1.4.03a Test version for those with Video Codec problems

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CBJ
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1.4.03a Test version for those with Video Codec problems

Post by CBJ » Tue, 23. May 06, 15:51

If you are still having problems with your Video Codecs, please "try" this test version. Feedback would be appreciated.

Changes in this version:

- Change from using waveout to DirectSound for video playback
- In the Graphics Settings there is now an option "Use alternative video playback" to play back videps differently.

http://dl2.egosoft.com/download/x3/file ... .4.03a.exe

Warning! If you have the Steam version of the game, do NOT install this patch.
Last edited by CBJ on Mon, 24. Jul 06, 13:28, edited 1 time in total.

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Atkara
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Post by Atkara » Thu, 25. May 06, 18:38

Ahhh, at last a new patch... forum feels so empty without them... :D

Seriously, could this patch fix the video sound level, being unequal with overall ingame sound level?

I suppose I'll try it and see.

listerz_uk
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Post by listerz_uk » Thu, 25. May 06, 19:40

Sorry guys, its not worked on my system. Freezes just as you start fighting the 2nd wave of Khaak in the 1st mission.
However it has thrown up an error message this time:

Hope its helpful in working out this problem

X3.exe

Error signature

szAppName : X3.EXE szAppVer : 1.4.0.3 szModName : hungapp
szModVer : 0.0.0.0 offset : 00000000


