Reason the Gamma PSG owns the Khaak
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Reason the Gamma PSG owns the Khaak
Khaak cluster... err was a Khaak cluster...
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- Spitfire79
- Posts: 131
- Joined: Thu, 4. Dec 03, 11:34
I have an Odysseus equipped with nothing but PSGs and it really rocks. I only have the coords of the first unknown sector at the moment and cleared it out really quickly. Even the M2 are blasted away in a few seconds. The Khaak kept respawning though, about one minute after I killed the last cap. ship a new M1 and 2 M2 spawned so it seems to be an endless job. Got me to Ace 3rd grade really quickly though
I also cleared a few Xenon sectors but same problem, they respawn.
An Odysseus with PSGs is the most dangerous weapon though. Loads of firepower, 225 speed ... great.
I also tried a fully equipped Teladi Phoenix but it does not do as much damage. Against M5-M3 the PPCs look nice cause they fill the sky with those blue plasma bullets but they don't land enough hits for getting a decent kill-speed. Of course the first few hits on a cluster make half of it die immediately but the other half usually escapes that rain of plasma and then circles around you for a while (not a problem though as they do hardly any damage to 6x 125 MW) until they finally get hit too.
Against capital ships I supposed that the Phoenix would be stronger as in this case all the bullets hit but it seems that the PSGs do more damage anyway. In my opinion PPCs should do more damage and cap ships should have 8-10x 125 MW instead of 5-6 so that the PSG is good against small ships and the PPC good against big ones.
I also cleared a few Xenon sectors but same problem, they respawn.
An Odysseus with PSGs is the most dangerous weapon though. Loads of firepower, 225 speed ... great.
I also tried a fully equipped Teladi Phoenix but it does not do as much damage. Against M5-M3 the PPCs look nice cause they fill the sky with those blue plasma bullets but they don't land enough hits for getting a decent kill-speed. Of course the first few hits on a cluster make half of it die immediately but the other half usually escapes that rain of plasma and then circles around you for a while (not a problem though as they do hardly any damage to 6x 125 MW) until they finally get hit too.
Against capital ships I supposed that the Phoenix would be stronger as in this case all the bullets hit but it seems that the PSGs do more damage anyway. In my opinion PPCs should do more damage and cap ships should have 8-10x 125 MW instead of 5-6 so that the PSG is good against small ships and the PPC good against big ones.
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- Posts: 27
- Joined: Sun, 7. Dec 03, 02:42
Alternate Loadout
ManiacDC or Any Other X2 Veterans,
For those of us, such as myself, who'd rather opt for long range precision beam weapons such as PPCs but prefers not to fly big ships that are about as fast as crawling snails overdosed on Valium, what ships and weapons loadout would you recommend? I'd really rather use PPCs instead but none of the M6s support such weapon.
For those of us, such as myself, who'd rather opt for long range precision beam weapons such as PPCs but prefers not to fly big ships that are about as fast as crawling snails overdosed on Valium, what ships and weapons loadout would you recommend? I'd really rather use PPCs instead but none of the M6s support such weapon.
- _LordAnubis_
- Posts: 51
- Joined: Wed, 6. Nov 02, 20:31
So you can't permanently wipe out an enemy sector? Damn. I was hoping I could wipe out the Xenon sector south of Scale Plate Green like I've done hundreds of times in X-Tension and set up my own base of factories there. Well there goes hundreds of hours of fun for me. No point in attacking a whole sector unless you want combat ranks and/or captured ships now.
EGOSOFT please fix this. Please make it an option that enemy ships respawn like in X-Tension v2.1 . Otherwise, I know quite a few people that will get VERY bored VERY fast.
EGOSOFT please fix this. Please make it an option that enemy ships respawn like in X-Tension v2.1 . Otherwise, I know quite a few people that will get VERY bored VERY fast.
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- Posts: 27
- Joined: Sun, 7. Dec 03, 02:42
hmmm....
Correct me if I am wrong but isn't Alpha PPC the weakest version of all PPCs? Isn't that a bit too weak for taking on giant enemy destroyers and carriers? What is the range of alpha PPC?Reven wrote:The Split Dragon will use Alpha PPC's. This is my personal favourite corvette. 1.5 times the maneuverability than the Nemesis, and faster than them all.
