Rules of Trade. SPAMTASTIC spoilers

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skng
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Rules of Trade. SPAMTASTIC spoilers

Post by skng » Fri, 5. Dec 03, 21:12

1. buy low sell high
2. Instead of multiple frieghters just keep getting bigger ones.
3. When rich enough supply your demand and be selfsufficient.
4. Be well prepared for the worst.
5. Diversify
6. Make sure that the cargo you buy fits in your ship.
7. Have enought fuel to get you where you are going.
8. Efficientcy is always better than speed. Some times you can have too many ships go to the same place and prices drop.
9. Have good sector knowledge. Some sectors buy one thing higher than another some sell low. Some sectors may be hostile. ect.
Here i am just spaming for common knoleage just add hints and tips cheat and ect. Artmoney cheat don't know if it works or not.
I am what i am.

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moore+
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Post by moore+ » Fri, 5. Dec 03, 21:55

"7. Have enought fuel to get you where you are going. "

???? There is fuel?

Fergrim
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Post by Fergrim » Fri, 5. Dec 03, 21:56

Maybe he means energy cells for jumps?

Parias
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x3tc

Post by Parias » Fri, 5. Dec 03, 22:01

...Or perhaps this is just another vague attempt on his part to artificially inflate his post count with redundant offerings.

0wen
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Post by 0wen » Fri, 5. Dec 03, 22:22

48 posts in one day, he has been a busy boy since joining.

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skng
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Post by skng » Fri, 5. Dec 03, 23:19

moore+ wrote:"7. Have enought fuel to get you where you are going. "

???? There is fuel?
I read some where cap ships use some power cells or something in jumps. Around here somewhere. Sorry i keep thinking of wazzel. Parias yes it is an attemp to inflate my post and hopefully get some useful info. It was spam earlyer but i was hungry, and ate me some coco pebbles.
I am what i am.

incarna
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Joined: Sun, 2. Nov 03, 01:51
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Post by incarna » Sat, 6. Dec 03, 01:50

Parias wrote:...Or perhaps this is just another vague attempt on his part to artificially inflate his post count with redundant offerings.
The irony here is fantastic.

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