technical info in error report

<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="X3.EXE" FILTER="GRABMI_FILTER_PRIVACY">
<MATCHING_FILE NAME="d3dx9_27.dll" SIZE="2319568" CHECKSUM="0x758A8AF5" BIN_FILE_VERSION="9.8.299.0" BIN_PRODUCT_VERSION="9.8.299.0" PRODUCT_VERSION="9.08.299.0000" FILE_DESCRIPTION="" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® DirectX for Windows®" FILE_VERSION="9.08.299.0000" ORIGINAL_FILENAME="D3DX9D.dll" INTERNAL_NAME="D3DX9D.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x237A06" LINKER_VERSION="0x50002" UPTO_BIN_FILE_VERSION="9.8.299.0" UPTO_BIN_PRODUCT_VERSION="9.8.299.0" LINK_DATE="07/23/2005 00:23:46" UPTO_LINK_DATE="07/23/2005 00:23:46" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="d3dx9_28.dll" SIZE="2323664" CHECKSUM="0xFB56CA1D" BIN_FILE_VERSION="9.10.455.0" BIN_PRODUCT_VERSION="9.10.455.0" PRODUCT_VERSION="9.10.455.0000" FILE_DESCRIPTION="" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® DirectX for Windows®" FILE_VERSION="9.10.455.0000" ORIGINAL_FILENAME="D3DX9D.dll" INTERNAL_NAME="D3DX9D.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x24382F" LINKER_VERSION="0x50002" UPTO_BIN_FILE_VERSION="9.10.455.0" UPTO_BIN_PRODUCT_VERSION="9.10.455.0" LINK_DATE="12/06/2005 01:23:38" UPTO_LINK_DATE="12/06/2005 01:23:38" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="ijl10.dll" SIZE="137728" CHECKSUM="0x354B8F7A" BIN_FILE_VERSION="1.0.4.9" BIN_PRODUCT_VERSION="1.0.4.9" PRODUCT_VERSION="1.0.5" FILE_DESCRIPTION="Intel® JPEG Library" COMPANY_NAME="Intel Corporation" PRODUCT_NAME="Intel® JPEG Library" FILE_VERSION="1.0.5" ORIGINAL_FILENAME="ijl10.dll" INTERNAL_NAME="Intel® JPEG Library" LEGAL_COPYRIGHT="Copyright © 1999" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.4.9" UPTO_BIN_PRODUCT_VERSION="1.0.4.9" LINK_DATE="02/09/1999 18:46:07" UPTO_LINK_DATE="02/09/1999 18:46:07" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="IMGDLL.DLL" SIZE="803328" CHECKSUM="0x93F8393A" BIN_FILE_VERSION="4.2.2.0" BIN_PRODUCT_VERSION="4.2.2.0" PRODUCT_VERSION="4.2" FILE_DESCRIPTION="ImgDLL" COMPANY_NAME="Smaller Animals Software" PRODUCT_NAME="ImgDLL.DLL" FILE_VERSION="4.2" ORIGINAL_FILENAME="ImgDLL.DLL" INTERNAL_NAME="ImgDLL " LEGAL_COPYRIGHT="Copyright © 1997,1998 Smaller Animals Software" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x10001" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="4.2.2.0" UPTO_BIN_PRODUCT_VERSION="4.2.2.0" LINK_DATE="11/06/1998 18:51:02" UPTO_LINK_DATE="11/06/1998 18:51:02" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="protect.dll" SIZE="8737358" CHECKSUM="0x663D590C" BIN_FILE_VERSION="3.5.10.6" BIN_PRODUCT_VERSION="3.5.0.0" PRODUCT_VERSION="3.05" FILE_DESCRIPTION="Protection Library" COMPANY_NAME="EGOSOFT" PRODUCT_NAME="X3 Reunion" FILE_VERSION="3.05.010.006" ORIGINAL_FILENAME="PROTECT.DLL" INTERNAL_NAME="PROTECT.DLL" LEGAL_COPYRIGHT="(c) Protection Technology, 2000-2005" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x855385" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.5.10.6" UPTO_BIN_PRODUCT_VERSION="3.5.0.0" LINK_DATE="05/23/2006 13:13:41" UPTO_LINK_DATE="05/23/2006 13:13:41" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="protect.exe" SIZE="597358" CHECKSUM="0x7E7B1318" BIN_FILE_VERSION="3.5.10.6" BIN_PRODUCT_VERSION="3.5.0.0" PRODUCT_VERSION="3.05" FILE_DESCRIPTION="StarForce Copy Protection GUI Application" COMPANY_NAME="EGOSOFT" PRODUCT_NAME="X3 Reunion" FILE_VERSION="3.05.010.006" ORIGINAL_FILENAME="PROTECT.EXE" INTERNAL_NAME="PROTECT.EXE" LEGAL_COPYRIGHT="(c) Protection Technology, 2000-2005" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x4C174" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.5.10.6" UPTO_BIN_PRODUCT_VERSION="3.5.0.0" LINK_DATE="05/23/2006 13:14:13" UPTO_LINK_DATE="05/23/2006 13:14:13" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="X3.EXE" SIZE="2394624" CHECKSUM="0x3C8D8B8B" BIN_FILE_VERSION="1.4.0.3" BIN_PRODUCT_VERSION="1.4.0.3" PRODUCT_VERSION="1, 4, 0, 3a US" FILE_DESCRIPTION="X3" COMPANY_NAME="EGOSOFT" PRODUCT_NAME="EGOSOFT X3 Reunion" FILE_VERSION="1, 4, 0, 3a US" ORIGINAL_FILENAME="X3.exe" INTERNAL_NAME="X3" LEGAL_COPYRIGHT="Copyright © 1998 - 2006" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x24E1D1" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.4.0.3" UPTO_BIN_PRODUCT_VERSION="1.4.0.3" LINK_DATE="01/10/1998 14:41:20" UPTO_LINK_DATE="01/10/1998 14:41:20" VER_LANGUAGE="German (Germany) [0x407]" />
<MATCHING_FILE NAME="zlib1.dll" SIZE="59904" CHECKSUM="0x7697A3DC" BIN_FILE_VERSION="1.2.2.0" BIN_PRODUCT_VERSION="1.2.2.0" PRODUCT_VERSION="1.2.3" FILE_DESCRIPTION="zlib data compression library" PRODUCT_NAME="zlib" FILE_VERSION="1.2.3" ORIGINAL_FILENAME="zlib1.dll" INTERNAL_NAME="zlib1.dll" LEGAL_COPYRIGHT="(C) 1995-2004 Jean-loup Gailly &amp; Mark Adler" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x10004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x14DC4" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.2.2.0" UPTO_BIN_PRODUCT_VERSION="1.2.2.0" LINK_DATE="07/18/2005 15:25:48" UPTO_LINK_DATE="07/18/2005 15:25:48" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="kernel32.dll" SIZE="983552" CHECKSUM="0x4CE79457" BIN_FILE_VERSION="5.1.2600.2180" BIN_PRODUCT_VERSION="5.1.2600.2180" PRODUCT_VERSION="5.1.2600.2180" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xFF848" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.2180" UPTO_BIN_PRODUCT_VERSION="5.1.2600.2180" LINK_DATE="08/04/2004 07:56:36" UPTO_LINK_DATE="08/04/2004 07:56:36" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>