Re: Alternate Loadout
The Split Python M2 is the fastest (well, out of Argon, Boron, Teladi, Split and Paranid anyway) and can handle a whole heap of PPC's. Half of them Gamma PPC's too... Almost all the rest should be Beta's.Meijin Kinjo wrote:ManiacDC or Any Other X2 Veterans,
For those of us, such as myself, who'd rather opt for long range precision beam weapons such as PPCs but prefers not to fly big ships that are about as fast as crawling snails overdosed on Valium, what ships and weapons loadout would you recommend? I'd really rather use PPCs instead but none of the M6s support such weapon.
Its speed is 292(whatevers an hour) which is pretty quick too.
Any more details you want, have a look on Alcatrust's Ship Table
It's building up info nicely
Well, the Odyseuss does 225 and can mount PSGs. For PPCs I also think that the Split M2 is best though. It only has 4 shields though, the Teladi Phoenix can carry the same weapons but 6 shields instead (50% more!!!). The price for that is that it is very slow (half the speed).
Concerning the low supply of Gamma PPCs / Gamma PSGs / 125 MW shields / Hornet Missiles: Build your own factories and more important: Those factories that supply them (especially biogas/bofu for PPC or 125MW factories and all the soja-stuff for PSG factories). Also build enough transports (6-20 / factory)
Don't underestimate the resource-demands, to get the resources for building a Gamma PPC takes really long unless you
1.) Set max. price to the highest price that is possible
2.) Set max. jumps to 1 (or if possible to 0)
3.) Build enough BoFu-Factories (which need enough BioGas Factories and Energy) and enough Ore Mines (that also need energy) which means you usually need additional SPPs too which usually don't get enough crystals so also buy a silicon mine and a crystal fab, etc.
It's a lot of work but still faster than waiting for the shipyards to get new Gamma PPCs from the AI factories.
Reservoir of Tranquility seems to be good to do that, I had no problems with crystals and hardly any with energy so I only built two SPP, 3 BioGas Factories, 2 BoFu factories, 1 Ore Mine in the North Sector, 1 Gamma PPC Forge, 1 125MW Factory and it is running. Not as good as it could but it is okay.
PS: I of course destroyed the Pirate Base in Barren Shores and Bad Debt.
Concerning the low supply of Gamma PPCs / Gamma PSGs / 125 MW shields / Hornet Missiles: Build your own factories and more important: Those factories that supply them (especially biogas/bofu for PPC or 125MW factories and all the soja-stuff for PSG factories). Also build enough transports (6-20 / factory)
Don't underestimate the resource-demands, to get the resources for building a Gamma PPC takes really long unless you
1.) Set max. price to the highest price that is possible
2.) Set max. jumps to 1 (or if possible to 0)
3.) Build enough BoFu-Factories (which need enough BioGas Factories and Energy) and enough Ore Mines (that also need energy) which means you usually need additional SPPs too which usually don't get enough crystals so also buy a silicon mine and a crystal fab, etc.
It's a lot of work but still faster than waiting for the shipyards to get new Gamma PPCs from the AI factories.
Reservoir of Tranquility seems to be good to do that, I had no problems with crystals and hardly any with energy so I only built two SPP, 3 BioGas Factories, 2 BoFu factories, 1 Ore Mine in the North Sector, 1 Gamma PPC Forge, 1 125MW Factory and it is running. Not as good as it could but it is okay.
PS: I of course destroyed the Pirate Base in Barren Shores and Bad Debt.
- Spitfire79
- Posts: 131
- Joined: Thu, 4. Dec 03, 11:34
I'm totally 100% with you on this one. For us wanting for galactic domination X2 disappoints really bad. I agree, it should be an option like pirate base respawning, so that anyone could play the game the way they want.commander805 wrote:EGOSOFT please fix this. Please make it an option that enemy ships respawn like in X-Tension v2.1 . Otherwise, I know quite a few people that will get VERY bored VERY fast.
I've been a precision-fire (Split Dragon) fan from the beginning, but I'm beginning to be converted to the PSGs. Not that my preferences are changing, but that there are bugs in the turret firing AI (I posted the details here). Bleh.
At least the Nemesis looks sorta like the Dragon.
At least the Nemesis looks sorta like the Dragon.
You were warned... pirates will be hunted down like vermin.
Ex Turbo Modestum
Ex Turbo Modestum
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- Posts: 40
- Joined: Sat, 29. Nov 03, 18:30