download. You might be able to find their beam weapon bodies there. They are extremely impressive.

http://fs2source.warpcore.org/wmcscreen ... battle.png

You can also find custom beam fire sounds.

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