CBJ
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Post by CBJ » Thu, 25. May 06, 19:44

Does it do this with the new option on AND off, or just in one of the two cases? The whole point of this patch is that it provides two different ways to initialise the codecs, in the hopes that people who have problems with one can use the other and vice versa.

cyclone3d
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Post by cyclone3d » Fri, 26. May 06, 09:51

Didn't seem to help or hurt anything on my system... then again.. I am still having major speed problems.

listerz_uk
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Post by listerz_uk » Fri, 26. May 06, 14:06

unticked optional video playback & got through the first mission this time but when i flew through gate into Cloudbase SW sound disappeared & i also could no longer use any of the icons round the screen

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Post by sark-olencroft » Sun, 28. May 06, 04:49

CBJ:
Thanks for at least trying something. Much appreciated.

I selected the alternatative video play thingy...

The patch rendered my game unusable, crashed after intro before video stuff even tried to play.

Black screen. No ability to alt tab, .. ctrl+alt+delete no response.

Had to reset entire system. So couldn't get any fault response.

Tried 3 times, same crash.

Best regards.

JB
You can lead a horse to water ,.....
But you can't build a buffered phased pre-amp vortex filter with time displacement variant arrays ...... using a ball of string, 2 pencils and a cats tail.

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Post by sark-olencroft » Sun, 28. May 06, 06:30

CBJ

I uninstalled the X3 completely, including deleting the program files games folder ( kept my saved games backed up elsewhere also )

Installed my Australian 1.2 Version from DVD - worked perfectly all video and sound glitches gone. Fine.

Upgraded to version 1.4 via the 1.0 to 1.4 162MB patch ~ still working all fine ... ( except my 1.4.03 save games will of course not load ) but game is working perfectly at this point.

I will now install the 1.4 to 1.4.03 patch 45.2 MB and see what happens.

Best regards

JB
You can lead a horse to water ,.....
But you can't build a buffered phased pre-amp vortex filter with time displacement variant arrays ...... using a ball of string, 2 pencils and a cats tail.

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Post by sark-olencroft » Tue, 30. May 06, 15:06

CBJ

Just upgraded to the newest ATi 6.5 driver system for my Radeon 850XY Platinum ....

Re did all the previous tests and patches to no avail

bug still there.

Tell me, i have noticed ( as i am still playing the game on the latest patch again ) that the in sequence video of sector police checking my cargo for illegal goods etc ... works fine and smooth.

Does this mean my story line mission videos may be okay ? or do they use the same corrupted codecs to run their scripts as well?

JB
You can lead a horse to water ,.....
But you can't build a buffered phased pre-amp vortex filter with time displacement variant arrays ...... using a ball of string, 2 pencils and a cats tail.

KRM398
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got the new patch today...and it works....

Post by KRM398 » Sun, 4. Jun 06, 02:53

I downloaded the new codecs today and run the setup for them, then I went into the game and played..everything seemed to work more smoothly..the cut scenes were taking 20 seconds or more to load...now less than 10..and the best news...the second mission in the storyline works now too..and is completed..ty egosoft for the help.

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Re: 1.4.03a Test version for those with Video Codec problems

Post by the_harper » Wed, 14. Jun 06, 13:02

CBJ wrote:- Change from using waveout to DirectSound for video playback
- In the Graphics Settings there is now an option "Use alternative video playback" to play back videps differently.
FWIW I've tried the test version - made no difference to performance on my PC that I could notice.

I'm running the game at the lowest possible settings with AQC on. The PC is a P4 2.1GHz, 1GB RAM, 128MB nVidia FX 5200 driver version 6.14.10.8185, Gigabyte 8IRXP motherboard, Windows XP Pro SP2, C drive = 40GB Seagate 7200RPM drive (8GB free), game installed on IBM 40GB Deskstar 7200rpm drive via Promise RAID controller (9GB free), sound via onboard SB PCI128.

Yes, I know the CPU and video card are the main issues, but others have got past mission 2 with lower spec computers. I really wish I could find what is slowing down my PC!

Rob

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Post by xeon_1 » Wed, 14. Jun 06, 13:05

you alway's could update your gfx card drivers they are ancient

CBJ
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Re: 1.4.03a Test version for those with Video Codec problems

Post by CBJ » Wed, 14. Jun 06, 14:13

the_harper wrote:FWIW I've tried the test version - made no difference to performance on my PC that I could notice.
No, there won't be. If you read the very first post in this thread you will see that this patch is to try to solve a very specific problem with video codecs, and has nothing to do with general performance.

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Re: 1.4.03a Test version for those with Video Codec problems

Post by the_harper » Wed, 14. Jun 06, 14:35

CBJ wrote:
the_harper wrote:FWIW I've tried the test version - made no difference to performance on my PC that I could notice.
No, there won't be. If you read the very first post in this thread you will see that this patch is to try to solve a very specific problem with video codecs, and has nothing to do with general performance.
OK, so the alternate playback mode is only for video cutscenes not 3D.

Rob

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Post by the_harper » Wed, 14. Jun 06, 14:37

xeon_1 wrote:you alway's could update your gfx card drivers they are ancient
So is the card. I can't imagine that nVidia would have done much to improve the performance of a card which is several years old. On the other hand I imagine they're doing a lot of work on the drivers for the current crop. But hey - you're right, they're a year old. I could try the current one, what the heck.

Rob

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Re: 1.4.03a Test version for those with Video Codec problems

Post by Zakalwe » Sat, 17. Jun 06, 20:52

the_harper wrote:Yes, I know the CPU and video card are the main issues, but others have got past mission 2 with lower spec computers. I really wish I could find what is slowing down my PC!
You know what's slowing down your PC. I wonder which video card has lower specs and can still run X3. Trash that damn thing as you won't enjoy the game otherwise.
Zepto Nox A15 - P8400, 4GB 800MHz DDR2, Nvidia 9650GT 512MB DDR3, WSXGA, 200GB SATA 7200rpm, Blu-ray, Vista Business UK 64-bit

Rapier
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Post by Rapier » Mon, 3. Jul 06, 19:03

Do you still need feedback?

Downloaded this over the weekend as I'd restarted with 1.4.03 and was having problems with the video. I'd been playing for a while with this version and hadn't noticed any problems, but then I probably hadn't seen any video clips for a while (as I'd finished the plot). I noticed the problem after installing WMP11 but it might have existed before.

All is fine with the 'alternative playback' option checked in the graphics settings.
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uh60limati
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Post by uh60limati » Sat, 8. Jul 06, 18:38

Had major probs with movies but this fixed it.

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Post by Crypton » Fri, 14. Jul 06, 07:54

Not sure if anyone else has experienced this, but, using this latest test patch, when I load my game, (clean install, ect..) for about 10-20 seconds after entering the game (sitting in the station) My mouse is unresposive. After around 10-20 second there is a very light sorta screen blink (looks as if some gamma or something is kicking in) and then the mouse responds.

Only happens when the game is first loaded up and getting into game, seems to be fine afterwards.

This is using the latest nVidia Drivers v.91.31

It did not do this with the official 1.4.03 patch, only happens with this 1.4.03a update.

Anyone else? Everything on my sys is updated as I always update everything.

I had thought it was a mod perhaps at first, but I removed the mods/game, (cleaned registry of keys as well as deleted X3 folder after uninstall) but no luck.

I may try the Beta nVidia 91.33 drivers or try an older set 84.xx to see if it is actually the driver and not the game, but thought I would post it up incase someone else is experiencing it as well. The new nVidai drivers so not seem to be as good on performance as precious versions however. I will give various drivers a go later on after I fix some food and coffee.

** EDIT **
I uninstalled the game, reinstalled, used the offical patch 1.4.03 (did not update to this test version)

Reinstalled my mods (same ones as before). I had tried several driver versions from nVidia, but have installed the latest official nVidia release again.

The problem no longer exists.

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Steam Version...

Post by ryuzu » Mon, 24. Jul 06, 13:03

I was getting problems with the briefing videos so I gave this patch a shot.

However, I have the steam version of the game, and this patch has activated Starforce but I have no disc. So, now the game will not run....

1) Put a warning somewhere so others don't get the same problem.
2) Never ever use starforce!
3) Is there any way I can back this patch out or am I going to have leave my computer for 12 hours to download the game again?

Thanks.

r.

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